/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "viewport.h"
#include <guichan/sdl/sdlinput.hpp>
#include "gui.h"
#include "popupmenu.h"
#include "../simpleanimation.h"
#include "../beingmanager.h"
#include "../configuration.h"
#include "../flooritemmanager.h"
#include "../graphics.h"
#include "../localplayer.h"
#include "../map.h"
#include "../monster.h"
#include "../npc.h"
#include "../resources/animation.h"
#include "../resources/monsterinfo.h"
#include "../resources/resourcemanager.h"
#include "../resources/image.h"
#include "../resources/imageset.h"
#include "../utils/tostring.h"
#include <cassert>
Viewport::Viewport():
mMap(0),
mViewX(0.0f),
mViewY(0.0f),
mCameraX(0),
mCameraY(0),
mShowDebugPath(false),
mPlayerFollowMouse(false)
{
setOpaque(false);
addMouseListener(this);
mScrollLaziness = (int) config.getValue("ScrollLaziness", 32);
mScrollRadius = (int) config.getValue("ScrollRadius", 32);
config.addListener("ScrollLaziness", this);
config.addListener("ScrollRadius", this);
mPopupMenu = new PopupMenu();
// Load target cursors
loadTargetCursor("graphics/gui/target-cursor-blue-s.png", 44, 35,
false, Being::TC_SMALL);
loadTargetCursor("graphics/gui/target-cursor-red-s.png", 44, 35,
true, Being::TC_SMALL);
loadTargetCursor("graphics/gui/target-cursor-blue-m.png", 62, 44,
false, Being::TC_MEDIUM);
loadTargetCursor("graphics/gui/target-cursor-red-m.png", 62, 44,
true, Being::TC_MEDIUM);
loadTargetCursor("graphics/gui/target-cursor-blue-l.png", 82, 60,
false, Being::TC_LARGE);
loadTargetCursor("graphics/gui/target-cursor-red-l.png", 82, 60,
true, Being::TC_LARGE);
}
void
Viewport::loadTargetCursor(std::string filename, int width, int height,
bool outRange, Being::TargetCursorSize size)
{
assert(size >= Being::TC_SMALL);
assert(size < Being::NUM_TC);
ImageSet* currentImageSet;
SimpleAnimation* currentCursor;
ResourceManager *resman = ResourceManager::getInstance();
currentImageSet = resman->getImageSet(filename, width, height);
Animation *anim = new Animation();
for (unsigned int i = 0; i < currentImageSet->size(); ++i)
{
anim->addFrame(currentImageSet->get(i), 75, 0, 0);
}
currentCursor = new SimpleAnimation(anim);
if (outRange)
{
mOutRangeImages[size] = currentImageSet;
mTargetCursorOutRange[size] = currentCursor;
}
else {
mInRangeImages[size] = currentImageSet;
mTargetCursorInRange[size] = currentCursor;
}
}
Viewport::~Viewport()
{
delete mPopupMenu;
for (int i = Being::TC_SMALL; i < Being::NUM_TC; i++)
{
delete mTargetCursorInRange[i];
delete mTargetCursorOutRange[i];
mInRangeImages[i]->decRef();
mOutRangeImages[i]->decRef();
}
}
void
Viewport::setMap(Map *map)
{
mMap = map;
}
void
Viewport::draw(gcn::Graphics *gcnGraphics)
{
static int lastTick = tick_time;
if (!mMap || !player_node)
return;
Graphics *graphics = static_cast<Graphics*>(gcnGraphics);
// Avoid freaking out when tick_time overflows
if (tick_time < lastTick)
{
lastTick = tick_time;
}
// Calculate viewpoint
int midTileX = graphics->getWidth() / 2;
int midTileY = graphics->getHeight() / 2;
int player_x = player_node->mX - midTileX + player_node->getXOffset();
int player_y = player_node->mY - midTileY + player_node->getYOffset();
if (mScrollLaziness < 1)
mScrollLaziness = 1; // Avoids division by zero
// Apply lazy scrolling
while (lastTick < tick_time)
{
if (player_x > mViewX + mScrollRadius)
{
mViewX += (player_x - mViewX - mScrollRadius) / mScrollLaziness;
}
if (player_x < mViewX - mScrollRadius)
{
mViewX += (player_x - mViewX + mScrollRadius) / mScrollLaziness;
}
if (player_y > mViewY + mScrollRadius)
{
mViewY += (player_y - mViewY - mScrollRadius) / mScrollLaziness;
}
if (player_y < mViewY - mScrollRadius)
{
mViewY += (player_y - mViewY + mScrollRadius) / mScrollLaziness;
}
lastTick++;
}
// Auto center when player is off screen
if ( player_x - mViewX > graphics->getWidth() / 2
|| mViewX - player_x > graphics->getWidth() / 2
|| mViewY - player_y > graphics->getHeight() / 2
|| player_y - mViewY > graphics->getHeight() / 2
)
{
mViewX = player_x;
mViewY = player_y;
};
// Don't move camera so that the end of the map is on screen
int viewXmax = mMap->getWidth() * 32 - graphics->getWidth();
int viewYmax = mMap->getHeight() * 32 - graphics->getHeight();
if (mMap)
{
if (mViewX < 0) {
mViewX = 0;
}
if (mViewY < 0) {
mViewY = 0;
}
if (mViewX > viewXmax) {
mViewX = viewXmax;
}
if (mViewY > viewYmax) {
mViewY = viewYmax;
}
}
mCameraX = (int) mViewX;
mCameraY = (int) mViewY;
// Draw tiles and sprites
if (mMap)
{
mMap->draw(graphics, mCameraX, mCameraY, 0);
drawTargetCursor(graphics);
mMap->draw(graphics, mCameraX, mCameraY, 1);
mMap->draw(graphics, mCameraX, mCameraY, 2);
if (mShowDebugPath)
{
mMap->drawCollision(graphics, mCameraX, mCameraY);
}
mMap->drawOverlay(graphics, mViewX, mViewY,
(int) config.getValue("OverlayDetail", 2));
drawTargetName(graphics);
}
if (mShowDebugPath && mMap)
{
drawDebugPath(graphics);
}
// Draw player nickname, speech, and emotion sprite as needed
Beings &beings = beingManager->getAll();
for (BeingIterator i = beings.begin(); i != beings.end(); i++)
{
(*i)->drawSpeech(graphics, -mCameraX, -mCameraY);
(*i)->drawName(graphics, -mCameraX, -mCameraY);
(*i)->drawEmotion(graphics, -mCameraX, -mCameraY);
}
// Draw contained widgets
WindowContainer::draw(gcnGraphics);
}
void
Viewport::logic()
{
WindowContainer::logic();
if (!mMap || !player_node)
return;
int mouseX, mouseY;
Uint8 button = SDL_GetMouseState(&mouseX, &mouseY);
if (mPlayerFollowMouse && button & SDL_BUTTON(1) &&
mWalkTime != player_node->mWalkTime)
{
player_node->setDestination(mouseX + mCameraX,
mouseY + mCameraY);
mWalkTime = player_node->mWalkTime;
}
for (int i = Being::TC_SMALL; i < Being::NUM_TC; i++)
{
mTargetCursorInRange[i]->update(10);
mTargetCursorOutRange[i]->update(10);
}
}
void
Viewport::drawTargetCursor(Graphics *graphics)
{
// Draw target marker if needed
Being *target = player_node->getTarget();
if (target)
{
// Calculate target circle position
// Find whether target is in range
int rangeX = abs(target->mX - player_node->mX);
int rangeY = abs(target->mY - player_node->mY);
int attackRange = player_node->getAttackRange();
// Get the correct target cursors graphic
Being::TargetCursorSize cursorSize = target->getTargetCursorSize();
Image* targetCursor;
if (rangeX > attackRange || rangeY > attackRange)
{
targetCursor = mTargetCursorOutRange[cursorSize]->getCurrentImage();
}
else {
targetCursor = mTargetCursorInRange[cursorSize]->getCurrentImage();
}
// Draw the target cursor at the correct position
int posX = target->getPixelX() + 16 -
targetCursor->getWidth() / 2 - mCameraX;
int posY = target->getPixelY() + 16 -
targetCursor->getHeight() / 2 - mCameraY;
graphics->drawImage(targetCursor, posX, posY);
}
}
void
Viewport::drawTargetName(Graphics *graphics)
{
// Draw target marker if needed
Being *target = player_node->getTarget();
if (target && target->getType() == Being::MONSTER)
{
graphics->setFont(speechFont);
graphics->setColor(gcn::Color(255, 32, 32));
const MonsterInfo &mi = static_cast<Monster*>(target)->getInfo();
int posX = target->getPixelX() + 16 - mCameraX;
int posY = target->getPixelY() + 16 - target->getHeight() - mCameraY;
graphics->drawText(mi.getName(), posX, posY, gcn::Graphics::CENTER);
}
}
void
Viewport::drawDebugPath(Graphics *graphics)
{
// Get the current mouse position
int mouseX, mouseY;
SDL_GetMouseState(&mouseX, &mouseY);
int mouseTileX = (mouseX + mCameraX) / 32;
int mouseTileY = (mouseY + mCameraY) / 32;
Path debugPath = mMap->findPath(
player_node->mX / 32, player_node->mY / 32,
mouseTileX, mouseTileY, 0xFF);
graphics->setColor(gcn::Color(255, 0, 0));
for (PathIterator i = debugPath.begin(); i != debugPath.end(); i++)
{
int squareX = i->x * 32 - mCameraX + 12;
int squareY = i->y * 32 - mCameraY + 12;
graphics->fillRectangle(gcn::Rectangle(squareX, squareY, 8, 8));
graphics->drawText(
toString(mMap->getMetaTile(i->x, i->y)->Gcost),
squareX + 4, squareY + 12, gcn::Graphics::CENTER);
}
}
void
Viewport::mousePressed(gcn::MouseEvent &event)
{
// Check if we are alive and kickin'
if (!mMap || !player_node || player_node->mAction == Being::DEAD)
return;
mPlayerFollowMouse = false;
int tilex = (event.getX() + mCameraX) / 32;
int tiley = (event.getY() + mCameraY) / 32;
// Right click might open a popup
if (event.getButton() == gcn::MouseEvent::RIGHT)
{
Being *being;
FloorItem *floorItem;
if ((being = beingManager->findBeing(tilex, tiley)) &&
being != player_node)
{
mPopupMenu->showPopup(event.getX(), event.getY(), being);
return;
}
else if((floorItem = floorItemManager->findByCoordinates(tilex, tiley)))
{
mPopupMenu->showPopup(event.getX(), event.getY(), floorItem);
return;
}
}
// If a popup is active, just remove it
if (mPopupMenu->isVisible())
{
mPopupMenu->setVisible(false);
return;
}
// Left click can cause different actions
if (event.getButton() == gcn::MouseEvent::LEFT)
{
FloorItem *item;
// Pick up some item
if ((item = floorItemManager->findByCoordinates(tilex, tiley)))
{
player_node->pickUp(item);
}
// Just walk around
else if (mMap->getWalk(tilex, tiley, player_node->getWalkMask()))
{
// XXX XXX XXX REALLY UGLY!
Uint8 *keys = SDL_GetKeyState(NULL);
if (!(keys[SDLK_LSHIFT] || keys[SDLK_RSHIFT]))
{
player_node->setDestination(event.getX() + mCameraX,
event.getY() + mCameraY);
}
mPlayerFollowMouse = true;
}
}
else if (event.getButton() == gcn::MouseEvent::MIDDLE)
{
// Find the being nearest to the clicked position
Being *target = beingManager->findNearestLivingBeing(
tilex, tiley,
20, Being::MONSTER);
if (target)
{
player_node->setTarget(target);
}
}
}
void
Viewport::mouseDragged(gcn::MouseEvent &event)
{
if (!mMap || !player_node)
return;
if (mPlayerFollowMouse && mWalkTime == player_node->mWalkTime)
{
player_node->setDestination(event.getX() + mCameraX,
event.getY() + mCameraY);
}
}
void
Viewport::mouseReleased(gcn::MouseEvent &event)
{
mPlayerFollowMouse = false;
}
void
Viewport::showPopup(int x, int y, Item *item)
{
mPopupMenu->showPopup(x, y, item);
}
void
Viewport::optionChanged(const std::string &name)
{
mScrollLaziness = (int) config.getValue("ScrollLaziness", 32);
mScrollRadius = (int) config.getValue("ScrollRadius", 32);
}