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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _TMW_NET_CHARSERVERHANDLER_H
#define _TMW_NET_CHARSERVERHANDLER_H
#include "messagehandler.h"
#include "../lockedarray.h"
class CharCreateDialog;
class LocalPlayer;
class LoginData;
/**
* Deals with incoming messages related to character selection.
*/
class CharServerHandler : public MessageHandler
{
public:
CharServerHandler();
void
handleMessage(MessageIn &msg);
void
setCharInfo(LockedArray<LocalPlayer*> *charInfo)
{
mCharInfo = charInfo;
}
/**
* Sets the character create dialog. The handler will clean up this
* dialog when a new character is succesfully created, and will unlock
* the dialog when a new character failed to be created.
*/
void setCharCreateDialog(CharCreateDialog *window)
{ mCharCreateDialog = window; }
protected:
void
handleCharCreateResponse(MessageIn &msg);
void
handleCharSelectResponse(MessageIn &msg);
LockedArray<LocalPlayer*> *mCharInfo;
CharCreateDialog *mCharCreateDialog;
LocalPlayer*
readPlayerData(MessageIn &msg, int &slot);
};
#endif
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