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/*
 *  The Mana World
 *  Copyright 2004 The Mana World Development Team
 *
 *  This file is part of The Mana World.
 *
 *  The Mana World is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  The Mana World is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with The Mana World; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#ifndef _TMW_NET_CHARSERVERHANDLER_H
#define _TMW_NET_CHARSERVERHANDLER_H

#include "messagehandler.h"

#include "../lockedarray.h"

class CharCreateDialog;
class LocalPlayer;
class LoginData;

/**
 * Deals with incoming messages related to character selection.
 */
class CharServerHandler : public MessageHandler
{
    public:
        CharServerHandler();

        void
        handleMessage(MessageIn &msg);

        void
        setCharInfo(LockedArray<LocalPlayer*> *charInfo)
        {
            mCharInfo = charInfo;
        }

        /**
         * Sets the character create dialog. The handler will clean up this
         * dialog when a new character is succesfully created, and will unlock
         * the dialog when a new character failed to be created.
         */
        void setCharCreateDialog(CharCreateDialog *window)
        { mCharCreateDialog = window; }

    protected:
        void
        handleCharCreateResponse(MessageIn &msg);

        void
        handleCharSelectResponse(MessageIn &msg);

        LockedArray<LocalPlayer*> *mCharInfo;
        CharCreateDialog *mCharCreateDialog;

        LocalPlayer*
        readPlayerData(MessageIn &msg, int &slot);
};

#endif