blob: 237f5e49b013f2fa348253ccd85bfcaff85f7a5d (
plain) (
tree)
|
|
/*
* The Mana World
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef NET_CHARSERVERHANDLER_H
#define NET_CHARSERVERHANDLER_H
#include "../messagehandler.h"
#include "../../lockedarray.h"
class CharCreateDialog;
class LocalPlayer;
class LoginData;
/**
* Deals with incoming messages from the character server.
*/
class CharServerHandler : public MessageHandler
{
public:
CharServerHandler();
void handleMessage(MessageIn &msg);
void setCharInfo(LockedArray<LocalPlayer*> *charInfo)
{ mCharInfo = charInfo; }
void setLoginData(LoginData *loginData)
{ mLoginData = loginData; }
/**
* Sets the character create dialog. The handler will clean up this
* dialog when a new character is succesfully created, and will unlock
* the dialog when a new character failed to be created.
*/
void setCharCreateDialog(CharCreateDialog *window)
{ mCharCreateDialog = window; }
protected:
LoginData *mLoginData;
LockedArray<LocalPlayer*> *mCharInfo;
CharCreateDialog *mCharCreateDialog;
LocalPlayer* readPlayerData(MessageIn &msg, int &slot);
};
#endif
|