/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "guild.h"
#include "beingmanager.h"
#include "player.h"
GuildMember::GuildMember(Guild *guild, int id, const std::string &name):
Avatar(name), mId(id), mGuild(guild)
{
}
GuildMember::GuildMember(Guild *guild, int id):
mId(id), mGuild(guild)
{
}
GuildMember::GuildMember(Guild *guild, const std::string &name):
Avatar(name), mId(0), mGuild(guild)
{
}
Guild::GuildMap Guild::guilds;
Guild::Guild(short id):
mId(id),
mCanInviteUsers(false)
{
guilds[id] = this;
}
GuildMember *Guild::addMember(int id, const std::string &name)
{
GuildMember *m;
if ((m = getMember(id)))
{
return m;
}
m = new GuildMember(this, id, name);
mMembers.push_back(m);
return m;
}
GuildMember *Guild::addMember(int id)
{
GuildMember *m;
if ((m = getMember(id)))
{
return m;
}
m = new GuildMember(this, id);
mMembers.push_back(m);
return m;
}
GuildMember *Guild::addMember(const std::string &name)
{
GuildMember *m;
if ((m = getMember(name)))
{
return m;
}
m = new GuildMember(this, name);
mMembers.push_back(m);
return m;
}
GuildMember *Guild::getMember(int id)
{
MemberList::iterator itr = mMembers.begin(),
itr_end = mMembers.end();
while (itr != itr_end)
{
if ((*itr)->mId == id)
return (*itr);
++itr;
}
return NULL;
}
GuildMember *Guild::getMember(std::string name)
{
MemberList::iterator itr = mMembers.begin(),
itr_end = mMembers.end();
while (itr != itr_end)
{
if((*itr)->getName() == name)
{
return (*itr);
}
++itr;
}
return NULL;
}
void Guild::removeMember(GuildMember *member)
{
MemberList::iterator itr = mMembers.begin(),
itr_end = mMembers.end();
while (itr != itr_end)
{
if((*itr)->mId == member->mId &&
(*itr)->getName() == member->getName())
{
mMembers.erase(itr);
}
++itr;
}
}
void Guild::removeMember(int id)
{
MemberList::iterator itr = mMembers.begin(),
itr_end = mMembers.end();
while (itr != itr_end)
{
if ((*itr)->mId == id)
mMembers.erase(itr);
++itr;
}
}
void Guild::removeMember(const std::string &name)
{
MemberList::iterator itr = mMembers.begin(),
itr_end = mMembers.end();
while (itr != itr_end)
{
if((*itr)->getName() == name)
{
mMembers.erase(itr);
}
++itr;
}
}
void Guild::removeFromMembers()
{
MemberList::iterator itr = mMembers.begin(),
itr_end = mMembers.end();
while(itr != itr_end)
{
Player *p = dynamic_cast<Player*>(beingManager->findBeing((*itr)->getID()));
if (p)
{
p->removeGuild(getId());
}
++itr;
}
}
Avatar *Guild::getAvatarAt(int index)
{
return mMembers[index];
}
void Guild::setRights(short rights)
{
// to invite, rights must be greater than 0
if (rights > 0)
mCanInviteUsers = true;
}
bool Guild::isMember(GuildMember *member) const
{
if (member->mGuild > 0 && member->mGuild != this)
return false;
MemberList::const_iterator itr = mMembers.begin(),
itr_end = mMembers.end();
while (itr != itr_end)
{
if ((*itr)->mId == member->mId &&
(*itr)->getName() == member->getName())
{
return true;
}
++itr;
}
return false;
}
bool Guild::isMember(int id) const
{
MemberList::const_iterator itr = mMembers.begin(),
itr_end = mMembers.end();
while (itr != itr_end)
{
if ((*itr)->mId == id)
return true;
++itr;
}
return false;
}
bool Guild::isMember(const std::string &name) const
{
MemberList::const_iterator itr = mMembers.begin(),
itr_end = mMembers.end();
while (itr != itr_end)
{
if ((*itr)->getName() == name)
{
return true;
}
++itr;
}
return false;
}
const void Guild::getNames(std::vector<std::string> &names) const
{
names.clear();
MemberList::const_iterator it = mMembers.begin(),
it_end = mMembers.end();
while (it != it_end)
{
names.push_back((*it)->getName());
++it;
}
}
Guild *Guild::getGuild(int id)
{
GuildMap::iterator it = guilds.find(id);
if (it != guilds.end())
return it->second;
return new Guild(id);
}