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/*
 *  The Mana World
 *  Copyright (C) 2009  The Mana World Development Team
 *
 *  This file is part of The Mana World.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#ifndef INVENTORYHANDLER_H
#define INVENTORYHANDLER_H

#include "item.h"

#include <iosfwd>

namespace Net {
    class InvyHandler
    {
        public:
            void equipItem(Item *item);

            void unequipItem(Item *item);

            void useItem(int slot, Item *item);

            void dropItem(int slot, int amount);

            void splitItem(int slot, int amount) {}

            void openStorage() {}

            void closeStorage() {}

            //void changeCart() {}

            enum StorageType {
                INVENTORY,
                STORAGE,
                CART
            };

            void moveItem(StorageType source, int slot, int amount,
                     StorageType destination) {}
    };
}

#endif // INVENTORYHANDLER_H