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/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2012 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ITEM_MANAGER_H
#define ITEM_MANAGER_H
#include <list>
#include <map>
#include <string>
#include "utils/xml.h"
#define ITEMS_DB_FILE "items.xml"
class ItemInfo;
class SpriteDisplay;
namespace TmwAthena {
class TaItemDB;
}
namespace ManaServ {
class ManaServItemDB;
}
/**
* Nano-description functions
*/
class ItemStat
{
friend class ItemDB;
friend class TmwAthena::TaItemDB;
friend class ManaServ::ManaServItemDB;
public:
ItemStat(const std::string &tag,
const std::string &format):
mTag(tag), mFormat(format) {}
bool operator ==(const std::string &name) const
{ return mTag == name; }
private:
std::string mTag;
std::string mFormat;
};
// Used to set nano-description
static std::list<ItemStat> extraStats;
void setStatsList(const std::list<ItemStat> &stats);
/**
* Item information database generic definition.
*/
class ItemDB
{
public:
ItemDB() :
mUnknown(0),
mLoaded(false)
{}
virtual ~ItemDB()
{}
/**
* Loads the item data from <code>items.xml</code>.
*/
virtual void load() = 0;
/**
* Frees item data.
*/
virtual void unload();
/**
* Tells whether the item database is loaded.
*/
bool isLoaded() const
{ return mLoaded; }
bool exists(int id);
const ItemInfo &get(int id);
const ItemInfo &get(const std::string &name);
protected:
/**
* Permits to load item definitions which are common
* for each protocols to avoid code duplication.
*/
void loadCommonRef(ItemInfo *itemInfo, xmlNodePtr node);
/**
* Checks the items parameters consistency.
*/
virtual void checkItemInfo(ItemInfo* itemInfo);
/**
* Registers the item to mItemInfos and mNamedItemsInfos
*/
void addItem(ItemInfo *itemInfo);
/**
* Loads the empty item definition.
*/
void loadEmptyItemDefinition();
// Default unknown reference
ItemInfo *mUnknown;
bool mLoaded;
private:
/**
* Loads the sprite references contained in a <sprite> tag.
*/
void loadSpriteRef(ItemInfo *itemInfo, xmlNodePtr node);
/**
* Loads the sound references contained in a <sound> tag.
*/
void loadSoundRef(ItemInfo *itemInfo, xmlNodePtr node);
/**
* Loads the floor item references contained in a <floor> tag.
*/
void loadFloorSprite(SpriteDisplay *display, xmlNodePtr node);
// Items database
typedef std::map<int, ItemInfo*> ItemInfos;
typedef std::map<std::string, ItemInfo*> NamedItemInfos;
ItemInfos mItemInfos;
NamedItemInfos mNamedItemInfos;
};
namespace TmwAthena {
class TaItemInfo;
/**
* Item information database TmwAthena specific class.
*/
class TaItemDB: public ItemDB
{
public:
TaItemDB() : ItemDB()
{ load(); }
~TaItemDB()
{ unload(); }
/**
* Loads the item data from <code>items.xml</code>.
*/
void load();
private:
/**
* Check items id specific hard limits and log errors found.
* TODO: Do it.
*/
void checkHairWeaponsRacesSpecialIds()
{}
void checkItemInfo(ItemInfo* itemInfo);
};
} // namespace TmwAthena
namespace ManaServ {
class ManaServItemInfo;
/**
* Item information database TmwAthena specific class.
*/
class ManaServItemDB: public ItemDB
{
public:
ManaServItemDB() : ItemDB()
{ load(); }
~ManaServItemDB()
{ unload(); }
/**
* Loads the item data from <code>items.xml</code>.
*/
void load();
private:
void checkItemInfo(ItemInfo* itemInfo);
};
} // namespace ManaServ
extern ItemDB *itemDb;
#endif
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