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author | Chuck Miller <shadowmil@gmail.com> | 2010-03-19 19:39:04 -0400 |
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committer | Chuck Miller <shadowmil@gmail.com> | 2010-03-19 19:39:04 -0400 |
commit | 4d5e76d4be588397053702b11c70901453bd8fd9 (patch) | |
tree | 04f731ad69a83e08c885bd054df8dc28da9285a9 | |
parent | 1e10007acead0ffc7e784e35f8f559b5cf64ab28 (diff) | |
download | mana-4d5e76d4be588397053702b11c70901453bd8fd9.tar.gz mana-4d5e76d4be588397053702b11c70901453bd8fd9.tar.bz2 mana-4d5e76d4be588397053702b11c70901453bd8fd9.tar.xz mana-4d5e76d4be588397053702b11c70901453bd8fd9.zip |
Fix crash when player chooses to follow a being that has been deleted already
Reviewed-By: Jarad Adams
-rw-r--r-- | src/gui/popupmenu.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gui/popupmenu.cpp b/src/gui/popupmenu.cpp index 7e4bfd65..9052e9d2 100644 --- a/src/gui/popupmenu.cpp +++ b/src/gui/popupmenu.cpp @@ -261,9 +261,9 @@ void PopupMenu::handleLink(const std::string &link) { player_node->inviteToGuild(being); } - + // Follow Player action - else if (link == "follow") + else if (link == "follow" && being) { player_node->setFollow(being->getName()); } |