/*
* The Mana World
* Copyright (C) 2009 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "gui/inventorywindow.h"
#include "net/tmwserv/generalhandler.h"
#include "net/tmwserv/network.h"
#include "net/tmwserv/connection.h"
#include "net/tmwserv/beinghandler.h"
#include "net/tmwserv/buysellhandler.h"
#include "net/tmwserv/charserverhandler.h"
#include "net/tmwserv/chathandler.h"
#include "net/tmwserv/effecthandler.h"
#include "net/tmwserv/guildhandler.h"
#include "net/tmwserv/inventoryhandler.h"
#include "net/tmwserv/itemhandler.h"
#include "net/tmwserv/loginhandler.h"
#include "net/tmwserv/logouthandler.h"
#include "net/tmwserv/maphandler.h"
#include "net/tmwserv/npchandler.h"
#include "net/tmwserv/partyhandler.h"
#include "net/tmwserv/playerhandler.h"
#include "net/tmwserv/tradehandler.h"
#include "utils/gettext.h"
#include <list>
Net::GeneralHandler *generalHandler;
Net::Connection *gameServerConnection = 0;
Net::Connection *chatServerConnection = 0;
Net::Connection *accountServerConnection = 0;
namespace TmwServ {
GeneralHandler::GeneralHandler():
mBeingHandler(new BeingHandler),
mBuySellHandler(new BuySellHandler),
mCharServerHandler(new CharServerHandler),
mChatHandler(new ChatHandler),
mEffectHandler(new EffectHandler),
mGuildHandler(new GuildHandler),
mInventoryHandler(new InventoryHandler),
mItemHandler(new ItemHandler),
mLoginHandler(new LoginHandler),
mLogoutHandler(new LogoutHandler),
mMapHandler(new MapHandler),
mNpcHandler(new NpcHandler),
mPartyHandler(new PartyHandler),
mPlayerHandler(new PlayerHandler),
mTradeHandler(new TradeHandler)
{
accountServerConnection = Net::getConnection();
gameServerConnection = Net::getConnection();
chatServerConnection = Net::getConnection();
generalHandler = this;
std::list<ItemDB::Stat> stats;
stats.push_back(ItemDB::Stat("str", N_("Strength: %d")));
stats.push_back(ItemDB::Stat("agi", N_("Agility: %d")));
stats.push_back(ItemDB::Stat("dex", N_("Dexterity: %d")));
stats.push_back(ItemDB::Stat("vit", N_("Vitality: %d")));
stats.push_back(ItemDB::Stat("int", N_("Intelligence: %d")));
stats.push_back(ItemDB::Stat("will", N_("Willpower: %d")));
ItemDB::setStatsList(stats);
}
void GeneralHandler::load()
{
Net::registerHandler(mBeingHandler.get());
Net::registerHandler(mBuySellHandler.get());
Net::registerHandler(mCharServerHandler.get());
Net::registerHandler(mChatHandler.get());
Net::registerHandler(mEffectHandler.get());
Net::registerHandler(mGuildHandler.get());
Net::registerHandler(mInventoryHandler.get());
Net::registerHandler(mItemHandler.get());
Net::registerHandler(mLoginHandler.get());
Net::registerHandler(mLogoutHandler.get());
Net::registerHandler(mMapHandler.get());
Net::registerHandler(mNpcHandler.get());
Net::registerHandler(mPartyHandler.get());
Net::registerHandler(mPlayerHandler.get());
Net::registerHandler(mTradeHandler.get());
}
void GeneralHandler::unload()
{
Net::clearHandlers();
if (accountServerConnection)
accountServerConnection->disconnect();
if (gameServerConnection)
gameServerConnection->disconnect();
if (chatServerConnection)
chatServerConnection->disconnect();
delete accountServerConnection;
delete gameServerConnection;
delete chatServerConnection;
Net::finalize();
}
void GeneralHandler::flushNetwork()
{
Net::flush();
}
bool GeneralHandler::isNetworkConnected()
{
// TODO
return true;
}
void GeneralHandler::tick()
{
// TODO
}
void GeneralHandler::guiWindowsLoaded()
{
inventoryWindow->setSplitAllowed(true);
}
void GeneralHandler::guiWindowsUnloaded()
{
// TODO
}
} // namespace TmwServ