/*
* The Mana World
* Copyright (C) 2009 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "gui/inventorywindow.h"
#include "net/ea/generalhandler.h"
#include "net/ea/network.h"
#include "net/ea/protocol.h"
#include "net/ea/adminhandler.h"
#include "net/ea/beinghandler.h"
#include "net/ea/buysellhandler.h"
#include "net/ea/chathandler.h"
#include "net/ea/charserverhandler.h"
#include "net/ea/equipmenthandler.h"
#include "net/ea/inventoryhandler.h"
#include "net/ea/itemhandler.h"
#include "net/ea/loginhandler.h"
#include "net/ea/logouthandler.h"
#include "net/ea/maphandler.h"
#include "net/ea/npchandler.h"
#include "net/ea/playerhandler.h"
#include "net/ea/partyhandler.h"
#include "net/ea/tradehandler.h"
#include "net/ea/skillhandler.h"
#include "net/ea/gui/partytab.h"
#include "net/messagein.h"
#include "net/messageout.h"
#include "resources/itemdb.h"
#include "configuration.h"
#include "log.h"
#include "main.h"
#include "utils/gettext.h"
#include <list>
Net::GeneralHandler *generalHandler;
namespace EAthena {
GeneralHandler::GeneralHandler():
mAdminHandler(new AdminHandler),
mBeingHandler(new BeingHandler(config.getValue("EnableSync", 0) == 1)),
mBuySellHandler(new BuySellHandler),
mCharHandler(new CharServerHandler),
mChatHandler(new ChatHandler),
mEquipmentHandler(new EquipmentHandler),
mInventoryHandler(new InventoryHandler),
mItemHandler(new ItemHandler),
mLoginHandler(new LoginHandler),
mLogoutHandler(new LogoutHandler),
mMapHandler(new MapHandler),
mNpcHandler(new NpcHandler),
mPartyHandler(new PartyHandler),
mPlayerHandler(new PlayerHandler),
mSkillHandler(new SkillHandler),
mTradeHandler(new TradeHandler)
{
static const Uint16 _messages[] = {
SMSG_CONNECTION_PROBLEM,
0
};
handledMessages = _messages;
generalHandler = this;
std::list<ItemDB::Stat*> stats;
ItemDB::Stat stat;
stat.tag = "str"; stat.format = N_("Strength: %d");
stats.push_back(&stat);
stat.tag = "agi"; stat.format = N_("Agility: %d");
stats.push_back(&stat);
stat.tag = "vit"; stat.format = N_("Vitality: %d");
stats.push_back(&stat);
stat.tag = "int"; stat.format = N_("Intelligence: %d");
stats.push_back(&stat);
stat.tag = "dex"; stat.format = N_("Dexterity: %d");
stats.push_back(&stat);
stat.tag = "luck"; stat.format = N_("Luck: %d");
stats.push_back(&stat);
ItemDB::setStatsList(stats);
}
GeneralHandler::~GeneralHandler()
{
delete mNetwork;
}
void GeneralHandler::handleMessage(MessageIn &msg)
{
int code;
switch (msg.getId())
{
case SMSG_CONNECTION_PROBLEM:
code = msg.readInt8();
logger->log("Connection problem: %i", code);
switch (code) {
case 0:
errorMessage = _("Authentication failed");
break;
case 1:
errorMessage = _("No servers available");
break;
case 2:
errorMessage = _("This account is already logged in");
break;
case 3:
errorMessage = _("Speed hack detected");
break;
case 8:
errorMessage = _("Duplicated login");
break;
default:
errorMessage = _("Unknown connection error");
break;
}
state = STATE_ERROR;
break;
}
}
void GeneralHandler::load()
{
mNetwork->registerHandler(mAdminHandler.get());
mNetwork->registerHandler(mBeingHandler.get());
mNetwork->registerHandler(mBuySellHandler.get());
mNetwork->registerHandler(mChatHandler.get());
mNetwork->registerHandler(mCharHandler.get());
mNetwork->registerHandler(mEquipmentHandler.get());
mNetwork->registerHandler(mInventoryHandler.get());
mNetwork->registerHandler(mItemHandler.get());
mNetwork->registerHandler(mLoginHandler.get());
mNetwork->registerHandler(mLogoutHandler.get());
mNetwork->registerHandler(mMapHandler.get());
mNetwork->registerHandler(mNpcHandler.get());
mNetwork->registerHandler(mPlayerHandler.get());
mNetwork->registerHandler(mSkillHandler.get());
mNetwork->registerHandler(mTradeHandler.get());
mNetwork->registerHandler(mPartyHandler.get());
}
void GeneralHandler::unload()
{
mNetwork->clearHandlers();
}
void GeneralHandler::flushNetwork()
{
if (!mNetwork)
return;
mNetwork->flush();
mNetwork->dispatchMessages();
}
bool GeneralHandler::isNetworkConnected()
{
return mNetwork->isConnected();
}
void GeneralHandler::tick()
{
if (!mNetwork)
return;
if (mNetwork->getState() == Network::NET_ERROR)
{
state = STATE_ERROR;
if (!mNetwork->getError().empty())
errorMessage = mNetwork->getError();
else
errorMessage = _("Got disconnected from server!");
}
}
void GeneralHandler::guiWindowsLoaded()
{
partyTab = new PartyTab;
inventoryWindow->setSplitAllowed(false);
}
void GeneralHandler::guiWindowsUnloaded()
{
delete partyTab;
}
} // namespace EAthena