/*
* The Mana World
* Copyright (C) 2009-2010 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef INVENTORYHANDLER_H
#define INVENTORYHANDLER_H
#include "item.h"
#include <iosfwd>
namespace Net {
class InventoryHandler
{
public:
virtual void equipItem(const Item *item) = 0;
virtual void unequipItem(const Item *item) = 0;
virtual void useItem(const Item *item) = 0;
virtual void dropItem(const Item *item, int amount) = 0;
virtual bool canSplit(const Item *item) = 0;
virtual void splitItem(const Item *item, int amount) = 0;
virtual void moveItem(int oldIndex, int newIndex) = 0;
enum StorageType {
INVENTORY,
STORAGE,
GUILD_STORAGE,
CART
};
virtual void openStorage(StorageType type) = 0;
virtual void closeStorage(StorageType type) = 0;
//void changeCart() = 0;
virtual void moveItem(StorageType source, int slot, int amount,
StorageType destination) = 0;
virtual size_t getSize(StorageType type) const = 0;
virtual ~InventoryHandler() {}
};
} // namespace Net
#endif // INVENTORYHANDLER_H