/*
* Gui Skinning
* Copyright (C) 2008 The Legend of Mazzeroth Development Team
* Copyright (C) 2009 Aethyra Development Team
* Copyright (C) 2009-2010 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "gui/skin.h"
#include "configuration.h"
#include "configlistener.h"
#include "log.h"
#include "resources/image.h"
#include "resources/resourcemanager.h"
#include "utils/dtor.h"
#include "utils/stringutils.h"
#include "utils/xml.h"
#include <algorithm>
SkinLoader *SkinLoader::mInstance = 0;
class SkinConfigListener : public ConfigListener
{
public:
SkinConfigListener(SkinLoader *skinLoader)
: mSkinLoader(skinLoader)
{
config.addListener("guialpha", this);
}
~SkinConfigListener()
{
config.removeListener("guialpha", this);
}
void optionChanged(const std::string &)
{
mSkinLoader->updateAlpha();
}
private:
SkinLoader *mSkinLoader;
};
Skin::Skin(ImageRect skin, Image *close, Image *stickyUp, Image *stickyDown,
const std::string &filePath,
const std::string &name):
instances(0),
mFilePath(filePath),
mName(name),
mBorder(skin),
mCloseImage(close),
mStickyImageUp(stickyUp),
mStickyImageDown(stickyDown)
{
}
Skin::~Skin()
{
// Clean up static resources
for (int i = 0; i < 9; i++)
delete mBorder.grid[i];
mCloseImage->decRef();
delete mStickyImageUp;
delete mStickyImageDown;
}
void Skin::updateAlpha(float minimumOpacityAllowed)
{
const float alpha = std::max((double)minimumOpacityAllowed,
config.getValue("guialpha", 0.8f));
for_each(mBorder.grid, mBorder.grid + 9,
std::bind2nd(std::mem_fun(&Image::setAlpha), alpha));
mCloseImage->setAlpha(alpha);
mStickyImageUp->setAlpha(alpha);
mStickyImageDown->setAlpha(alpha);
}
int Skin::getMinWidth() const
{
return mBorder.grid[ImageRect::UPPER_LEFT]->getWidth() +
mBorder.grid[ImageRect::UPPER_RIGHT]->getWidth();
}
int Skin::getMinHeight() const
{
return mBorder.grid[ImageRect::UPPER_LEFT]->getHeight() +
mBorder.grid[ImageRect::LOWER_LEFT]->getHeight();
}
SkinLoader::SkinLoader()
: mSkinConfigListener(new SkinConfigListener(this)),
mMinimumOpacity(-1.0f)
{
}
SkinLoader::~SkinLoader()
{
delete_all(mSkins);
delete mSkinConfigListener;
}
SkinLoader *SkinLoader::instance()
{
if (!mInstance)
mInstance = new SkinLoader;
return mInstance;
}
void SkinLoader::deleteInstance()
{
delete mInstance;
mInstance = 0;
}
Skin *SkinLoader::load(const std::string &filename,
const std::string &defaultPath)
{
// Check if this skin was already loaded
SkinIterator skinIterator = mSkins.find(filename);
if (mSkins.end() != skinIterator)
{
skinIterator->second->instances++;
return skinIterator->second;
}
Skin *skin = readSkin(filename);
if (!skin)
{
// Try falling back on the defaultPath if this makes sense
if (filename != defaultPath)
{
logger->log("Error loading skin '%s', falling back on default.",
filename.c_str());
skin = readSkin(defaultPath);
}
if (!skin)
{
logger->error(strprintf("Error: Loading default skin '%s' failed. "
"Make sure the skin file is valid.",
defaultPath.c_str()));
}
}
// Add the skin to the loaded skins
mSkins[filename] = skin;
return skin;
}
void SkinLoader::setMinimumOpacity(float minimumOpacity)
{
if (minimumOpacity > 1.0f) return;
mMinimumOpacity = minimumOpacity;
updateAlpha();
}
void SkinLoader::updateAlpha()
{
for (SkinIterator iter = mSkins.begin(); iter != mSkins.end(); ++iter)
iter->second->updateAlpha(mMinimumOpacity);
}
Skin *SkinLoader::readSkin(const std::string &filename)
{
if (filename.empty())
return 0;
logger->log("Loading skin '%s'.", filename.c_str());
XML::Document doc(filename);
xmlNodePtr rootNode = doc.rootNode();
if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "skinset"))
return 0;
const std::string skinSetImage = XML::getProperty(rootNode, "image", "");
if (skinSetImage.empty())
{
logger->log("SkinLoader::readSkin(): Skinset does not define an "
"image!");
return 0;
}
logger->log("SkinLoader::load(): <skinset> defines "
"'%s' as a skin image.", skinSetImage.c_str());
ResourceManager *resman = ResourceManager::getInstance();
Image *dBorders = resman->getImage("graphics/gui/" + skinSetImage);
ImageRect border;
// iterate <widget>'s
for_each_xml_child_node(widgetNode, rootNode)
{
if (!xmlStrEqual(widgetNode->name, BAD_CAST "widget"))
continue;
const std::string widgetType =
XML::getProperty(widgetNode, "type", "unknown");
if (widgetType == "Window")
{
// Iterate through <part>'s
// LEEOR / TODO:
// We need to make provisions to load in a CloseButton image. For
// now it can just be hard-coded.
for_each_xml_child_node(partNode, widgetNode)
{
if (!xmlStrEqual(partNode->name, BAD_CAST "part"))
continue;
const std::string partType =
XML::getProperty(partNode, "type", "unknown");
// TOP ROW
const int xPos = XML::getProperty(partNode, "xpos", 0);
const int yPos = XML::getProperty(partNode, "ypos", 0);
const int width = XML::getProperty(partNode, "width", 1);
const int height = XML::getProperty(partNode, "height", 1);
if (partType == "top-left-corner")
border.grid[0] = dBorders->getSubImage(xPos, yPos, width, height);
else if (partType == "top-edge")
border.grid[1] = dBorders->getSubImage(xPos, yPos, width, height);
else if (partType == "top-right-corner")
border.grid[2] = dBorders->getSubImage(xPos, yPos, width, height);
// MIDDLE ROW
else if (partType == "left-edge")
border.grid[3] = dBorders->getSubImage(xPos, yPos, width, height);
else if (partType == "bg-quad")
border.grid[4] = dBorders->getSubImage(xPos, yPos, width, height);
else if (partType == "right-edge")
border.grid[5] = dBorders->getSubImage(xPos, yPos, width, height);
// BOTTOM ROW
else if (partType == "bottom-left-corner")
border.grid[6] = dBorders->getSubImage(xPos, yPos, width, height);
else if (partType == "bottom-edge")
border.grid[7] = dBorders->getSubImage(xPos, yPos, width, height);
else if (partType == "bottom-right-corner")
border.grid[8] = dBorders->getSubImage(xPos, yPos, width, height);
else
logger->log("SkinLoader::readSkin(): Unknown part type '%s'",
partType.c_str());
}
}
else
{
logger->log("SkinLoader::readSkin(): Unknown widget type '%s'",
widgetType.c_str());
}
}
dBorders->decRef();
logger->log("Finished loading skin.");
// Hard-coded for now until we update the above code to look for window buttons
Image *closeImage = resman->getImage("graphics/gui/close_button.png");
Image *sticky = resman->getImage("graphics/gui/sticky_button.png");
Image *stickyImageUp = sticky->getSubImage(0, 0, 15, 15);
Image *stickyImageDown = sticky->getSubImage(15, 0, 15, 15);
sticky->decRef();
Skin *skin = new Skin(border, closeImage, stickyImageUp, stickyImageDown,
filename);
skin->updateAlpha(mMinimumOpacity);
return skin;
}