/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "resourcemanager.h"
#include <cassert>
#include <sstream>
#include <physfs.h>
#include <SDL_image.h>
#include "dye.h"
#include "image.h"
#include "music.h"
#include "soundeffect.h"
#include "imageset.h"
#include "spritedef.h"
#include "../log.h"
ResourceManager *ResourceManager::instance = NULL;
ResourceManager::ResourceManager()
{
logger->log("Initializing resource manager...");
}
ResourceManager::~ResourceManager()
{
// Release any remaining spritedefs first because they depend on image sets
ResourceIterator iter = mResources.begin();
while (iter != mResources.end())
{
if (dynamic_cast<SpriteDef*>(iter->second) != 0)
{
cleanUp(iter->second);
ResourceIterator toErase = iter;
++iter;
mResources.erase(toErase);
}
else
{
++iter;
}
}
// Release any remaining image sets first because they depend on images
iter = mResources.begin();
while (iter != mResources.end())
{
if (dynamic_cast<ImageSet*>(iter->second) != 0)
{
cleanUp(iter->second);
ResourceIterator toErase = iter;
++iter;
mResources.erase(toErase);
}
else
{
++iter;
}
}
// Release remaining resources, logging the number of dangling references.
while (!mResources.empty())
{
cleanUp(mResources.begin()->second);
mResources.erase(mResources.begin());
}
}
void
ResourceManager::cleanUp(Resource *res)
{
logger->log("ResourceManager::~ResourceManager() cleaning up %d "
"reference%s to %s",
res->mRefCount,
(res->mRefCount == 1) ? "" : "s",
res->mIdPath.c_str());
delete res;
}
bool
ResourceManager::setWriteDir(const std::string &path)
{
return (bool) PHYSFS_setWriteDir(path.c_str());
}
void
ResourceManager::addToSearchPath(const std::string &path, bool append)
{
logger->log("Adding to PhysicsFS: %s", path.c_str());
PHYSFS_addToSearchPath(path.c_str(), append ? 1 : 0);
}
void
ResourceManager::searchAndAddArchives(const std::string &path,
const std::string &ext,
bool append)
{
const char *dirSep = PHYSFS_getDirSeparator();
char **list = PHYSFS_enumerateFiles(path.c_str());
for (char **i = list; *i != NULL; i++)
{
size_t len = strlen(*i);
if (len > ext.length() && !ext.compare((*i)+(len - ext.length())))
{
std::string file, realPath, archive;
file = path + (*i);
realPath = std::string(PHYSFS_getRealDir(file.c_str()));
archive = realPath + dirSep + file;
addToSearchPath(archive, append);
}
}
PHYSFS_freeList(list);
}
bool
ResourceManager::mkdir(const std::string &path)
{
return (bool) PHYSFS_mkdir(path.c_str());
}
bool
ResourceManager::exists(const std::string &path)
{
return PHYSFS_exists(path.c_str());
}
bool
ResourceManager::isDirectory(const std::string &path)
{
return PHYSFS_isDirectory(path.c_str());
}
Resource *ResourceManager::get(std::string const &idPath, generator fun, void *data)
{
// Check if the id exists, and return the value if it does.
ResourceIterator resIter = mResources.find(idPath);
if (resIter != mResources.end())
{
resIter->second->incRef();
return resIter->second;
}
Resource *resource = fun(data);
if (resource)
{
resource->incRef();
resource->mIdPath = idPath;
mResources[idPath] = resource;
}
// Returns NULL if the object could not be created.
return resource;
}
struct ResourceLoader
{
ResourceManager *manager;
std::string path;
ResourceManager::loader fun;
static Resource *load(void *v)
{
ResourceLoader *l = static_cast< ResourceLoader * >(v);
int fileSize;
void *buffer = l->manager->loadFile(l->path, fileSize);
if (!buffer) return NULL;
Resource *res = l->fun(buffer, fileSize);
free(buffer);
return res;
}
};
Resource *ResourceManager::load(std::string const &path, loader fun)
{
ResourceLoader l = { this, path, fun };
return get(path, ResourceLoader::load, &l);
}
Music*
ResourceManager::getMusic(const std::string &idPath)
{
return static_cast<Music*>(load(idPath, Music::load));
}
SoundEffect*
ResourceManager::getSoundEffect(const std::string &idPath)
{
return static_cast<SoundEffect*>(load(idPath, SoundEffect::load));
}
struct DyedImageLoader
{
ResourceManager *manager;
std::string path;
static Resource *load(void *v)
{
DyedImageLoader *l = static_cast< DyedImageLoader * >(v);
std::string path = l->path;
std::string::size_type p = path.find('|');
Dye *d = NULL;
if (p != std::string::npos)
{
d = new Dye(path.substr(p + 1));
path = path.substr(0, p);
}
int fileSize;
void *buffer = l->manager->loadFile(path, fileSize);
if (!buffer) return NULL;
Resource *res = d ? Image::load(buffer, fileSize, *d)
: Image::load(buffer, fileSize);
free(buffer);
delete d;
return res;
}
};
Image *ResourceManager::getImage(std::string const &idPath)
{
DyedImageLoader l = { this, idPath };
return static_cast<Image*>(get(idPath, DyedImageLoader::load, &l));
}
struct ImageSetLoader
{
ResourceManager *manager;
std::string path;
int w, h;
static Resource *load(void *v)
{
ImageSetLoader *l = static_cast< ImageSetLoader * >(v);
Image *img = l->manager->getImage(l->path);
if (!img) return NULL;
ImageSet *res = new ImageSet(img, l->w, l->h);
img->decRef();
return res;
}
};
ImageSet*
ResourceManager::getImageSet(const std::string &imagePath, int w, int h)
{
ImageSetLoader l = { this, imagePath, w, h };
std::stringstream ss;
ss << imagePath << "[" << w << "x" << h << "]";
return static_cast<ImageSet*>(get(ss.str(), ImageSetLoader::load, &l));
}
struct SpriteDefLoader
{
std::string path;
int variant;
static Resource *load(void *v)
{
SpriteDefLoader *l = static_cast< SpriteDefLoader * >(v);
return SpriteDef::load(l->path, l->variant);
}
};
SpriteDef *ResourceManager::getSprite
(std::string const &path, int variant)
{
SpriteDefLoader l = { path, variant };
std::stringstream ss;
ss << path << "[" << variant << "]";
return static_cast<SpriteDef*>(get(ss.str(), SpriteDefLoader::load, &l));
}
void
ResourceManager::release(const std::string &idPath)
{
logger->log("ResourceManager::release(%s)", idPath.c_str());
ResourceIterator resIter = mResources.find(idPath);
// The resource has to exist
assert(resIter != mResources.end() && resIter->second);
mResources.erase(idPath);
}
ResourceManager*
ResourceManager::getInstance()
{
// Create a new instance if necessary.
if (instance == NULL) instance = new ResourceManager();
return instance;
}
void
ResourceManager::deleteInstance()
{
delete instance;
instance = NULL;
}
void*
ResourceManager::loadFile(const std::string &fileName, int &fileSize)
{
// Attempt to open the specified file using PhysicsFS
PHYSFS_file *file = PHYSFS_openRead(fileName.c_str());
// If the handler is an invalid pointer indicate failure
if (file == NULL) {
logger->log("Warning: Failed to load %s: %s",
fileName.c_str(), PHYSFS_getLastError());
return NULL;
}
// Log the real dir of the file
logger->log("Loaded %s/%s", PHYSFS_getRealDir(fileName.c_str()),
fileName.c_str());
// Get the size of the file
fileSize = PHYSFS_fileLength(file);
// Allocate memory and load the file
void *buffer = malloc(fileSize);
PHYSFS_read(file, buffer, 1, fileSize);
// Close the file and let the user deallocate the memory
PHYSFS_close(file);
return buffer;
}
std::vector<std::string>
ResourceManager::loadTextFile(const std::string &fileName)
{
int contentsLength;
char *fileContents = (char*)loadFile(fileName, contentsLength);
std::vector<std::string> lines;
if (!fileContents)
{
logger->log("Couldn't load text file: %s", fileName.c_str());
return lines;
}
std::istringstream iss(std::string(fileContents, contentsLength));
std::string line;
while (getline(iss, line, '\n')) {
lines.push_back(line);
}
free(fileContents);
return lines;
}
SDL_Surface*
ResourceManager::loadSDLSurface(const std::string& filename)
{
int fileSize;
void *buffer = loadFile(filename, fileSize);
SDL_Surface *tmp = NULL;
if (buffer) {
SDL_RWops *rw = SDL_RWFromMem(buffer, fileSize);
tmp = IMG_Load_RW(rw, 1);
::free(buffer);
}
return tmp;
}