/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifdef USE_OPENGL
#include "openglgraphics.h"
#include <iostream>
#include <SDL.h>
#include "log.h"
#include "resources/image.h"
extern volatile int framesToDraw;
OpenGLGraphics::OpenGLGraphics():
mAlpha(false), mTexture(false), mColorAlpha(false)
{
}
OpenGLGraphics::~OpenGLGraphics()
{
}
bool OpenGLGraphics::setVideoMode(int w, int h, int bpp, bool fs, bool hwaccel)
{
int displayFlags = SDL_ANYFORMAT | SDL_OPENGL;
mFullscreen = fs;
mHWAccel = hwaccel;
if (fs) {
displayFlags |= SDL_FULLSCREEN;
}
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
if (!(mScreen = SDL_SetVideoMode(w, h, bpp, displayFlags))) {
return false;
}
// Setup OpenGL
glViewport(0, 0, w, h);
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
int gotDoubleBuffer;
SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &gotDoubleBuffer);
logger->log("Using OpenGL %s double buffering.",
(gotDoubleBuffer ? "with" : "without"));
return true;
}
bool OpenGLGraphics::drawImage(Image *image, int srcX, int srcY,
int dstX, int dstY, int width, int height)
{
srcX += image->bounds.x;
srcY += image->bounds.y;
// Find OpenGL texture coordinates
float texX1 = srcX / (float)image->texWidth;
float texY1 = srcY / (float)image->texHeight;
float texX2 = (srcX + width) / (float)image->texWidth;
float texY2 = (srcY + height) / (float)image->texHeight;
glColor4f(1.0f, 1.0f, 1.0f, image->alpha);
glBindTexture(GL_TEXTURE_2D, image->glimage);
if (!mTexture) {
glEnable(GL_TEXTURE_2D);
mTexture = true;
};
// Check if blending already is enabled
if (!mAlpha)
{
glEnable(GL_BLEND);
mAlpha = true;
}
// Draw a textured quad -- the image
glBegin(GL_QUADS);
glTexCoord2f(texX1, texY1);
glVertex3i(dstX, dstY, 0);
glTexCoord2f(texX2, texY1);
glVertex3i(dstX + width, dstY, 0);
glTexCoord2f(texX2, texY2);
glVertex3i(dstX + width, dstY + height, 0);
glTexCoord2f(texX1, texY2);
glVertex3i(dstX, dstY + height, 0);
glEnd();
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
return true;
}
void OpenGLGraphics::updateScreen()
{
glFlush();
glFinish();
SDL_GL_SwapBuffers();
// Decrement frame counter when using framerate limiting
if (framesToDraw > 1) framesToDraw--;
// Wait while we're not allowed to draw next frame yet
while (framesToDraw == 1)
{
SDL_Delay(10);
}
}
void OpenGLGraphics::_beginDraw()
{
glPushAttrib(
GL_COLOR_BUFFER_BIT |
GL_CURRENT_BIT |
GL_DEPTH_BUFFER_BIT |
GL_ENABLE_BIT |
GL_FOG_BIT |
GL_LIGHTING_BIT |
GL_LINE_BIT |
GL_POINT_BIT |
GL_POLYGON_BIT |
GL_SCISSOR_BIT |
GL_STENCIL_BUFFER_BIT |
GL_TEXTURE_BIT |
GL_TRANSFORM_BIT
);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
glMatrixMode(GL_TEXTURE);
glPushMatrix();
glLoadIdentity();
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho(0.0, (double)mScreen->w, (double)mScreen->h, 0.0, -1.0, 1.0);
glDisable(GL_LIGHTING);
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glEnable(GL_SCISSOR_TEST);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
pushClipArea(gcn::Rectangle(0, 0, mScreen->w, mScreen->h));
}
void OpenGLGraphics::_endDraw()
{
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
glMatrixMode(GL_TEXTURE);
glPopMatrix();
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glPopAttrib();
popClipArea();
}
bool OpenGLGraphics::pushClipArea(gcn::Rectangle area)
{
bool result = gcn::Graphics::pushClipArea(area);
glScissor(mClipStack.top().x,
mScreen->h - mClipStack.top().y - mClipStack.top().height,
mClipStack.top().width,
mClipStack.top().height);
return result;
}
void OpenGLGraphics::popClipArea()
{
gcn::Graphics::popClipArea();
if (mClipStack.empty())
{
return;
}
glScissor(mClipStack.top().x,
mScreen->h - mClipStack.top().y - mClipStack.top().height,
mClipStack.top().width,
mClipStack.top().height);
}
void OpenGLGraphics::setColor(const gcn::Color& color)
{
mColor = color;
glColor4f(color.r/255.0,
color.g/255.0,
color.b/255.0,
color.a/255.0);
mColorAlpha = (color.a != 255);
}
void OpenGLGraphics::drawImage(const gcn::Image* image, int srcX, int srcY,
int dstX, int dstY, int width, int height)
{
dstX += mClipStack.top().xOffset;
dstY += mClipStack.top().yOffset;
// The following code finds the real width and height of the texture.
// OpenGL only supports texture sizes that are powers of two
int realImageWidth = 1;
int realImageHeight = 1;
while (realImageWidth < image->getWidth())
{
realImageWidth *= 2;
}
while (realImageHeight < image->getHeight())
{
realImageHeight *= 2;
}
// Find OpenGL texture coordinates
float texX1 = srcX / (float)realImageWidth;
float texY1 = srcY / (float)realImageHeight;
float texX2 = (srcX+width) / (float)realImageWidth;
float texY2 = (srcY+height) / (float)realImageHeight;
// Please dont look too closely at the next line, it is not pretty.
// It uses the image data as a pointer to a GLuint
glBindTexture(GL_TEXTURE_2D, *((GLuint *)(image->_getData())));
if (!mTexture) {
glEnable(GL_TEXTURE_2D);
mTexture = true;
};
// Check if blending already is enabled
if (!mAlpha)
{
glEnable(GL_BLEND);
mAlpha = true;
}
// Draw a textured quad -- the image
glBegin(GL_QUADS);
glTexCoord2f(texX1, texY1);
glVertex3i(dstX, dstY, 0);
glTexCoord2f(texX1, texY2);
glVertex3i(dstX, dstY + height, 0);
glTexCoord2f(texX2, texY2);
glVertex3i(dstX + width, dstY + height, 0);
glTexCoord2f(texX2, texY1);
glVertex3i(dstX + width, dstY, 0);
glEnd();
}
void OpenGLGraphics::drawPoint(int x, int y)
{
x += mClipStack.top().xOffset;
y += mClipStack.top().yOffset;
if (mAlpha && !mColorAlpha) {
glDisable(GL_BLEND);
mAlpha = false;
} else if (!mAlpha && mColorAlpha) {
glEnable(GL_BLEND);
mAlpha = true;
}
if (mTexture) {
glDisable(GL_TEXTURE_2D);
mTexture = false;
}
glBegin(GL_POINTS);
glVertex3i(x, y, 0);
glEnd();
}
void OpenGLGraphics::drawLine(int x1, int y1, int x2, int y2)
{
x1 += mClipStack.top().xOffset;
y1 += mClipStack.top().yOffset;
x2 += mClipStack.top().xOffset;
y2 += mClipStack.top().yOffset;
if (mAlpha && !mColorAlpha) {
glDisable(GL_BLEND);
mAlpha = false;
} else if (!mAlpha && mColorAlpha) {
glEnable(GL_BLEND);
mAlpha = true;
}
if (mTexture) {
glDisable(GL_TEXTURE_2D);
mTexture = false;
}
glBegin(GL_LINES);
glVertex3f(x1+0.5f, y1+0.5f, 0);
glVertex3f(x2+0.5f, y2+0.5f, 0);
glEnd();
glBegin(GL_POINTS);
glVertex3f(x2+0.5f, y2+0.5f, 0);
glEnd();
}
void OpenGLGraphics::drawRectangle(const gcn::Rectangle& rectangle)
{
if (mAlpha && !mColorAlpha) {
glDisable(GL_BLEND);
mAlpha = false;
} else if (!mAlpha && mColorAlpha) {
glEnable(GL_BLEND);
mAlpha = true;
}
if (mTexture) {
glDisable(GL_TEXTURE_2D);
mTexture = false;
}
glBegin(GL_LINE_LOOP);
glVertex3f(rectangle.x + mClipStack.top().xOffset + 0.5f,
rectangle.y + mClipStack.top().yOffset + 0.5f, 0);
glVertex3f(rectangle.x + rectangle.width - 0.5f + mClipStack.top().xOffset,
rectangle.y + mClipStack.top().yOffset + 0.5f, 0);
glVertex3f(rectangle.x + rectangle.width - 0.5f + mClipStack.top().xOffset,
rectangle.y + rectangle.height + mClipStack.top().yOffset - 0.5f, 0);
glVertex3f(rectangle.x + mClipStack.top().xOffset + 0.5f,
rectangle.y + rectangle.height + mClipStack.top().yOffset - 0.5f, 0);
glEnd();
}
void OpenGLGraphics::fillRectangle(const gcn::Rectangle& rectangle)
{
if (mAlpha && !mColorAlpha) {
glDisable(GL_BLEND);
mAlpha = false;
} else if (!mAlpha && mColorAlpha) {
glEnable(GL_BLEND);
mAlpha = true;
}
if (mTexture) {
glDisable(GL_TEXTURE_2D);
mTexture = false;
}
glBegin(GL_QUADS);
glVertex3i(rectangle.x + mClipStack.top().xOffset,
rectangle.y + mClipStack.top().yOffset, 0);
glVertex3i(rectangle.x + rectangle.width + mClipStack.top().xOffset,
rectangle.y + mClipStack.top().yOffset, 0);
glVertex3i(rectangle.x + rectangle.width + mClipStack.top().xOffset,
rectangle.y + rectangle.height + mClipStack.top().yOffset, 0);
glVertex3i(rectangle.x + mClipStack.top().xOffset,
rectangle.y + rectangle.height + mClipStack.top().yOffset, 0);
glEnd();
}
void OpenGLGraphics::setTargetPlane(int width, int height)
{
}
#endif // USE_OPENGL