/*
* The Mana World
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "ministatus.h"
#include "popupmenu.h"
#include "viewport.h"
#include "../beingmanager.h"
#include "../configuration.h"
#include "../flooritemmanager.h"
#include "../game.h"
#include "../graphics.h"
#include "../keyboardconfig.h"
#include "../localplayer.h"
#include "../map.h"
#include "../monster.h"
#include "../npc.h"
#include "../textmanager.h"
#include "../resources/monsterinfo.h"
#include "../resources/resourcemanager.h"
#include "../utils/stringutils.h"
extern volatile int tick_time;
Viewport::Viewport():
mMap(0),
mMouseX(0),
mMouseY(0),
mPixelViewX(0.0f),
mPixelViewY(0.0f),
mTileViewX(0),
mTileViewY(0),
mShowDebugPath(false),
mVisibleNames(false),
mPlayerFollowMouse(false),
#ifdef TMWSERV_SUPPORT
mLocalWalkTime(-1)
#else
mWalkTime(0)
#endif
{
setOpaque(false);
addMouseListener(this);
mScrollLaziness = (int) config.getValue("ScrollLaziness", 16);
mScrollRadius = (int) config.getValue("ScrollRadius", 0);
mScrollCenterOffsetX = (int) config.getValue("ScrollCenterOffsetX", 0);
mScrollCenterOffsetY = (int) config.getValue("ScrollCenterOffsetY", 0);
mVisibleNames = config.getValue("visiblenames", 1);
config.addListener("ScrollLaziness", this);
config.addListener("ScrollRadius", this);
config.addListener("visiblenames", this);
mPopupMenu = new PopupMenu;
}
Viewport::~Viewport()
{
delete mPopupMenu;
config.removeListener("visiblenames", this);
}
void Viewport::setMap(Map *map)
{
mMap = map;
}
extern MiniStatusWindow *miniStatusWindow;
void Viewport::draw(gcn::Graphics *gcnGraphics)
{
static int lastTick = tick_time;
if (!mMap || !player_node)
return;
Graphics *graphics = static_cast<Graphics*>(gcnGraphics);
// Ensure the client doesn't freak out if a feature localplayer uses
// is dependent on a map.
player_node->mMapInitialized = true;
// Avoid freaking out when tick_time overflows
if (tick_time < lastTick)
{
lastTick = tick_time;
}
// Calculate viewpoint
#ifdef TMWSERV_SUPPORT
int midTileX = (graphics->getWidth() + mScrollCenterOffsetX) / 2;
int midTileY = (graphics->getHeight() + mScrollCenterOffsetX) / 2;
const Vector &playerPos = player_node->getPosition();
const int player_x = (int) playerPos.x - midTileX;
const int player_y = (int) playerPos.y - midTileY;
#else
int midTileX = (graphics->getWidth() + mScrollCenterOffsetX) / 32 / 2;
int midTileY = (graphics->getHeight() + mScrollCenterOffsetY) / 32 / 2;
int player_x = (player_node->mX - midTileX) * 32 +
player_node->getXOffset();
int player_y = (player_node->mY - midTileY) * 32 +
player_node->getYOffset();
#endif
if (mScrollLaziness < 1)
mScrollLaziness = 1; // Avoids division by zero
// Apply lazy scrolling
while (lastTick < tick_time)
{
if (player_x > mPixelViewX + mScrollRadius)
{
mPixelViewX += (player_x - mPixelViewX - mScrollRadius) /
mScrollLaziness;
}
if (player_x < mPixelViewX - mScrollRadius)
{
mPixelViewX += (player_x - mPixelViewX + mScrollRadius) /
mScrollLaziness;
}
if (player_y > mPixelViewY + mScrollRadius)
{
mPixelViewY += (player_y - mPixelViewY - mScrollRadius) /
mScrollLaziness;
}
if (player_y < mPixelViewY - mScrollRadius)
{
mPixelViewY += (player_y - mPixelViewY + mScrollRadius) /
mScrollLaziness;
}
lastTick++;
}
// Auto center when player is off screen
if ( player_x - mPixelViewX > graphics->getWidth() / 2
|| mPixelViewX - player_x > graphics->getWidth() / 2
|| mPixelViewY - player_y > graphics->getHeight() / 2
|| player_y - mPixelViewY > graphics->getHeight() / 2
)
{
mPixelViewX = player_x;
mPixelViewY = player_y;
};
// Don't move camera so that the end of the map is on screen
const int viewXmax =
mMap->getWidth() * mMap->getTileWidth() - graphics->getWidth();
const int viewYmax =
mMap->getHeight() * mMap->getTileHeight() - graphics->getHeight();
if (mMap)
{
if (mPixelViewX < 0)
mPixelViewX = 0;
if (mPixelViewY < 0)
mPixelViewY = 0;
if (mPixelViewX > viewXmax)
mPixelViewX = viewXmax;
if (mPixelViewY > viewYmax)
mPixelViewY = viewYmax;
}
mTileViewX = (int) (mPixelViewX + 16) / 32;
mTileViewY = (int) (mPixelViewY + 16) / 32;
// Draw tiles and sprites
if (mMap)
{
mMap->draw(graphics, (int) mPixelViewX, (int) mPixelViewY);
if (mShowDebugPath) {
mMap->drawCollision(graphics,
(int) mPixelViewX,
(int) mPixelViewY);
#if EATHENA_SUPPORT
drawDebugPath(graphics);
#endif
}
}
if (player_node->mUpdateName)
{
player_node->mUpdateName = false;
player_node->setName(player_node->getName());
}
// Draw text
if (textManager)
{
textManager->draw(graphics, (int) mPixelViewX, (int) mPixelViewY);
}
// Draw player names, speech, and emotion sprite as needed
const Beings &beings = beingManager->getAll();
for (Beings::const_iterator i = beings.begin(), i_end = beings.end();
i != i_end; ++i)
{
(*i)->drawSpeech((int) mPixelViewX, (int) mPixelViewY);
(*i)->drawEmotion(graphics, (int) mPixelViewX, (int) mPixelViewY);
}
if (miniStatusWindow)
miniStatusWindow->drawIcons(graphics);
// Draw contained widgets
WindowContainer::draw(gcnGraphics);
}
void Viewport::logic()
{
WindowContainer::logic();
if (!mMap || !player_node)
return;
Uint8 button = SDL_GetMouseState(&mMouseX, &mMouseY);
if (mPlayerFollowMouse && button & SDL_BUTTON(1) &&
#ifdef TMWSERV_SUPPORT
get_elapsed_time(mLocalWalkTime) >= walkingMouseDelay)
{
mLocalWalkTime = tick_time;
player_node->setDestination(mMouseX + (int) mPixelViewX,
mMouseY + (int) mPixelViewY);
#else
mWalkTime != player_node->mWalkTime)
{
player_node->setDestination(mMouseX / 32 + mTileViewX,
mMouseY / 32 + mTileViewY);
mWalkTime = player_node->mWalkTime;
#endif
}
}
void Viewport::drawDebugPath(Graphics *graphics)
{
// Get the current mouse position
SDL_GetMouseState(&mMouseX, &mMouseY);
const int mouseTileX = (mMouseX + (int) mPixelViewX) / 32;
const int mouseTileY = (mMouseY + (int) mPixelViewY) / 32;
const Vector &playerPos = player_node->getPosition();
Path debugPath = mMap->findPath(
(int) (playerPos.x - 16) / 32,
(int) (playerPos.y - 32) / 32,
mouseTileX, mouseTileY, 0xFF);
drawPath(graphics, debugPath);
}
void Viewport::drawPath(Graphics *graphics, const Path &path)
{
graphics->setColor(gcn::Color(255, 0, 0));
for (Path::const_iterator i = path.begin(); i != path.end(); ++i)
{
int squareX = i->x * 32 - (int) mPixelViewX + 12;
int squareY = i->y * 32 - (int) mPixelViewY + 12;
graphics->fillRectangle(gcn::Rectangle(squareX, squareY, 8, 8));
graphics->drawText(
toString(mMap->getMetaTile(i->x, i->y)->Gcost),
squareX + 4, squareY + 12, gcn::Graphics::CENTER);
}
}
void Viewport::mousePressed(gcn::MouseEvent &event)
{
// Check if we are alive and kickin'
if (!mMap || !player_node || !player_node->isAlive())
return;
// Check if we are busy
if (current_npc)
return;
mPlayerFollowMouse = false;
const int pixelx = event.getX() + (int) mPixelViewX;
const int pixely = event.getY() + (int) mPixelViewY;
const int tilex = pixelx / mMap->getTileWidth();
const int tiley = pixely / mMap->getTileHeight();
// Right click might open a popup
if (event.getButton() == gcn::MouseEvent::RIGHT)
{
Being *being;
FloorItem *floorItem;
if ((being = beingManager->findBeingByPixel(pixelx, pixely)) &&
being != player_node)
{
mPopupMenu->showPopup(event.getX(), event.getY(), being);
return;
}
else if ((floorItem = floorItemManager->findByCoordinates(tilex,
tiley)))
{
mPopupMenu->showPopup(event.getX(), event.getY(), floorItem);
return;
}
}
// If a popup is active, just remove it
if (mPopupMenu->isVisible())
{
mPopupMenu->setVisible(false);
return;
}
// Left click can cause different actions
if (event.getButton() == gcn::MouseEvent::LEFT)
{
FloorItem *item;
Being *being;
// Interact with some being
if ((being = beingManager->findBeingByPixel(pixelx, pixely)))
{
switch (being->getType())
{
// Talk to NPCs
case Being::NPC:
dynamic_cast<NPC*>(being)->talk();
break;
// Attack or walk to monsters or players
case Being::MONSTER:
case Being::PLAYER:
// Ignore it if its dead
if (being->mAction == Being::DEAD)
break;
if (player_node->withinAttackRange(being) ||
keyboard.isKeyActive(keyboard.KEY_ATTACK))
{
player_node->setGotoTarget(being);
//TODO: This can be changed when TMWServ moves to target based combat
#ifdef TMWSERV_SUPPORT
player_node->attack();
#else
player_node->attack(being,
!keyboard.isKeyActive(keyboard.KEY_TARGET));
#endif
}
else
{
#ifdef TMWSERV_SUPPORT
player_node->setDestination(event.getX() + (int) mPixelViewX,
event.getY() + (int) mPixelViewY);
#else
player_node->setDestination(tilex, tiley);
#endif
}
break;
default:
break;
}
// Picks up a item if we clicked on one
} else if ((item = floorItemManager->findByCoordinates(tilex, tiley)))
{
player_node->pickUp(item);
}
else if (player_node->mAction == Being::SIT)
{
return;
}
// Just walk around
else
{
#ifdef TMWSERV_SUPPORT
// FIXME: REALLY UGLY!
Uint8 *keys = SDL_GetKeyState(NULL);
if (!(keys[SDLK_LSHIFT] || keys[SDLK_RSHIFT]) &&
get_elapsed_time(mLocalWalkTime) >= walkingMouseDelay)
{
mLocalWalkTime = tick_time;
player_node->setDestination(event.getX() + (int) mPixelViewX,
event.getY() + (int) mPixelViewY);
}
#else
player_node->stopAttack();
player_node->setDestination(tilex, tiley);
#endif
mPlayerFollowMouse = true;
}
}
else if (event.getButton() == gcn::MouseEvent::MIDDLE)
{
// Find the being nearest to the clicked position
Being *target = beingManager->findNearestLivingBeing(
tilex, tiley,
20, Being::MONSTER);
if (target)
player_node->setTarget(target);
}
}
void Viewport::mouseDragged(gcn::MouseEvent &event)
{
if (!mMap || !player_node)
return;
#ifdef TMWSERV_SUPPORT
if (mPlayerFollowMouse
&& get_elapsed_time(mLocalWalkTime) >= walkingMouseDelay)
{
mLocalWalkTime = tick_time;
player_node->setDestination(event.getX() + (int) mPixelViewX,
event.getY() + (int) mPixelViewY);
}
#else
if (mPlayerFollowMouse && mWalkTime == player_node->mWalkTime)
{
int destX = event.getX() / 32 + mTileViewX;
int destY = event.getY() / 32 + mTileViewY;
player_node->setDestination(destX, destY);
}
#endif
}
void Viewport::mouseReleased(gcn::MouseEvent &event)
{
mPlayerFollowMouse = false;
}
void Viewport::showPopup(int x, int y, Item *item, bool isInventory)
{
mPopupMenu->showPopup(x, y, item, isInventory);
}
void Viewport::closePopupMenu()
{
mPopupMenu->handleLink("cancel");
}
void Viewport::optionChanged(const std::string &name)
{
mScrollLaziness = (int) config.getValue("ScrollLaziness", 32);
mScrollRadius = (int) config.getValue("ScrollRadius", 32);
if (name == "visiblenames") {
mVisibleNames = config.getValue("visiblenames", 1);
}
}
void Viewport::mouseMoved(gcn::MouseEvent &event)
{
// Check if we are on the map
if (!mMap || !player_node)
return;
const int tilex = (event.getX() + (int) mPixelViewX) / 32;
const int tiley = (event.getY() + (int) mPixelViewY) / 32;
mSelectedBeing = beingManager->findBeing(tilex, tiley);
}