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authorGuillaume Melquiond <guillaume.melquiond@gmail.com>2007-01-05 11:27:54 +0000
committerGuillaume Melquiond <guillaume.melquiond@gmail.com>2007-01-05 11:27:54 +0000
commit86728f2e24e83cb8f853e32b48e405632dcbf5b1 (patch)
tree41801e9bba3c2a873797403a30e76295e6b5a412
parentc887f550b55b6160f074cb3160a4442ca659fad9 (diff)
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Added support for full inventory update.
-rw-r--r--ChangeLog2
-rw-r--r--src/net/inventoryhandler.cpp16
-rw-r--r--src/net/protocol.h1
3 files changed, 15 insertions, 4 deletions
diff --git a/ChangeLog b/ChangeLog
index bc85e5f2..7d9bc73e 100644
--- a/ChangeLog
+++ b/ChangeLog
@@ -2,6 +2,8 @@
* src/net/gameserver/player.h, src/net/gameserver/player.cpp,
src/net/protocol.h, src/localplayer.cpp: Implemented item dropping.
+ * src/net/protocol.h, src/net/inventoryhandling.cpp: Added support for
+ full inventory update.
2007-01-05 Bjørn Lindeijer <bjorn@lindeijer.nl>
diff --git a/src/net/inventoryhandler.cpp b/src/net/inventoryhandler.cpp
index c6cc4a55..40febee2 100644
--- a/src/net/inventoryhandler.cpp
+++ b/src/net/inventoryhandler.cpp
@@ -44,6 +44,7 @@ InventoryHandler::InventoryHandler()
SMSG_PLAYER_INVENTORY_USE,
SMSG_ITEM_USE_RESPONSE,
*/
+ GPMSG_INVENTORY_FULL,
GPMSG_INVENTORY,
0
};
@@ -54,15 +55,22 @@ void InventoryHandler::handleMessage(MessageIn &msg)
{
switch (msg.getId())
{
+ case GPMSG_INVENTORY_FULL:
+ player_node->clearInventory();
+ // no break!
+
case GPMSG_INVENTORY:
while (msg.getUnreadLength())
{
int slot = msg.readByte();
int id = msg.readShort();
- int amount = slot >= 32 ? msg.readByte() : 1;
- Item *it = player_node->getInvItem(slot - 32);
- it->setId(id);
- it->setQuantity(amount);
+ if (slot >= 32)
+ {
+ int amount = msg.readByte();
+ Item *it = player_node->getInvItem(slot - 32);
+ it->setId(id);
+ it->setQuantity(amount);
+ }
};
break;
diff --git a/src/net/protocol.h b/src/net/protocol.h
index 2fbd59e4..096ba29c 100644
--- a/src/net/protocol.h
+++ b/src/net/protocol.h
@@ -151,6 +151,7 @@ enum {
PGMSG_DROP = 0x0111, // B slot, B amount
PGMSG_EQUIP = 0x0112, // B slot
GPMSG_INVENTORY = 0x0120, // { B slot, W item id [, B amount] }*
+ GPMSG_INVENTORY_FULL = 0x0121, // { B slot, W item id [, B amount] }*
GPMSG_BEING_ENTER = 0x0200, // B type, W being id
// player: S name, B hair style, B hair color, B gender
// monster: W type id