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authorIra Rice <irarice@gmail.com>2009-01-18 13:06:34 -0700
committerIra Rice <irarice@gmail.com>2009-01-18 13:06:34 -0700
commit8446b826926ebbdb584cdfcd3dc5e4eb5bd142f1 (patch)
tree92a46d5c4117c2ac78552052179da88b8f213869
parent4cb16f79b2ebc8b9681c9e0a81558ef177cd6031 (diff)
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Fixed the minimap so that it properly remembers if it was open on
closing, rather than opening every time the client loads. Signed-off-by: Ira Rice <irarice@gmail.com>
-rw-r--r--src/game.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game.cpp b/src/game.cpp
index a9e59586..7791d641 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -19,8 +19,6 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-#include "game.h"
-
#include <fstream>
#include <physfs.h>
#include <sstream>
@@ -34,6 +32,7 @@
#include "emoteshortcut.h"
#include "engine.h"
#include "flooritemmanager.h"
+#include "game.h"
#include "graphics.h"
#include "itemshortcut.h"
#include "joystick.h"
@@ -230,10 +229,11 @@ void createGuiWindows(Network *network)
emoteShortcutWindow->setVisible((bool) config.getValue(
emoteShortcutWindow->getWindowName() + "Visible", true));
+ if (!(bool) config.getValue("MinimapVisible", true))
+ minimap->toggle();
+
if (config.getValue("logToChat", 0))
- {
logger->setChatWindow(chatWindow);
- }
}
/**