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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _ITEM_H_
#define _ITEM_H_
#include "resources/itemmanager.h"
/**
* Represents one or more instances of a certain item type.
*/
class Item
{
public:
/**
* Constructor.
*/
Item(int id = -1, int quantity = 0,
bool equipment = false, bool equipped = false):
mId(id),
mQuantity(quantity),
mEquipment(equipment),
mEquipped(equipped)
{
}
/**
* Destructor.
*/
~Item() {}
/**
* Sets the item id, identifying the item type.
*/
void
setId(int id) { mId = id; }
/**
* Returns the item id.
*/
int
getId() const { return mId; }
/**
* Sets the number of items.
*/
void
setQuantity(int quantity) { mQuantity = quantity; }
/**
* Increases the number of items by the given amount.
*/
void
increaseQuantity(int amount) { mQuantity += amount; }
/**
* Returns the number of items.
*/
int
getQuantity() const { return mQuantity; }
/**
* Sets whether this item is considered equipment.
*/
void
setEquipment(bool equipment) { mEquipment = equipment; }
/**
* Returns whether this item is considered equipment.
*/
bool
isEquipment() const { return mEquipment; }
/**
* Sets whether this item is equipped.
*/
void
setEquipped(bool equipped) { mEquipped = equipped; }
/**
* Returns whether this item is equipped.
*/
bool
isEquipped() const { return mEquipped; }
/**
* Sets the inventory index of this item.
*/
void
setInvIndex(int index) { mInvIndex = index; }
/**
* Returns the inventory index of this item.
*/
int
getInvIndex() const { return mInvIndex; }
/**
* Returns information about this item type.
*/
const ItemInfo&
getInfo() const { return itemDb->getItemInfo(mId); }
protected:
int mId; /**< Item type id. */
int mQuantity; /**< Number of items. */
bool mEquipment; /**< Item is equipment. */
bool mEquipped; /**< Item is equipped. */
int mInvIndex; /**< Inventory index. */
};
#endif
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