/*
* The Mana Client
* Copyright (C) 2010-2013 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "resources/attributes.h"
#include "log.h"
#include "playerinfo.h"
#include "gui/statuswindow.h"
#include "resources/itemdb.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include <list>
#include <map>
#define DEFAULT_ATTRIBUTESDB_FILE "attributes.xml"
#define DEFAULT_POINTS 30
#define DEFAULT_MIN_PTS 1
#define DEFAULT_MAX_PTS 9
namespace Attributes {
typedef struct
{
unsigned int id;
std::string name;
std::string description;
/** Whether the attribute value can be modified by the player */
bool modifiable;
/**< Attribute scope. */
std::string scope;
/** The playerInfo core Id the attribute is linked with or -1 if not */
int playerInfoId;
} Attribute;
/** Map for attributes. */
typedef std::map<unsigned int, Attribute> AttributeMap;
static AttributeMap attributes;
/** tags = effects on attributes. */
typedef std::map< std::string, std::string > TagMap;
static TagMap tags;
/** List of modifiable attribute names used at character's creation. */
static std::vector<std::string> attributeLabels;
/** Characters creation points. */
static unsigned int creationPoints = DEFAULT_POINTS;
static unsigned int attributeMinimum = DEFAULT_MIN_PTS;
static unsigned int attributeMaximum = DEFAULT_MAX_PTS;
unsigned int getCreationPoints()
{
return creationPoints;
}
unsigned int getAttributeMinimum()
{
return attributeMinimum;
}
unsigned int getAttributeMaximum()
{
return attributeMaximum;
}
std::vector<std::string>& getLabels()
{
return attributeLabels;
}
/**
* Fills the list of base attribute labels.
*/
static void fillLabels()
{
// Fill up the modifiable attribute label list.
attributeLabels.clear();
AttributeMap::const_iterator it, it_end;
for (it = attributes.begin(), it_end = attributes.end(); it != it_end;
it++)
{
if (it->second.modifiable &&
(it->second.scope == "character" || it->second.scope == "being"))
attributeLabels.push_back(it->second.name + ":");
}
}
/**
* Fills the list of base attribute labels.
*/
static int getPlayerInfoIdFromAttrType(std::string attrType)
{
toLower(attrType);
if (attrType == "level")
return ::LEVEL;
else if (attrType == "hp")
return ::HP;
else if (attrType == "max-hp")
return ::MAX_HP;
else if (attrType == "mp")
return ::MP;
else if (attrType == "max-mp")
return ::MAX_MP;
else if (attrType == "exp")
return ::EXP;
else if (attrType == "exp-needed")
return ::EXP_NEEDED;
else if (attrType == "money")
return ::MONEY;
else if (attrType == "total-weight")
return ::TOTAL_WEIGHT;
else if (attrType == "max-weight")
return ::MAX_WEIGHT;
else if (attrType == "skill-points")
return ::SKILL_POINTS;
else if (attrType == "char-points")
return ::CHAR_POINTS;
else if (attrType == "corr-points")
return ::CORR_POINTS;
else if (attrType == "none")
return -2; // Used to hide the attribute display.
return -1; // Not linked to a playerinfo stat.
}
int getPlayerInfoIdFromAttrId(int attrId)
{
AttributeMap::const_iterator it = attributes.find(attrId);
if (it != attributes.end())
{
return it->second.playerInfoId;
}
return -1;
}
static void loadBuiltins()
{
{
Attribute a;
a.id = 16;
a.name = _("Strength");
a.description = "";
a.modifiable = true;
a.scope = "character";
a.playerInfoId = -1;
attributes[a.id] = a;
tags.insert(std::make_pair("str", _("Strength %+.1f")));
}
{
Attribute a;
a.id = 17;
a.name = _("Agility");
a.description = "";
a.modifiable = true;
a.scope = "character";
a.playerInfoId = -1;
attributes[a.id] = a;
tags.insert(std::make_pair("agi", _("Agility %+.1f")));
}
{
Attribute a;
a.id = 18;
a.name = _("Dexterity");
a.description = "";
a.modifiable = true;
a.scope = "character";
a.playerInfoId = -1;
attributes[a.id] = a;
tags.insert(std::make_pair("dex", _("Dexterity %+.1f")));
}
{
Attribute a;
a.id = 19;
a.name = _("Vitality");
a.description = "";
a.modifiable = true;
a.scope = "character";
a.playerInfoId = -1;
attributes[a.id] = a;
tags.insert(std::make_pair("vit", _("Vitality %+.1f")));
}
{
Attribute a;
a.id = 20;
a.name = _("Intelligence");
a.description = "";
a.modifiable = true;
a.scope = "character";
a.playerInfoId = -1;
attributes[a.id] = a;
tags.insert(std::make_pair("int", _("Intelligence %+.1f")));
}
{
Attribute a;
a.id = 21;
a.name = _("Willpower");
a.description = "";
a.modifiable = true;
a.scope = "character";
a.playerInfoId = -1;
attributes[a.id] = a;
tags.insert(std::make_pair("wil", _("Willpower %+.1f")));
}
}
void init()
{
if (attributes.size())
unload();
}
/**
* Read attribute node
*/
void readAttributeNode(xmlNodePtr node, const std::string &filename)
{
int id = XML::getProperty(node, "id", 0);
if (!id)
{
logger->log("Attributes: Invalid or missing stat ID in "
DEFAULT_ATTRIBUTESDB_FILE "!");
return;
}
else if (attributes.find(id) != attributes.end())
{
logger->log("Attributes: Redefinition of stat ID %d", id);
}
std::string name = XML::getProperty(node, "name", "");
if (name.empty())
{
logger->log("Attributes: Invalid or missing stat name in "
DEFAULT_ATTRIBUTESDB_FILE "!");
return;
}
// Create the attribute.
Attribute a;
a.id = id;
a.name = name;
a.description = XML::getProperty(node, "desc", "");
a.modifiable = XML::getBoolProperty(node, "modifiable", false);
a.scope = XML::getProperty(node, "scope", "none");
a.playerInfoId = getPlayerInfoIdFromAttrType(
XML::getProperty(node, "player-info", ""));
attributes[id] = a;
unsigned int count = 0;
for_each_xml_child_node(effectNode, node)
{
if (!xmlStrEqual(effectNode->name, BAD_CAST "modifier"))
continue;
++count;
std::string tag = XML::getProperty(effectNode, "tag", "");
if (tag.empty())
{
if (name.empty())
{
logger->log("Attribute modifier in attribute %u:%s: "
"Empty name definition "
"on empty tag definition, skipping.",
a.id, a.name.c_str());
--count;
continue;
}
tag = name.substr(0, name.size() > 3 ? 3 : name.size());
tag = toLower(tag) + toString(count);
}
std::string effect = XML::getProperty(effectNode, "effect", "");
if (effect.empty())
{
if (name.empty())
{
logger->log("Attribute modifier in attribute %u:%s: "
"Empty name definition "
"on empty effect definition, skipping.",
a.id, a.name.c_str());
--count;
continue;
}
else
effect = name + " %+f";
}
tags.insert(std::make_pair(tag, effect));
}
logger->log("Found %d tags for attribute %d.", count, id);
}
/**
* Read points node
*/
void readPointsNode(xmlNodePtr node, const std::string &filename)
{
creationPoints = XML::getProperty(node, "start",DEFAULT_POINTS);
attributeMinimum = XML::getProperty(node, "minimum",
DEFAULT_MIN_PTS);
attributeMaximum = XML::getProperty(node, "maximum",
DEFAULT_MAX_PTS);
logger->log("Loaded points: start: %i, min: %i, max: %i.",
creationPoints, attributeMinimum, attributeMaximum);
}
/**
* Check if all the data loaded by readPointsNode and readAttributeNode is ok
*/
void checkStatus()
{
logger->log("Found %d tags for %d attributes.", int(tags.size()),
int(attributes.size()));
if (attributes.size() == 0)
{
loadBuiltins();
}
fillLabels();
// Sanity checks on starting points
float modifiableAttributeCount = (float) attributeLabels.size();
float averageValue = ((float) creationPoints) / modifiableAttributeCount;
if (averageValue > attributeMaximum || averageValue < attributeMinimum
|| creationPoints < 1)
{
logger->log("Attributes: Character's point values make "
"the character's creation impossible. "
"Switch back to defaults.");
creationPoints = DEFAULT_POINTS;
attributeMinimum = DEFAULT_MIN_PTS;
attributeMaximum = DEFAULT_MAX_PTS;
}
}
void unload()
{
attributes.clear();
}
void informItemDB()
{
std::list<ItemStat> dbStats;
TagMap::const_iterator it, it_end;
for (it = tags.begin(), it_end = tags.end(); it != it_end; ++it)
dbStats.push_back(ItemStat(it->first, it->second));
setStatsList(dbStats);
}
void informStatusWindow()
{
AttributeMap::const_iterator it, it_end;
for (it = attributes.begin(), it_end = attributes.end(); it != it_end;
it++)
{
if (it->second.playerInfoId == -1 &&
(it->second.scope == "character" || it->second.scope == "being"))
{
statusWindow->addAttribute(it->second.id,
it->second.name,
it->second.modifiable,
it->second.description);
}
}
}
} // namespace Attributes