/*
* Emote database
* Copyright 2009 Aethyra Development Team
*
* This file is part of Aethyra.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "emotedb.h"
#include "../log.h"
#include "../utils/xml.h"
namespace
{
EmoteInfos mEmoteInfos;
EmoteInfo mUnknown;
bool mLoaded = false;
int mLastEmote = 0;
}
void EmoteDB::load()
{
if (mLoaded)
return;
mLastEmote = 0;
EmoteSprite *unknownSprite = new EmoteSprite;
unknownSprite->sprite = "error.xml";
unknownSprite->name = "unknown";
unknownSprite->variant = 0;
mUnknown.sprites.push_back(unknownSprite);
logger->log("Initializing emote database...");
XML::Document doc("emotes.xml");
xmlNodePtr rootNode = doc.rootNode();
if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "emotes"))
{
logger->log("Emote Database: Error while loading emotes.xml!");
return;
}
//iterate <emote>s
for_each_xml_child_node(emoteNode, rootNode)
{
if (!xmlStrEqual(emoteNode->name, BAD_CAST "emote"))
continue;
int id = XML::getProperty(emoteNode, "id", -1);
if (id == -1)
{
logger->log("Emote Database: Emote with missing ID in emotes.xml!");
continue;
}
EmoteInfo *currentInfo = new EmoteInfo;
for_each_xml_child_node(spriteNode, emoteNode)
{
if (xmlStrEqual(spriteNode->name, BAD_CAST "sprite"))
{
EmoteSprite *currentSprite = new EmoteSprite;
currentSprite->sprite = (const char*) spriteNode->xmlChildrenNode->content;
currentSprite->variant = XML::getProperty(spriteNode, "variant", 0);
currentInfo->sprites.push_back(currentSprite);
}
else if (xmlStrEqual(spriteNode->name, BAD_CAST "particlefx"))
{
std::string particlefx = (const char*) spriteNode->xmlChildrenNode->content;
currentInfo->particles.push_back(particlefx);
}
}
mEmoteInfos[id] = currentInfo;
if (id > mLastEmote) mLastEmote = id;
}
mLoaded = true;
}
void EmoteDB::unload()
{
for ( EmoteInfosIterator i = mEmoteInfos.begin();
i != mEmoteInfos.end();
i++)
{
while (!i->second->sprites.empty())
{
delete i->second->sprites.front();
i->second->sprites.pop_front();
}
delete i->second;
}
mEmoteInfos.clear();
while (!mUnknown.sprites.empty())
{
delete mUnknown.sprites.front();
mUnknown.sprites.pop_front();
}
mLoaded = false;
}
const EmoteInfo& EmoteDB::get(int id)
{
EmoteInfosIterator i = mEmoteInfos.find(id);
if (i == mEmoteInfos.end())
{
logger->log("EmoteDB: Warning, unknown emote ID %d requested", id);
return mUnknown;
}
else
{
return *(i->second);
}
}
const int& EmoteDB::getLast()
{
return mLastEmote;
}