summaryrefslogblamecommitdiff
path: root/src/net/ea/charserverhandler.h
blob: b159c63bb57703bf2b459b0a29e1b0ff2617c18f (plain) (tree)
1
2
3

                  
                                                            

















                                                                             

                                  
 
                            

                           
                                  
                         
 

                

                   


                                                          
                                                                        



                            
                                                        



                                                             

                                                           




                                                                              
                                                           
 
                             
 


                                                                         
                                                                          


                                                               

                               





                                        

                       
              
                                             
                                            

                                            
                                                                    

  
                      
 
                                    
/*
 *  The Mana World
 *  Copyright (C) 2004-2010  The Mana World Development Team
 *
 *  This file is part of The Mana World.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#ifndef NET_EA_CHARSERVERHANDLER_H
#define NET_EA_CHARSERVERHANDLER_H

#include "net/charhandler.h"
#include "net/serverinfo.h"

#include "net/ea/messagehandler.h"
#include "net/ea/token.h"

class LoginData;

namespace EAthena {

/**
 * Deals with incoming messages from the character server.
 */
class CharServerHandler : public MessageHandler, public Net::CharHandler
{
    public:
        CharServerHandler();

        virtual void handleMessage(Net::MessageIn &msg);

        void setCharInfo(LockedArray<LocalPlayer*> *charInfo)
        { mCharInfo = charInfo; }

        void setCharSelectDialog(CharSelectDialog *window);

        /**
         * Sets the character create dialog. The handler will clean up this
         * dialog when a new character is succesfully created, and will unlock
         * the dialog when a new character failed to be created.
         */
        void setCharCreateDialog(CharCreateDialog *window);

        void getCharacters();

        void chooseCharacter(int slot, LocalPlayer* character);

        void newCharacter(const std::string &name, int slot, bool gender,
                    int hairstyle, int hairColor, std::vector<int> stats);

        void deleteCharacter(int slot, LocalPlayer* character);

        void switchCharacter();

        unsigned int baseSprite() const;

        unsigned int hairSprite() const;

        unsigned int maxSprite() const;

        void connect();

    protected:
        LockedArray<LocalPlayer*> *mCharInfo;
        CharSelectDialog *mCharSelectDialog;
        CharCreateDialog *mCharCreateDialog;

        LocalPlayer *readPlayerData(Net::MessageIn &msg, int &slot);
};

} // namespace EAthena

#endif // NET_EA_CHARSERVERHANDLER_H