summaryrefslogblamecommitdiff
path: root/src/net/beinghandler.cpp
blob: 2c643a1698cb31cb804fd0b1d9022311cbea84d4 (plain) (tree)



































                                                                             
                        



























                                                                 
                                        

















                                                   
                          













                                                                  
                                                
                                                  





                                                           
                                 
                                                     
                                          
                                                            

                                                                   






                                                



                                                                             








                                                     
                                                           




                                                                
                                                  

                                    



                                                     


                                                                      















                                                                 
                                                 

























                                                                 




                                                                 



                              



                                                        


                                   



                                                          




                                


                                             

                                                 

                  

                                                          

                                                

                                                                         

                  

                                                                         

                                                                    







                                                                        

                                                  


                                     
         



                                                                        
 
                                       
                                     
 
                           
                       
                                               

                          
                                                                            
                          

                                                                              
                                                             


                                                                            
                                                   


                                                                               
                                                          
                          
                       
                                               

                          

                                                                             

                          
         





















                                                                        
                          




                                                              
                                 
                                                     

                                                            
                                           
                                          





                                                 

                                       


                                                     

                                        

                                        
                                                           

                                                             

                                                                             




                                                                

                                    



                                                     


                                                                      








                                                     
                                                    









                                                      
                                            




                                     
                                                                  

                                                                         


                  
/*
 *  The Mana World
 *  Copyright 2004 The Mana World Development Team
 *
 *  This file is part of The Mana World.
 *
 *  The Mana World is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  The Mana World is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with The Mana World; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 *  $Id$
 */

#include "beinghandler.h"

#include <SDL_types.h>

#include "messagein.h"
#include "protocol.h"

#include "../being.h"
#include "../beingmanager.h"
#include "../game.h"
#include "../localplayer.h"
#include "../log.h"
#include "../main.h"
#include "../particle.h"
#include "../sound.h"

const int EMOTION_TIME = 150;    /**< Duration of emotion icon */

BeingHandler::BeingHandler()
{
    static const Uint16 _messages[] = {
        SMSG_BEING_VISIBLE,
        SMSG_BEING_MOVE,
        SMSG_BEING_REMOVE,
        SMSG_BEING_ACTION,
        SMSG_BEING_LEVELUP,
        SMSG_BEING_EMOTION,
        SMSG_BEING_CHANGE_LOOKS,
        SMSG_BEING_NAME_RESPONSE,
        SMSG_PLAYER_UPDATE_1,
        SMSG_PLAYER_UPDATE_2,
        SMSG_PLAYER_MOVE,
        0x0119,
        0
    };
    handledMessages = _messages;
}

void BeingHandler::handleMessage(MessageIn *msg)
{
    Uint32 id;
    Uint16 job, speed;
    Uint16 headBottom, headTop, headMid;
    Sint16 param1;
    Sint8 type;
    Being *srcBeing, *dstBeing;

    switch (msg->getId())
    {
        case SMSG_BEING_VISIBLE:
        case SMSG_BEING_MOVE:
            // Information about a being in range
            id = msg->readInt32();
            speed = msg->readInt16();
            msg->readInt16();  // unknown
            msg->readInt16();  // unknown
            msg->readInt16();  // option
            job = msg->readInt16();  // class

            dstBeing = beingManager->findBeing(id);

            if (!dstBeing)
            {
                // Being with id >= 110000000 and job 0 are better
                // known as ghosts, so don't create those.
                if (job == 0 && id >= 110000000)
                {
                    break;
                }

                dstBeing = beingManager->createBeing(id, job);
            }
            else if (msg->getId() == 0x0078)
            {
                dstBeing->clearPath();
                dstBeing->mFrame = 0;
                dstBeing->mWalkTime = tick_time;
                dstBeing->setAction(Being::STAND);
            }

            // Prevent division by 0 when calculating frame
            if (speed == 0) { speed = 150; }

            dstBeing->setWalkSpeed(speed);
            dstBeing->mJob = job;
            dstBeing->setHairStyle(msg->readInt16());
            dstBeing->setVisibleEquipment(
                    Being::WEAPON_SPRITE, msg->readInt16());
            dstBeing->setVisibleEquipment(
                    Being::BOTTOMCLOTHES_SPRITE, msg->readInt16());

            if (msg->getId() == SMSG_BEING_MOVE)
            {
                msg->readInt32(); // server tick
            }

            msg->readInt16();  // shield
            headTop = msg->readInt16();
            headMid = msg->readInt16();
            dstBeing->setVisibleEquipment(Being::HAT_SPRITE, headTop);
            dstBeing->setVisibleEquipment(Being::TOPCLOTHES_SPRITE, headMid);
            dstBeing->setHairColor(msg->readInt16());
            msg->readInt16();  // unknown
            msg->readInt16();  // head dir
            msg->readInt16();  // guild
            msg->readInt16();  // unknown
            msg->readInt16();  // unknown
            msg->readInt16();  // manner
            msg->readInt16();  // karma
            msg->readInt8();   // unknown
            dstBeing->setSex(1 - msg->readInt8());   // sex

            if (msg->getId() == SMSG_BEING_MOVE)
            {
                Uint16 srcX, srcY, dstX, dstY;
                msg->readCoordinatePair(srcX, srcY, dstX, dstY);
                dstBeing->setAction(Being::STAND);
                dstBeing->mX = srcX;
                dstBeing->mY = srcY;
                dstBeing->setDestination(dstX, dstY);
            }
            else
            {
                Uint8 dir;
                msg->readCoordinates(dstBeing->mX, dstBeing->mY, dir);
                dstBeing->setDirection(dir);
            }

            msg->readInt8();   // unknown
            msg->readInt8();   // unknown
            msg->readInt8();   // unknown / sit
            break;

        case SMSG_BEING_REMOVE:
            // A being should be removed or has died
            dstBeing = beingManager->findBeing(msg->readInt32());

            if (!dstBeing)
                break;

            if (msg->readInt8() == 1)
            {
                dstBeing->setAction(Being::DEAD);
            }
            else
            {
                beingManager->destroyBeing(dstBeing);
            }

            if (dstBeing == player_node->getTarget())
            {
                player_node->stopAttack();
            }
            break;

        case SMSG_BEING_ACTION:
            srcBeing = beingManager->findBeing(msg->readInt32());
            dstBeing = beingManager->findBeing(msg->readInt32());
            msg->readInt32();   // server tick
            msg->readInt32();   // src speed
            msg->readInt32();   // dst speed
            param1 = msg->readInt16();
            msg->readInt16();  // param 2
            type = msg->readInt8();
            msg->readInt16();  // param 3

            switch (type)
            {
                case 0: // Damage
                    if (dstBeing) {
                        dstBeing->takeDamage(param1);
                    }
                    if (srcBeing) {
                        srcBeing->handleAttack(dstBeing, param1);
                    }
                    break;

                case 2: // Sit
                    if (srcBeing) {
                        srcBeing->mFrame = 0;
                        srcBeing->setAction(Being::SIT);
                    }
                    break;

                case 3: // Stand up
                    if (srcBeing) {
                        srcBeing->mFrame = 0;
                        srcBeing->setAction(Being::STAND);
                    }
                    break;
            }
            break;

        case SMSG_BEING_LEVELUP:
            id = (Uint32)msg->readInt32();

            if (id == player_node->getId()) {
                logger->log("Level up");
                sound.playSfx("sfx/levelup.ogg");
            }
            else {
                logger->log("Someone else went level up");
            }
            Particle *levelupFX;
            if (msg->readInt32() == 0) { // type
                levelupFX = particleEngine->addEffect(
                        "graphics/particles/levelup.particle.xml", 0, 0);
            }
            else {
                levelupFX = particleEngine->addEffect(
                        "graphics/particles/skillup.particle.xml", 0, 0);
            }
            beingManager->findBeing(id)->controlParticle(levelupFX);
            break;

        case SMSG_BEING_EMOTION:
            if (!(dstBeing = beingManager->findBeing(msg->readInt32())))
            {
                break;
            }

            dstBeing->mEmotion = msg->readInt8();
            dstBeing->mEmotionTime = EMOTION_TIME;
            break;

        case SMSG_BEING_CHANGE_LOOKS:
        {
            if (!(dstBeing = beingManager->findBeing(msg->readInt32())))
            {
                break;
            }

            int type = msg->readInt8();
            int id = msg->readInt8();

            switch (type) {
                case 1:
                    dstBeing->setHairStyle(id);
                    break;
                case 2:
                    dstBeing->setVisibleEquipment(Being::WEAPON_SPRITE, id);
                    break;
                case 3:     // Change lower headgear for eAthena, pants for us
                    dstBeing->setVisibleEquipment(
                            Being::BOTTOMCLOTHES_SPRITE, id);
                    break;
                case 4:     // Change upper headgear for eAthena, hat for us
                    dstBeing->setVisibleEquipment(
                            Being::HAT_SPRITE, id);
                    break;
                case 5:     // Change middle headgear for eathena, armor for us
                     dstBeing->setVisibleEquipment(
                            Being::TOPCLOTHES_SPRITE, id);
                    break;
                case 6:
                    dstBeing->setHairColor(id);
                    break;
                default:
                    logger->log("SMSG_BEING_CHANGE_LOOKS: unsupported type: "
                            "%d, id: %d", type, id);
                    break;
            }
        }
            break;

        case SMSG_BEING_NAME_RESPONSE:
            if ((dstBeing = beingManager->findBeing(msg->readInt32())))
            {
                dstBeing->setName(msg->readString(24));
            }
            break;

        case SMSG_PLAYER_UPDATE_1:
        case SMSG_PLAYER_UPDATE_2:
        case SMSG_PLAYER_MOVE:
            // An update about a player, potentially including movement.
            id = msg->readInt32();
            speed = msg->readInt16();
            msg->readInt16();  // option 1
            msg->readInt16();  // option 2
            msg->readInt16();  // option
            job = msg->readInt16();

            dstBeing = beingManager->findBeing(id);

            if (!dstBeing)
            {
                dstBeing = beingManager->createBeing(id, job);
            }

            dstBeing->setWalkSpeed(speed);
            dstBeing->mJob = job;
            dstBeing->setHairStyle(msg->readInt16());
            dstBeing->setVisibleEquipment(
                    Being::WEAPON_SPRITE, msg->readInt16());
            msg->readInt16();  // item id 2
            headBottom = msg->readInt16();

            if (msg->getId() == SMSG_PLAYER_MOVE)
            {
                msg->readInt32(); // server tick
            }

            headTop = msg->readInt16();
            headMid = msg->readInt16();
            dstBeing->setHairColor(msg->readInt16());
            msg->readInt16();  // unknown
            msg->readInt16();  // head dir
            msg->readInt32();  // guild
            msg->readInt32();  // emblem
            msg->readInt16();  // manner
            msg->readInt8();   // karma
            dstBeing->setSex(1 - msg->readInt8());   // sex
            dstBeing->setVisibleEquipment(
                    Being::BOTTOMCLOTHES_SPRITE, headBottom);
            dstBeing->setVisibleEquipment(Being::HAT_SPRITE, headTop);
            dstBeing->setVisibleEquipment(Being::TOPCLOTHES_SPRITE, headMid);

            if (msg->getId() == SMSG_PLAYER_MOVE)
            {
                Uint16 srcX, srcY, dstX, dstY;
                msg->readCoordinatePair(srcX, srcY, dstX, dstY);
                dstBeing->mX = srcX;
                dstBeing->mY = srcY;
                dstBeing->setDestination(dstX, dstY);
            }
            else
            {
                Uint8 dir;
                msg->readCoordinates(dstBeing->mX, dstBeing->mY, dir);
                dstBeing->setDirection(dir);
            }

            msg->readInt8();   // unknown
            msg->readInt8();   // unknown

            if (msg->getId() == SMSG_PLAYER_UPDATE_1)
            {
                if (msg->readInt8() == 2)
                {
                    dstBeing->setAction(Being::SIT);
                }
            }
            else if (msg->getId() == SMSG_PLAYER_MOVE)
            {
                msg->readInt8(); // unknown
            }

            msg->readInt8();   // Lv
            msg->readInt8();   // unknown

            dstBeing->mWalkTime = tick_time;
            dstBeing->mFrame = 0;
            break;

        case 0x0119:
            // Change in players look
            logger->log("0x0119 %i %i %i %x %i", msg->readInt32(),
                    msg->readInt16(), msg->readInt16(), msg->readInt16(),
                    msg->readInt8());
            break;
    }
}