/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id: main.cpp 4332 2008-06-05 07:33:12Z b_lindeijer $
*/
#include "main.h"
#include <getopt.h>
#include <iostream>
#include <physfs.h>
#include <unistd.h>
#include <vector>
#include <SDL_image.h>
#include <guichan/actionlistener.hpp>
#include <guichan/sdl/sdlinput.hpp>
#include <guichan/widgets/label.hpp>
#include <libxml/parser.h>
#ifndef WIN32
#include <cerrno>
#include <sys/stat.h>
#endif
#if defined __APPLE__
#include <CoreFoundation/CFBundle.h>
#endif
#include "configuration.h"
#include "keyboardconfig.h"
#include "player_relations.h"
#include "game.h"
#include "graphics.h"
#include "itemshortcut.h"
#include "lockedarray.h"
#include "localplayer.h"
#include "log.h"
#include "logindata.h"
#ifdef USE_OPENGL
#include "openglgraphics.h"
#endif
#include "serverinfo.h"
#include "sound.h"
#include "gui/char_server.h"
#include "gui/char_select.h"
#include "gui/gui.h"
#include "gui/login.h"
#include "gui/ok_dialog.h"
#include "gui/progressbar.h"
#include "gui/register.h"
#include "gui/updatewindow.h"
#include "gui/textfield.h"
#include "net/charserverhandler.h"
#include "net/loginhandler.h"
#include "net/maploginhandler.h"
#include "net/messageout.h"
#include "net/network.h"
#include "resources/image.h"
#include "resources/itemdb.h"
#include "resources/monsterdb.h"
#include "resources/npcdb.h"
#include "resources/resourcemanager.h"
#include "utils/dtor.h"
#include "utils/tostring.h"
#ifdef WIN32
#include <SDL_syswm.h>
#endif
// Account infos
char n_server, n_character;
Graphics *graphics;
// TODO Anyone knows a good location for this? Or a way to make it non-global?
class SERVER_INFO;
SERVER_INFO **server_info;
unsigned char state;
std::string errorMessage;
unsigned char screen_mode;
Sound sound;
Music *bgm;
Configuration config; /**< XML file configuration reader */
Logger *logger; /**< Log object */
KeyboardConfig keyboard;
CharServerHandler charServerHandler;
LoginData loginData;
LockedArray<LocalPlayer*> charInfo(MAX_SLOT + 1);
// This anonymous namespace hides whatever is inside from other modules.
namespace {
std::string homeDir;
std::string updateHost;
std::string updatesDir;
LoginHandler loginHandler;
MapLoginHandler mapLoginHandler;
/**
* A structure holding the values of various options that can be passed from
* the command line.
*/
struct Options
{
/**
* Constructor.
*/
Options():
printHelp(false),
printVersion(false),
skipUpdate(false),
chooseDefault(false)
{};
bool printHelp;
bool printVersion;
bool skipUpdate;
bool chooseDefault;
std::string username;
std::string password;
std::string playername;
std::string configPath;
std::string updateHost;
};
/**
* Parse the update host and determine the updates directory
* Then verify that the directory exists (creating if needed).
*/
void setUpdatesDir()
{
// If updatesHost is currently empty, fill it from config file
if (updateHost.empty()) {
updateHost =
config.getValue("updatehost", "http://updates.thanaworld.org");
}
// Parse out any "http://" or "ftp://", and set the updates directory
size_t pos;
pos = updateHost.find("://");
if (pos != updateHost.npos) {
if (pos + 3 < updateHost.length()) {
updatesDir =
"updates/" + updateHost.substr(pos + 3);
} else {
logger->log("Error: Invalid update host: %s", updateHost.c_str());
errorMessage = "Invalid update host: " + updateHost;
state = ERROR_STATE;
}
} else {
logger->log("Warning: no protocol was specified for the update host");
updatesDir = "updates/" + updateHost;
}
ResourceManager *resman = ResourceManager::getInstance();
// Verify that the updates directory exists. Create if necessary.
if (!resman->isDirectory("/" + updatesDir)) {
if (!resman->mkdir("/" + updatesDir)) {
logger->log("Error: %s/%s can't be made, but doesn't exist!",
homeDir.c_str(), updatesDir.c_str());
errorMessage = "Error creating updates directory!";
state = ERROR_STATE;
}
}
}
/**
* Do all initialization stuff
*/
void init_engine(const Options &options)
{
homeDir = std::string(PHYSFS_getUserDir()) + "/.aethyra";
#if defined WIN32
if (!CreateDirectory(homeDir.c_str(), 0) &&
GetLastError() != ERROR_ALREADY_EXISTS)
#elif defined __APPLE__
// Use Application Directory instead of .aethyra
homeDir = std::string(PHYSFS_getUserDir()) +
"/Library/Application Support/Aethyra";
if ((mkdir(homeDir.c_str(), S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH) != 0) &&
(errno != EEXIST))
#else
// Checking if /home/user/.Aethyra folder exists.
if ((mkdir(homeDir.c_str(), S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH) != 0) &&
(errno != EEXIST))
#endif
{
std::cout << homeDir
<< " can't be created, but it doesn't exist! Exiting."
<< std::endl;
exit(1);
}
// Set log file
logger->setLogFile(homeDir + std::string("/aethyra.log"));
#ifdef PACKAGE_VERSION
logger->log("Starting Aethyra Version %s", PACKAGE_VERSION);
#else
logger->log("Starting Aethyra - Version not defined");
#endif
// Initialize SDL
logger->log("Initializing SDL...");
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) < 0) {
std::cerr << "Could not initialize SDL: " <<
SDL_GetError() << std::endl;
exit(1);
}
atexit(SDL_Quit);
SDL_EnableUNICODE(1);
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
ResourceManager *resman = ResourceManager::getInstance();
if (!resman->setWriteDir(homeDir)) {
std::cout << homeDir
<< " couldn't be set as home directory! Exiting."
<< std::endl;
exit(1);
}
// Add the user's homedir to PhysicsFS search path
resman->addToSearchPath(homeDir, false);
// Add the main data directory to our PhysicsFS search path
resman->addToSearchPath("data", true);
#if defined __APPLE__
CFBundleRef mainBundle = CFBundleGetMainBundle();
CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(mainBundle);
char path[PATH_MAX];
if (!CFURLGetFileSystemRepresentation(resourcesURL, TRUE, (UInt8 *)path,
PATH_MAX))
{
fprintf(stderr, "Can't find Resources directory\n");
}
CFRelease(resourcesURL);
strncat(path, "/data", PATH_MAX - 1);
resman->addToSearchPath(path, true);
#else
resman->addToSearchPath(AETHYRA_DATADIR "data", true);
#endif
// Fill configuration with defaults
logger->log("Initializing configuration...");
config.setValue("host", "209.168.213.109");
config.setValue("port", 6901);
config.setValue("hwaccel", 0);
#if (defined __APPLE__ || defined WIN32) && defined USE_OPENGL
config.setValue("opengl", 1);
#else
config.setValue("opengl", 0);
#endif
config.setValue("screen", 0);
config.setValue("sound", 1);
config.setValue("guialpha", 0.8f);
config.setValue("remember", 1);
config.setValue("sfxVolume", 100);
config.setValue("musicVolume", 60);
config.setValue("fpslimit", 60);
config.setValue("updatehost", "http://209.168.213.109/updates");
config.setValue("customcursor", 1);
config.setValue("ChatLogLength", 128);
// Checking if the configuration file exists... otherwise creates it with
// default options !
FILE *aethyraFile = 0;
std::string configPath = options.configPath;
if (configPath.empty())
configPath = homeDir + "/config.xml";
aethyraFile = fopen(configPath.c_str(), "r");
// If we can't read it, it doesn't exist !
if (aethyraFile == NULL) {
// We reopen the file in write mode and we create it
aethyraFile = fopen(configPath.c_str(), "wt");
}
if (aethyraFile == NULL) {
std::cout << "Can't create " << configPath << ". "
"Using Defaults." << std::endl;
} else {
fclose(aethyraFile);
config.init(configPath);
}
SDL_WM_SetCaption("Aethyra", NULL);
#ifdef WIN32
static SDL_SysWMinfo pInfo;
SDL_GetWMInfo(&pInfo);
HICON icon = LoadIcon(GetModuleHandle(NULL), "A");
if (icon)
{
SetClassLong(pInfo.window, GCL_HICON, (LONG) icon);
}
#else
SDL_Surface *icon = IMG_Load(AETHYRA_DATADIR "data/icons/aethyra.png");
if (icon)
{
SDL_SetAlpha(icon, SDL_SRCALPHA, SDL_ALPHA_OPAQUE);
SDL_WM_SetIcon(icon, NULL);
}
#endif
#ifdef USE_OPENGL
bool useOpenGL = (config.getValue("opengl", 0) == 1);
// Setup image loading for the right image format
Image::setLoadAsOpenGL(useOpenGL);
// Create the graphics context
graphics = useOpenGL ? new OpenGLGraphics() : new Graphics();
#else
// Create the graphics context
graphics = new Graphics();
#endif
int width = (int) config.getValue("screenwidth", defaultScreenWidth);
int height = (int) config.getValue("screenheight", defaultScreenHeight);
int bpp = 0;
bool fullscreen = ((int) config.getValue("screen", 0) == 1);
bool hwaccel = ((int) config.getValue("hwaccel", 0) == 1);
// Try to set the desired video mode
if (!graphics->setVideoMode(width, height, bpp, fullscreen, hwaccel))
{
std::cerr << "Couldn't set "
<< width << "x" << height << "x" << bpp << " video mode: "
<< SDL_GetError() << std::endl;
exit(1);
}
// Initialize for drawing
graphics->_beginDraw();
// Initialize the item shortcuts.
itemShortcut = new ItemShortcut();
gui = new Gui(graphics);
state = LOGIN_STATE; /**< Initial game state */
// Initialize sound engine
try {
if (config.getValue("sound", 0) == 1) {
sound.init();
}
sound.setSfxVolume((int) config.getValue("sfxVolume",
defaultSfxVolume));
sound.setMusicVolume((int) config.getValue("musicVolume",
defaultMusicVolume));
}
catch (const char *err) {
state = ERROR_STATE;
errorMessage = err;
logger->log("Warning: %s", err);
}
// Initialize keyboard
keyboard.init();
// Initialise player relations
player_relations.init();
}
/** Clear the engine */
void exit_engine()
{
// Before config.write() since it writes the shortcuts to the config
delete itemShortcut;
config.write();
delete gui;
delete graphics;
// Shutdown libxml
xmlCleanupParser();
// Shutdown sound
sound.close();
// Unload XML databases
ItemDB::unload();
MonsterDB::unload();
NPCDB::unload();
ResourceManager::deleteInstance();
delete logger;
}
void printHelp()
{
std::cout
<< "aethyra" << std::endl << std::endl
<< "Options: " << std::endl
<< " -h --help : Display this help" << std::endl
<< " -v --version : Display the version" << std::endl
<< " -u --skipupdate : Skip the update downloads" << std::endl
<< " -U --username : Login with this username" << std::endl
<< " -P --password : Login with this password" << std::endl
<< " -D --default : Bypass the login process with default "
"settings" << std::endl
<< " -p --playername : Login with this player" << std::endl
<< " -C --configfile : Configuration file to use" << std::endl
<< " -H --updatehost : Use this update host" << std::endl;
}
void printVersion()
{
#ifdef PACKAGE_VERSION
std::cout << "Aethyra version " << PACKAGE_VERSION <<
std::endl;
#else
std::cout << "Aethyra version " <<
"(local build?, PACKAGE_VERSION is not defined)" << std::endl;
#endif
}
void parseOptions(int argc, char *argv[], Options &options)
{
const char *optstring = "hvuU:P:Dp:C:H:";
const struct option long_options[] = {
{ "help", no_argument, 0, 'h' },
{ "version", no_argument, 0, 'v' },
{ "skipupdate", no_argument, 0, 'u' },
{ "username", required_argument, 0, 'U' },
{ "password", required_argument, 0, 'P' },
{ "default", no_argument, 0, 'D' },
{ "playername", required_argument, 0, 'p' },
{ "configfile", required_argument, 0, 'C' },
{ "updatehost", required_argument, 0, 'H' },
{ 0 }
};
while (optind < argc) {
int result = getopt_long(argc, argv, optstring, long_options, NULL);
if (result == -1) {
break;
}
switch (result) {
default: // Unknown option
case 'h':
options.printHelp = true;
break;
case 'v':
options.printVersion = true;
break;
case 'u':
options.skipUpdate = true;
break;
case 'U':
options.username = optarg;
break;
case 'P':
options.password = optarg;
break;
case 'D':
options.chooseDefault = true;
break;
case 'p':
options.playername = optarg;
break;
case 'C':
options.configPath = optarg;
break;
case 'H':
options.updateHost = optarg;
break;
}
}
}
/**
* Reads the file "{Updates Directory}/resources2.txt" and attempts to load
* each update mentioned in it.
*/
void loadUpdates()
{
const std::string updatesFile = "/" + updatesDir + "/resources2.txt";
ResourceManager *resman = ResourceManager::getInstance();
std::vector<std::string> lines = resman->loadTextFile(updatesFile);
for (unsigned int i = 0; i < lines.size(); ++i)
{
std::stringstream line(lines[i]);
std::string filename;
line >> filename;
resman->addToSearchPath(homeDir + "/" + updatesDir + "/"
+ filename, false);
}
}
struct ErrorListener : public gcn::ActionListener
{
void action(const gcn::ActionEvent &event)
{
state = loginData.registerLogin ? REGISTER_STATE : LOGIN_STATE;
}
} errorListener;
// TODO Find some nice place for these functions
void accountLogin(Network *network, LoginData *loginData)
{
logger->log("Trying to connect to account server...");
logger->log("Username is %s", loginData->username.c_str());
network->connect(loginData->hostname, loginData->port);
network->registerHandler(&loginHandler);
loginHandler.setLoginData(loginData);
// Send login infos
MessageOut outMsg(network);
outMsg.writeInt16(0x0064);
outMsg.writeInt32(0); // client version
outMsg.writeString(loginData->username, 24);
outMsg.writeString(loginData->password, 24);
/*
* eAthena calls the last byte "client version 2", but it isn't
* used at all. We're retasking it, with bit 0 to indicate whether
* the client can handle the 0x63 "update host" packet
*/
outMsg.writeInt8(0x01);
// Clear the password, avoids auto login when returning to login
loginData->password = "";
// Remove _M or _F from username after a login for registration purpose
if (loginData->registerLogin)
{
loginData->username =
loginData->username.substr(0, loginData->username.length() - 2);
}
// TODO This is not the best place to save the config, but at least better
// than the login gui window
if (loginData->remember)
{
config.setValue("host", loginData->hostname);
config.setValue("username", loginData->username);
}
config.setValue("remember", loginData->remember);
}
void charLogin(Network *network, LoginData *loginData)
{
logger->log("Trying to connect to char server...");
network->connect(loginData->hostname, loginData->port);
network->registerHandler(&charServerHandler);
charServerHandler.setCharInfo(&charInfo);
charServerHandler.setLoginData(loginData);
// Send login infos
MessageOut outMsg(network);
outMsg.writeInt16(0x0065);
outMsg.writeInt32(loginData->account_ID);
outMsg.writeInt32(loginData->session_ID1);
outMsg.writeInt32(loginData->session_ID2);
outMsg.writeInt16(0); // unknown
outMsg.writeInt8(loginData->sex);
// We get 4 useless bytes before the real answer comes in
network->skip(4);
}
void mapLogin(Network *network, LoginData *loginData)
{
logger->log("Memorizing selected character %s",
player_node->getName().c_str());
config.setValue("lastCharacter", player_node->getName());
MessageOut outMsg(network);
logger->log("Trying to connect to map server...");
logger->log("Map: %s", map_path.c_str());
network->connect(loginData->hostname, loginData->port);
network->registerHandler(&mapLoginHandler);
// Send login infos
outMsg.writeInt16(0x0072);
outMsg.writeInt32(loginData->account_ID);
outMsg.writeInt32(player_node->mCharId);
outMsg.writeInt32(loginData->session_ID1);
outMsg.writeInt32(loginData->session_ID2);
outMsg.writeInt8(loginData->sex);
// We get 4 useless bytes before the real answer comes in
network->skip(4);
}
} // namespace
/** Main */
int main(int argc, char *argv[])
{
logger = new Logger();
Options options;
parseOptions(argc, argv, options);
if (options.printHelp)
{
printHelp();
return 0;
}
else if (options.printVersion)
{
printVersion();
return 0;
}
// Initialize libxml2 and check for potential ABI mismatches between
// compiled version and the shared library actually used.
xmlInitParser();
LIBXML_TEST_VERSION;
// Redirect libxml errors to /dev/null
FILE *nullFile = fopen("/dev/null", "w");
xmlSetGenericErrorFunc(nullFile, NULL);
// Initialize PhysicsFS
PHYSFS_init(argv[0]);
init_engine(options);
SDL_Event event;
unsigned int oldstate = !state; // We start with a status change.
Game *game = NULL;
Window *currentDialog = NULL;
Image *login_wallpaper = NULL;
gcn::Container *top = static_cast<gcn::Container*>(gui->getTop());
#ifdef PACKAGE_VERSION
gcn::Label *versionLabel = new gcn::Label(PACKAGE_VERSION);
top->add(versionLabel, 2, 2);
#endif
ProgressBar *progressBar = new ProgressBar(0.0f, 100, 20);
gcn::Label *progressLabel = new gcn::Label();
top->add(progressBar, 5, top->getHeight() - 5 - progressBar->getHeight());
top->add(progressLabel, 15 + progressBar->getWidth(),
progressBar->getY() + 4);
progressBar->setVisible(false);
sound.playMusic("Magick - Real.ogg");
loginData.username = options.username;
if (loginData.username.empty()) {
if (config.getValue("remember", 0)) {
loginData.username = config.getValue("username", "");
}
}
if (!options.password.empty()) {
loginData.password = options.password;
}
loginData.hostname = config.getValue("host", "216.139.126.36");
loginData.port = (short)config.getValue("port", 0);
loginData.remember = config.getValue("remember", 0);
loginData.registerLogin = false;
SDLNet_Init();
Network *network = new Network();
// Set the most appropriate wallpaper, based on screen width
int screenWidth = (int) config.getValue("screenwidth", defaultScreenWidth);
std::string wallpaperName;
if (screenWidth <= 800)
wallpaperName = "graphics/images/login_wallpaper.png";
else if (screenWidth <= 1024)
wallpaperName = "graphics/images/login_wallpaper_1024x768.png";
else if (screenWidth <= 1280)
wallpaperName = "graphics/images/login_wallpaper_1280x960.png";
else if (screenWidth <= 1440)
wallpaperName = "graphics/images/login_wallpaper_1440x1080.png";
else
wallpaperName = "graphics/images/login_wallpaper_1600x1200.png";
login_wallpaper = ResourceManager::getInstance()-> getImage(wallpaperName);
if (!login_wallpaper)
logger->log("Couldn't load %s as wallpaper", wallpaperName.c_str());
while (state != EXIT_STATE)
{
// Handle SDL events
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_QUIT:
state = EXIT_STATE;
break;
case SDL_KEYDOWN:
if (event.key.keysym.sym == SDLK_ESCAPE)
{
state = EXIT_STATE;
}
break;
}
guiInput->pushInput(event);
}
network->flush();
network->dispatchMessages();
gui->logic();
if (network->getState() == Network::NET_ERROR)
{
state = ERROR_STATE;
if (!network->getError().empty()) {
errorMessage = network->getError();
} else {
errorMessage = "Got disconnected from server!";
}
}
if (progressBar->isVisible())
{
progressBar->setProgress(progressBar->getProgress() + 0.005f);
if (progressBar->getProgress() == 1.0f)
progressBar->setProgress(0.0f);
}
graphics->drawImage(login_wallpaper, 0, 0);
gui->draw();
graphics->updateScreen();
if (state != oldstate) {
switch (oldstate)
{
case UPDATE_STATE:
loadUpdates();
// Reload the wallpaper in case that it was updated
login_wallpaper->decRef();
login_wallpaper = ResourceManager::getInstance()->
getImage(wallpaperName);
break;
// Those states don't cause a network disconnect
case LOADDATA_STATE:
break;
case ACCOUNT_STATE:
case CHAR_CONNECT_STATE:
case CONNECTING_STATE:
progressBar->setVisible(false);
progressLabel->setCaption("");
break;
default:
network->disconnect();
network->clearHandlers();
break;
}
oldstate = state;
if (currentDialog && state != ACCOUNT_STATE &&
state != CHAR_CONNECT_STATE) {
delete currentDialog;
currentDialog = NULL;
}
switch (state) {
case LOADDATA_STATE:
logger->log("State: LOADDATA");
// Add customdata directory
ResourceManager::getInstance()->searchAndAddArchives(
"customdata/",
"zip",
false);
// Load XML databases
ItemDB::load();
MonsterDB::load();
NPCDB::load();
state = CHAR_CONNECT_STATE;
break;
case LOGIN_STATE:
logger->log("State: LOGIN");
if (!loginData.password.empty()) {
loginData.registerLogin = false;
state = ACCOUNT_STATE;
} else {
currentDialog = new LoginDialog(&loginData);
}
break;
case REGISTER_STATE:
logger->log("State: REGISTER");
currentDialog = new RegisterDialog(&loginData);
break;
case CHAR_SERVER_STATE:
logger->log("State: CHAR_SERVER");
if (n_server == 1) {
SERVER_INFO *si = *server_info;
loginData.hostname = iptostring(si->address);
loginData.port = si->port;
loginData.updateHost = si->updateHost;
state = UPDATE_STATE;
} else {
currentDialog = new ServerSelectDialog(&loginData);
if (options.chooseDefault || options.playername != "") {
((ServerSelectDialog*) currentDialog)->action(
gcn::ActionEvent(NULL, "ok"));
}
}
break;
case CHAR_SELECT_STATE:
logger->log("State: CHAR_SELECT");
currentDialog = new CharSelectDialog(network, &charInfo,
1 - loginData.sex);
if (((CharSelectDialog*) currentDialog)->
selectByName(options.playername))
options.chooseDefault = true;
else
((CharSelectDialog*) currentDialog)->selectByName(
config.getValue("lastCharacter", ""));
if (options.chooseDefault)
((CharSelectDialog*) currentDialog)->action(
gcn::ActionEvent(NULL, "ok"));
break;
case GAME_STATE:
sound.fadeOutMusic(1000);
#ifdef PACKAGE_VERSION
delete versionLabel;
versionLabel = NULL;
#endif
delete progressBar;
delete progressLabel;
progressBar = NULL;
progressLabel = NULL;
currentDialog = NULL;
login_wallpaper->decRef();
login_wallpaper = NULL;
logger->log("State: GAME");
game = new Game(network);
game->logic();
delete game;
state = EXIT_STATE;
break;
case UPDATE_STATE:
// Determine which source to use for the update host
if(!options.updateHost.empty())
updateHost = options.updateHost;
else
updateHost = loginData.updateHost;
setUpdatesDir();
logger->log("State: UPDATE");
if (options.skipUpdate) {
state = LOADDATA_STATE;
} else {
currentDialog = new UpdaterWindow(updateHost,
homeDir + "/" + updatesDir);
}
break;
case ERROR_STATE:
logger->log("State: ERROR");
currentDialog = new OkDialog("Error", errorMessage);
currentDialog->addActionListener(&errorListener);
currentDialog = NULL; // OkDialog deletes itself
network->disconnect();
network->clearHandlers();
break;
case CONNECTING_STATE:
logger->log("State: CONNECTING");
progressBar->setVisible(true);
progressLabel->setCaption("Connecting to map server...");
progressLabel->adjustSize();
mapLogin(network, &loginData);
break;
case CHAR_CONNECT_STATE:
progressBar->setVisible(true);
progressLabel->setCaption(
"Connecting to character server...");
progressLabel->adjustSize();
charLogin(network, &loginData);
break;
case ACCOUNT_STATE:
progressBar->setVisible(true);
progressLabel->setCaption(
"Connecting to account server...");
progressLabel->adjustSize();
accountLogin(network, &loginData);
break;
default:
state = EXIT_STATE;
break;
}
}
/*
* This loop can really stress the CPU, for no reason since it's
* just constantly redrawing the wallpaper. Added the following
* usleep to limit it to 20 FPS during the login sequence
*/
usleep(50000);
}
#ifdef PACKAGE_VERSION
delete versionLabel;
#endif
delete progressBar;
delete progressLabel;
delete network;
SDLNet_Quit();
if (nullFile)
{
fclose(nullFile);
}
logger->log("State: EXIT");
exit_engine();
PHYSFS_deinit();
return 0;
}