/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "inventoryhandler.h"
#include <SDL_types.h>
#include "messagein.h"
#include "protocol.h"
#include "../resources/iteminfo.h"
#include "../item.h"
#include "../itemshortcut.h"
#include "../localplayer.h"
#include "../log.h"
#include "../inventory.h"
#include "../gui/chat.h"
#include "../utils/tostring.h"
InventoryHandler::InventoryHandler()
{
static const Uint16 _messages[] = {
SMSG_PLAYER_INVENTORY,
SMSG_PLAYER_INVENTORY_ADD,
SMSG_PLAYER_INVENTORY_REMOVE,
SMSG_PLAYER_INVENTORY_USE,
SMSG_ITEM_USE_RESPONSE,
0
};
handledMessages = _messages;
}
void InventoryHandler::handleMessage(MessageIn *msg)
{
Sint32 number;
Sint16 index, amount, itemId, equipType;
Inventory *inventory = player_node->getInventory();
switch (msg->getId())
{
case SMSG_PLAYER_INVENTORY:
// Only called on map load / warp. First reset all items
// to not load them twice on map change.
inventory->clear();
msg->readInt16(); // length
number = (msg->getLength() - 4) / 18;
for (int loop = 0; loop < number; loop++)
{
index = msg->readInt16();
itemId = msg->readInt16();
msg->readInt8(); // type
msg->readInt8(); // identify flag
amount = msg->readInt16();
msg->skip(2); // unknown
msg->skip(8); // card (4 shorts)
inventory->setItem(index, itemId, amount, false);
// Trick because arrows are not considered equipment
if (itemId == 1199 || itemId == 529)
{
if (Item *item = inventory->getItem(index))
item->setEquipment(true);
}
}
break;
case SMSG_PLAYER_INVENTORY_ADD:
index = msg->readInt16();
amount = msg->readInt16();
itemId = msg->readInt16();
msg->readInt8(); // identify flag
msg->readInt8(); // attribute
msg->readInt8(); // refine
msg->skip(8); // card
equipType = msg->readInt16();
msg->readInt8(); // type
if (msg->readInt8() > 0) {
chatWindow->chatLog("Unable to pick up item", BY_SERVER);
} else {
const ItemInfo &itemInfo = ItemDB::get(itemId);
const std::string amountStr =
(amount > 1) ? toString(amount) : "a";
chatWindow->chatLog("You picked up " + amountStr + " " +
itemInfo.getName(), BY_SERVER);
if (Item *item = inventory->getItem(index)) {
item->setId(itemId);
item->increaseQuantity(amount);
} else {
inventory->setItem(index, itemId, amount, equipType != 0);
}
}
break;
case SMSG_PLAYER_INVENTORY_REMOVE:
index = msg->readInt16();
amount = msg->readInt16();
if (Item *item = inventory->getItem(index)) {
item->increaseQuantity(-amount);
if (item->getQuantity() == 0)
inventory->removeItemAt(index);
}
break;
case SMSG_PLAYER_INVENTORY_USE:
index = msg->readInt16();
msg->readInt16(); // item id
msg->readInt32(); // id
amount = msg->readInt16();
msg->readInt8(); // type
if (Item *item = inventory->getItem(index))
item->setQuantity(amount);
break;
case SMSG_ITEM_USE_RESPONSE:
index = msg->readInt16();
amount = msg->readInt16();
if (msg->readInt8() == 0) {
chatWindow->chatLog("Failed to use item", BY_SERVER);
} else {
if (Item *item = inventory->getItem(index))
item->setQuantity(amount);
}
break;
}
}