/*
* The Mana World
* Copyright (C) 2004-2010 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "gui/worldselectdialog.h"
#include "main.h"
#include "gui/sdlinput.h"
#include "gui/widgets/button.h"
#include "gui/widgets/layout.h"
#include "gui/widgets/listbox.h"
#include "gui/widgets/scrollarea.h"
#include "net/logindata.h"
#include "net/loginhandler.h"
#include "net/net.h"
#include "net/worldinfo.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
extern WorldInfo **server_info;
/**
* The list model for the server list.
*/
class WorldListModel : public gcn::ListModel
{
public:
WorldListModel(Worlds worlds):
mWorlds(worlds)
{
}
virtual ~WorldListModel() {}
int getNumberOfElements()
{
return mWorlds.size();
}
std::string getElementAt(int i)
{
const WorldInfo *si = mWorlds[i];
return si->name + " (" + toString(si->online_users) + ")";
}
private:
Worlds mWorlds;
};
WorldSelectDialog::WorldSelectDialog(Worlds worlds):
Window(_("Select World"))
{
mWorldListModel = new WorldListModel(worlds);
mWorldList = new ListBox(mWorldListModel);
ScrollArea *worldsScroll = new ScrollArea(mWorldList);
mChangeLoginButton = new Button(_("Change Login"), "login", this);
mChooseWorld = new Button(_("Choose World"), "world", this);
worldsScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
place(0, 0, worldsScroll, 3, 5).setPadding(2);
place(1, 5, mChangeLoginButton);
place(2, 5, mChooseWorld);
// Make sure the list has enough height
getLayout().setRowHeight(0, 60);
reflowLayout(0, 0);
if (worlds.size() == 0)
// Disable Ok button
mChooseWorld->setEnabled(false);
else
// Select first server
mWorldList->setSelected(0);
addKeyListener(this);
center();
setVisible(true);
mChooseWorld->requestFocus();
}
WorldSelectDialog::~WorldSelectDialog()
{
delete mWorldListModel;
}
void WorldSelectDialog::action(const gcn::ActionEvent &event)
{
if (event.getId() == "world")
{
mChangeLoginButton->setEnabled(false);
mChooseWorld->setEnabled(false);
Net::getLoginHandler()->chooseServer(mWorldList->getSelected());
// Check in case netcode moves us forward
if (state == STATE_WORLD_SELECT)
state = STATE_WORLD_SELECT_ATTEMPT;
}
else if (event.getId() == "login")
{
state = STATE_LOGIN;
}
}
void WorldSelectDialog::keyPressed(gcn::KeyEvent &keyEvent)
{
gcn::Key key = keyEvent.getKey();
if (key.getValue() == Key::ESCAPE)
{
action(gcn::ActionEvent(NULL, mChangeLoginButton->getActionEventId()));
}
else if (key.getValue() == Key::ENTER)
{
action(gcn::ActionEvent(NULL, mChooseWorld->getActionEventId()));
}
}