/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/manaserv/npchandler.h"
#include "actorspritemanager.h"
#include "eventmanager.h"
#include "net/manaserv/connection.h"
#include "net/manaserv/messagein.h"
#include "net/manaserv/messageout.h"
#include "net/manaserv/protocol.h"
#include "utils/stringutils.h"
extern Net::NpcHandler *npcHandler;
namespace ManaServ {
extern Connection *gameServerConnection;
NpcHandler::NpcHandler()
{
static const Uint16 _messages[] = {
GPMSG_NPC_CHOICE,
GPMSG_NPC_POST,
GPMSG_NPC_MESSAGE,
GPMSG_NPC_ERROR,
GPMSG_NPC_CLOSE,
GPMSG_NPC_NUMBER,
GPMSG_NPC_STRING,
0
};
handledMessages = _messages;
npcHandler = this;
Mana::EventManager::bind(this, "NPC");
}
void NpcHandler::handleMessage(Net::MessageIn &msg)
{
Being *being = actorSpriteManager->findBeing(msg.readInt16());
if (!being || being->getType() != ActorSprite::NPC)
{
return;
}
int npcId = being->getId(), count = 0;
Mana::Event *event = 0;
switch (msg.getId())
{
case GPMSG_NPC_CHOICE:
event = new Mana::Event("Menu");
event->setInt("id", npcId);
while (msg.getUnreadLength())
{
count++;
event->setString("choice" + toString(count), msg.readString());
}
event->setInt("choiceCount", count);
Mana::EventManager::trigger("NPC", *event);
break;
case GPMSG_NPC_NUMBER:
event = new Mana::Event("IntegerInput");
event->setInt("id", npcId);
event->setInt("min", msg.readInt32());
event->setInt("max", msg.readInt32());
event->setInt("default", msg.readInt32());
Mana::EventManager::trigger("NPC", *event);
break;
case GPMSG_NPC_STRING:
event = new Mana::Event("StringInput");
event->setInt("id", npcId);
Mana::EventManager::trigger("NPC", *event);
break;
case GPMSG_NPC_POST:
event = new Mana::Event("Post");
event->setInt("id", npcId);
Mana::EventManager::trigger("NPC", *event);
break;
case GPMSG_NPC_ERROR:
event = new Mana::Event("End");
event->setInt("id", npcId);
Mana::EventManager::trigger("NPC", *event);
break;
case GPMSG_NPC_MESSAGE:
event = new Mana::Event("Message");
event->setInt("id", npcId);
event->setString("text", msg.readString(msg.getUnreadLength()));
Mana::EventManager::trigger("NPC", *event);
delete event;
event = new Mana::Event("Next");
event->setInt("id", npcId);
Mana::EventManager::trigger("NPC", *event);
break;
case GPMSG_NPC_CLOSE:
event = new Mana::Event("Close");
event->setInt("id", npcId);
Mana::EventManager::trigger("NPC", *event);
break;
}
delete event;
}
void NpcHandler::event(const std::string &channel, const Mana::Event &event)
{
if (channel == "NPC")
{
if (event.getName() == "doTalk")
{
MessageOut msg(PGMSG_NPC_TALK);
msg.writeInt16(event.getInt("npcId"));
gameServerConnection->send(msg);
}
else if (event.getName() == "doNext" || event.getName() == "doClose")
{
MessageOut msg(PGMSG_NPC_TALK_NEXT);
msg.writeInt16(event.getInt("npcId"));
gameServerConnection->send(msg);
}
else if (event.getName() == "doMenu")
{
MessageOut msg(PGMSG_NPC_SELECT);
msg.writeInt16(event.getInt("npcId"));
msg.writeInt8(event.getInt("choice"));
gameServerConnection->send(msg);
}
else if (event.getName() == "doIntegerInput")
{
MessageOut msg(PGMSG_NPC_NUMBER);
msg.writeInt16(event.getInt("npcId"));
msg.writeInt32(event.getInt("value"));
gameServerConnection->send(msg);
}
else if (event.getName() == "doStringInput")
{
MessageOut msg(PGMSG_NPC_STRING);
msg.writeInt16(event.getInt("npcId"));
msg.writeString(event.getString("value"));
gameServerConnection->send(msg);
}
else if (event.getName() == "doSendLetter")
{
MessageOut msg(PGMSG_NPC_POST_SEND);
msg.writeString(event.getString("recipient"));
msg.writeString(event.getString("text"));
gameServerConnection->send(msg);
}
}
}
void NpcHandler::startShopping(int beingId)
{
// TODO
}
void NpcHandler::buy(int beingId)
{
// TODO
}
void NpcHandler::sell(int beingId)
{
// TODO
}
void NpcHandler::buyItem(int beingId, int itemId, int amount)
{
MessageOut msg(PGMSG_NPC_BUYSELL);
msg.writeInt16(itemId);
msg.writeInt16(amount);
gameServerConnection->send(msg);
}
void NpcHandler::sellItem(int beingId, int itemId, int amount)
{
MessageOut msg(PGMSG_NPC_BUYSELL);
msg.writeInt16(itemId);
msg.writeInt16(amount);
gameServerConnection->send(msg);
}
void NpcHandler::endShopping(int beingId)
{
// TODO
}
} // namespace ManaServ