/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "viewport.h"
#include <guichan/sdl/sdlinput.hpp>
#include "gui.h"
#include "popupmenu.h"
#include "../simpleanimation.h"
#include "../beingmanager.h"
#include "../configuration.h"
#include "../flooritemmanager.h"
#include "../graphics.h"
#include "../localplayer.h"
#include "../map.h"
#include "../npc.h"
#include "../resources/animation.h"
#include "../resources/monsterdb.h"
#include "../resources/resourcemanager.h"
#include "../resources/spriteset.h"
#include "../utils/tostring.h"
Viewport::Viewport():
mMap(0),
mViewX(0.0f),
mViewY(0.0f),
mCameraX(0),
mCameraY(0),
mShowDebugPath(false),
mPlayerFollowMouse(false),
mPopupActive(false)
{
setOpaque(false);
addMouseListener(this);
mScrollLaziness = (int) config.getValue("ScrollLaziness", 32);
mScrollRadius = (int) config.getValue("ScrollRadius", 32);
config.addListener("ScrollLaziness", this);
config.addListener("ScrollRadius", this);
mPopupMenu = new PopupMenu();
// Load target cursors.
ResourceManager *resman = ResourceManager::getInstance();
Animation *animInRange = new Animation();
//Load animation frames into a spriteset, with each frame being 44x35
Spriteset *ssInRange = resman->getSpriteset("graphics/gui/target-cursor-blue.png", 44, 35);
for(int i = 0; i < 8; ++i)
{
//Have a delay of 75
animInRange->addFrame(ssInRange->get(i),75,0,0);
}
mTargetCursorInRange = new SimpleAnimation(animInRange);
Animation *animOutRange = new Animation();
//Load animation frames into a spriteset, with each frame being 44x35
Spriteset *ssOutRange = resman->getSpriteset("graphics/gui/target-cursor-red.png", 44, 35);
for(int j = 0; j < 8; ++j)
{
//Have a delay of 75
animOutRange->addFrame(ssOutRange->get(j),75,0,0);
}
mTargetCursorOutRange = new SimpleAnimation(animOutRange);
}
Viewport::~Viewport()
{
delete mPopupMenu;
delete mTargetCursorInRange;
delete mTargetCursorOutRange;
}
void
Viewport::setMap(Map *map)
{
mMap = map;
}
void
Viewport::draw(gcn::Graphics *gcnGraphics)
{
static int lastTick = tick_time;
if (!mMap || !player_node)
return;
Graphics *graphics = static_cast<Graphics*>(gcnGraphics);
// Avoid freaking out when tick_time overflows
if (tick_time < lastTick)
{
lastTick = tick_time;
}
// Calculate viewpoint
int midTileX = graphics->getWidth() / 32 / 2;
int midTileY = graphics->getHeight() / 32 / 2;
int player_x = (player_node->mX - midTileX) * 32 +
player_node->getXOffset();
int player_y = (player_node->mY - midTileY) * 32 +
player_node->getYOffset();
if (mScrollLaziness < 1)
mScrollLaziness = 1; // Avoids division by zero
// Apply lazy scrolling
while (lastTick < tick_time)
{
if (player_x > mViewX + mScrollRadius)
{
mViewX += (player_x - mViewX - mScrollRadius) / mScrollLaziness;
}
if (player_x < mViewX - mScrollRadius)
{
mViewX += (player_x - mViewX + mScrollRadius) / mScrollLaziness;
}
if (player_y > mViewY + mScrollRadius)
{
mViewY += (player_y - mViewY - mScrollRadius) / mScrollLaziness;
}
if (player_y < mViewY - mScrollRadius)
{
mViewY += (player_y - mViewY + mScrollRadius) / mScrollLaziness;
}
lastTick++;
}
// Auto center when player is off screen
if ( player_x - mViewX > graphics->getWidth() / 2
|| mViewX - player_x > graphics->getWidth() / 2
|| mViewY - player_y > graphics->getHeight() / 2
|| player_y - mViewY > graphics->getHeight() / 2
)
{
mViewX = player_x;
mViewY = player_y;
};
// Don't move camera so that the end of the map is on screen
int viewXmax = (mMap->getWidth() * 32) - graphics->getWidth();
int viewYmax = (mMap->getHeight() * 32) - graphics->getHeight();
if (mMap)
{
if (mViewX < 0) {
mViewX = 0;
}
if (mViewY < 0) {
mViewY = 0;
}
if (mViewX > viewXmax) {
mViewX = viewXmax;
}
if (mViewY > viewYmax) {
mViewY = viewYmax;
}
}
mCameraX = (int) (mViewX + 16) / 32;
mCameraY = (int) (mViewY + 16) / 32;
// Draw tiles and sprites
if (mMap)
{
mMap->draw(graphics, (int) mViewX, (int) mViewY, 0);
drawTargetCursor(graphics);
mMap->draw(graphics, (int) mViewX, (int) mViewY, 1);
mMap->draw(graphics, (int) mViewX, (int) mViewY, 2);
mMap->drawOverlay(graphics, mViewX, mViewY,
(int) config.getValue("OverlayDetail", 2));
drawTargetName(graphics);
}
// Find a path from the player to the mouse, and draw it. This is for debug
// purposes.
if (mShowDebugPath && mMap)
{
// Get the current mouse position
int mouseX, mouseY;
SDL_GetMouseState(&mouseX, &mouseY);
int mouseTileX = mouseX / 32 + mCameraX;
int mouseTileY = mouseY / 32 + mCameraY;
Path debugPath = mMap->findPath(
player_node->mX, player_node->mY,
mouseTileX, mouseTileY);
graphics->setColor(gcn::Color(255, 0, 0));
for (PathIterator i = debugPath.begin(); i != debugPath.end(); i++)
{
int squareX = i->x * 32 - (int) mViewX + 12;
int squareY = i->y * 32 - (int) mViewY + 12;
graphics->fillRectangle(gcn::Rectangle(squareX, squareY, 8, 8));
graphics->drawText(
toString(mMap->getMetaTile(i->x, i->y)->Gcost),
squareX + 4, squareY + 12, gcn::Graphics::CENTER);
}
}
// Draw player nickname, speech, and emotion sprite as needed
Beings &beings = beingManager->getAll();
for (BeingIterator i = beings.begin(); i != beings.end(); i++)
{
(*i)->drawSpeech(graphics, -(int) mViewX, -(int) mViewY);
(*i)->drawName(graphics, -(int) mViewX, -(int) mViewY);
(*i)->drawEmotion(graphics, -(int) mViewX, -(int) mViewY);
}
// Draw contained widgets
WindowContainer::draw(gcnGraphics);
}
void
Viewport::logic()
{
WindowContainer::logic();
if (!mMap || !player_node)
return;
int mouseX, mouseY;
Uint8 button = SDL_GetMouseState(&mouseX, &mouseY);
if (mPlayerFollowMouse && button & SDL_BUTTON(1) &&
mWalkTime != player_node->mWalkTime)
{
player_node->setDestination(mouseX / 32 + mCameraX,
mouseY / 32 + mCameraY);
mWalkTime = player_node->mWalkTime;
}
mTargetCursorInRange->update(10);
mTargetCursorOutRange->update(10);
}
void
Viewport::drawTargetCursor(Graphics *graphics)
{
// Draw target marker if needed
Being *target = player_node->getTarget();
if (target)
{
if (target->mJob >= 1002)
{
// Find whether target is in range
int rangeX = target->mX - player_node->mX;
int rangeY = target->mY - player_node->mY;
int attackRange = player_node->getAttackRange();
// Make sure the ranges are positive
rangeX = abs(rangeX);
rangeY = abs(rangeY);
// Draw the target cursor, which one depends if the target is in range
if (rangeX > attackRange || rangeY > attackRange)
{
// Draw the out of range cursor
graphics->drawImage(mTargetCursorOutRange->getCurrentImage(),
target->getPixelX() - (int) mViewX,
target->getPixelY() - (int) mViewY);
}
else
{
// Draw the in range cursor
graphics->drawImage(mTargetCursorInRange->getCurrentImage(),
target->getPixelX() - (int) mViewX,
target->getPixelY() - (int) mViewY);
}
}
}
}
void
Viewport::drawTargetName(Graphics *graphics)
{
// Draw target marker if needed
Being *target = player_node->getTarget();
if (target)
{
graphics->setFont(speechFont);
graphics->setColor(gcn::Color(255, 32, 32));
int dy = (target->getType() == Being::PLAYER) ? 80 : 42;
std::string mobName = "";
if (target->mJob >= 1002)
{
int mobId = target->mJob - 1002;
mobName = MonsterDB::get(mobId).getName();
graphics->drawText(mobName,
target->getPixelX() - (int) mViewX + 15,
target->getPixelY() - (int) mViewY - dy,
gcn::Graphics::CENTER);
}
}
}
void
Viewport::mousePressed(gcn::MouseEvent &event)
{
// Check if we are alive and kickin'
if (!mMap || !player_node || player_node->mAction == Being::DEAD)
return;
// Check if we are busy
if (current_npc)
return;
mPlayerFollowMouse = false;
int tilex = event.getX() / 32 + mCameraX;
int tiley = event.getY() / 32 + mCameraY;
// Right click might open a popup
if (event.getButton() == gcn::MouseEvent::RIGHT)
{
Being *being;
FloorItem *floorItem;
if ((being = beingManager->findBeing(tilex, tiley)) &&
being->getType() != Being::LOCALPLAYER)
{
showPopup(event.getX(), event.getY(), being);
return;
}
else if((floorItem = floorItemManager->findByCoordinates(tilex, tiley)))
{
showPopup(event.getX(), event.getY(), floorItem);
return;
}
}
// If a popup is active, just remove it
if (mPopupActive)
{
mPopupMenu->setVisible(false);
mPopupActive = false;
return;
}
// Left click can cause different actions
if (event.getButton() == gcn::MouseEvent::LEFT)
{
Being *being;
FloorItem *item;
// Interact with some being
if ((being = beingManager->findBeing(tilex, tiley)))
{
switch (being->getType())
{
case Being::NPC:
dynamic_cast<NPC*>(being)->talk();
break;
case Being::MONSTER:
case Being::PLAYER:
if (being->mAction == Being::DEAD)
break;
player_node->attack(being, true);
break;
default:
break;
}
}
// Pick up some item
else if ((item = floorItemManager->findByCoordinates(tilex, tiley)))
{
player_node->pickUp(item);
}
// Just walk around
else if (mMap->getWalk(tilex, tiley))
{
// XXX XXX XXX REALLY UGLY!
Uint8 *keys = SDL_GetKeyState(NULL);
if (!(keys[SDLK_LSHIFT] || keys[SDLK_RSHIFT]))
{
player_node->setDestination(tilex, tiley);
player_node->stopAttack();
}
mPlayerFollowMouse = true;
}
}
else if (event.getButton() == gcn::MouseEvent::MIDDLE)
{
// Find the being nearest to the clicked position
Being *target = beingManager->findNearestLivingBeing(
tilex, tiley,
20, Being::MONSTER);
if (target)
{
player_node->setTarget(target);
}
}
}
void
Viewport::mouseDragged(gcn::MouseEvent &event)
{
if (!mMap || !player_node)
return;
if (mPlayerFollowMouse && mWalkTime == player_node->mWalkTime)
{
int destX = event.getX() / 32 + mCameraX;
int destY = event.getY() / 32 + mCameraY;
player_node->setDestination(destX, destY);
}
}
void
Viewport::mouseReleased(gcn::MouseEvent &event)
{
mPlayerFollowMouse = false;
}
void
Viewport::showPopup(int x, int y, Item *item)
{
mPopupMenu->showPopup(x, y, item);
mPopupActive = true;
}
void
Viewport::showPopup(int x, int y, FloorItem *floorItem)
{
mPopupMenu->showPopup(x, y, floorItem);
mPopupActive = true;
}
void
Viewport::showPopup(int x, int y, Being *being)
{
mPopupMenu->showPopup(x, y, being);
mPopupActive = true;
}
void
Viewport::optionChanged(const std::string &name)
{
mScrollLaziness = (int) config.getValue("ScrollLaziness", 32);
mScrollRadius = (int) config.getValue("ScrollRadius", 32);
}