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authorStefan Dombrowski <stefan@uni-bonn.de>2010-10-05 18:30:14 +0200
committerStefan Dombrowski <stefan@uni-bonn.de>2010-10-05 18:30:14 +0200
commitf75c8fac584e1647745c0b5bf1fe8e50fc3209d5 (patch)
treed9275896ea622b152424fe79a02aa67bed7aeddb
parent7fa20ba5839d8674d9c4023f55419fbc21e00c07 (diff)
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Send the server changed player direction if it changes during attack
Reviewed-by: Jaxad0127
-rw-r--r--src/localplayer.cpp11
1 files changed, 7 insertions, 4 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 9c64c6dc..b4418bbc 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -1007,20 +1007,23 @@ void LocalPlayer::attack(Being *target, bool keep)
if (mAction != STAND)
return;
+ Uint8 direction = 0;
if (abs(dist_y) >= abs(dist_x))
{
if (dist_y > 0)
- setDirection(DOWN);
+ direction = DOWN;
else
- setDirection(UP);
+ direction = UP;
}
else
{
if (dist_x > 0)
- setDirection(RIGHT);
+ direction = RIGHT;
else
- setDirection(LEFT);
+ direction = LEFT;
}
+ Net::getPlayerHandler()->setDirection(direction);
+ setDirection(direction);
mWalkTime = tick_time;
mTargetTime = tick_time;