/*
* The Mana World
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <guichan/widgets/label.hpp>
#include "button.h"
#include "scrollarea.h"
#include "sell.h"
#include "shop.h"
#include "shoplistbox.h"
#include "slider.h"
#include "widgets/layout.h"
#include "../npc.h"
#include "../units.h"
#include "../net/messageout.h"
#include "../net/protocol.h"
#include "../utils/gettext.h"
#include "../utils/strprintf.h"
SellDialog::SellDialog(Network *network):
Window(_("Sell")),
mNetwork(network),
mMaxItems(0), mAmountItems(0)
{
setWindowName("Sell");
setResizable(true);
setMinWidth(260);
setMinHeight(230);
setDefaultSize(0, 0, 260, 230);
// Create a ShopItems instance, that is aware of duplicate entries.
mShopItems = new ShopItems(true);
mShopItemList = new ShopListBox(mShopItems, mShopItems);
mScrollArea = new ScrollArea(mShopItemList);
mSlider = new Slider(1.0);
mQuantityLabel = new gcn::Label("0");
mMoneyLabel = new gcn::Label(strprintf(_("Price: %s / Total: %s"),
"", ""));
mIncreaseButton = new Button("+", "+", this);
mDecreaseButton = new Button("-", "-", this);
mSellButton = new Button(_("Sell"), "sell", this);
mQuitButton = new Button(_("Quit"), "quit", this);
mItemDescLabel = new gcn::Label(strprintf(_("Description: %s"), ""));
mItemEffectLabel = new gcn::Label(strprintf(_("Effect: %s"), ""));
mIncreaseButton->setSize(20, 20);
mDecreaseButton->setSize(20, 20);
mScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
mIncreaseButton->setEnabled(false);
mDecreaseButton->setEnabled(false);
mSellButton->setEnabled(false);
mSlider->setEnabled(false);
mShopItemList->setPriceCheck(false);
mShopItemList->addSelectionListener(this);
mSlider->setActionEventId("slider");
mSlider->addActionListener(this);
place(0, 0, mScrollArea, 5).setPadding(3);
place(0, 1, mQuantityLabel, 2);
place(2, 1, mSlider, 3);
place(0, 2, mMoneyLabel, 5);
place(0, 3, mItemEffectLabel, 5);
place(0, 4, mItemDescLabel, 5);
place(0, 5, mDecreaseButton);
place(1, 5, mIncreaseButton);
place(3, 5, mSellButton);
place(4, 5, mQuitButton);
Layout &layout = getLayout();
layout.setRowHeight(0, Layout::AUTO_SET);
loadWindowState();
setLocationRelativeTo(getParent());
}
SellDialog::~SellDialog()
{
delete mShopItems;
}
void SellDialog::reset()
{
mShopItems->clear();
mSlider->setValue(0);
// Reset previous selected item to prevent failing asserts
mShopItemList->setSelected(-1);
updateButtonsAndLabels();
}
void SellDialog::addItem(const Item *item, int price)
{
if (!item)
{
return;
}
mShopItems->addItem(item->getInvIndex(), item->getId(),
item->getQuantity(), price);
mShopItemList->adjustSize();
}
void SellDialog::action(const gcn::ActionEvent &event)
{
int selectedItem = mShopItemList->getSelected();
if (event.getId() == "quit")
{
setVisible(false);
current_npc = 0;
return;
}
// The following actions require a valid item selection
if (selectedItem == -1 ||
selectedItem >= (int) mShopItems->getNumberOfElements())
{
return;
}
if (event.getId() == "slider")
{
mAmountItems = (int) mSlider->getValue();
updateButtonsAndLabels();
}
else if (event.getId() == "+" && mAmountItems < mMaxItems)
{
mAmountItems++;
mSlider->setValue(mAmountItems);
updateButtonsAndLabels();
}
else if (event.getId() == "-" && mAmountItems > 1)
{
mAmountItems--;
mSlider->setValue(mAmountItems);
updateButtonsAndLabels();
}
else if (event.getId() == "sell" && mAmountItems > 0
&& mAmountItems <= mMaxItems)
{
// Attempt sell
MessageOut outMsg(mNetwork);
ShopItem* item = mShopItems->at(selectedItem);
int sellCount;
mPlayerMoney +=
mAmountItems * mShopItems->at(selectedItem)->getPrice();
mMaxItems -= mAmountItems;
while (mAmountItems > 0) {
outMsg.writeInt16(CMSG_NPC_SELL_REQUEST);
outMsg.writeInt16(8);
outMsg.writeInt16(item->getCurrentInvIndex());
// This order is important, item->getCurrentInvIndex() would return
// the inventory index of the next Duplicate otherwise.
sellCount = item->sellCurrentDuplicate(mAmountItems);
mAmountItems -= sellCount;
outMsg.writeInt16(sellCount);
}
mPlayerMoney +=
mAmountItems * mShopItems->at(selectedItem)->getPrice();
mAmountItems = 1;
mSlider->setValue(0);
if (!mMaxItems)
{
// All were sold
mShopItemList->setSelected(-1);
delete mShopItems->at(selectedItem);
mShopItems->erase(selectedItem);
gcn::Rectangle scroll;
scroll.y = mShopItemList->getRowHeight() * (selectedItem + 1);
scroll.height = mShopItemList->getRowHeight();
mShopItemList->showPart(scroll);
}
else
{
mSlider->gcn::Slider::setScale(1, mMaxItems);
// Update only when there are items left, the entry doesn't exist
// otherwise and can't be updated
updateButtonsAndLabels();
}
}
}
void SellDialog::valueChanged(const gcn::SelectionEvent &event)
{
// Reset amount of items and update labels
mAmountItems = 1;
mSlider->setValue(0);
updateButtonsAndLabels();
mSlider->gcn::Slider::setScale(1, mMaxItems);
}
void SellDialog::setMoney(int amount)
{
mPlayerMoney = amount;
mShopItemList->setPlayersMoney(amount);
}
void SellDialog::updateButtonsAndLabels()
{
int selectedItem = mShopItemList->getSelected();
int income = 0;
if (selectedItem > -1)
{
const ItemInfo &info = mShopItems->at(selectedItem)->getInfo();
mItemDescLabel->setCaption
(strprintf(_("Description: %s"), info.getDescription().c_str()));
mItemEffectLabel->setCaption
(strprintf(_("Effect: %s"), info.getEffect().c_str()));
mMaxItems = mShopItems->at(selectedItem)->getQuantity();
if (mAmountItems > mMaxItems)
{
mAmountItems = mMaxItems;
}
income = mAmountItems * mShopItems->at(selectedItem)->getPrice();
}
else
{
mItemDescLabel->setCaption(strprintf(_("Description: %s"), ""));
mItemEffectLabel->setCaption(strprintf(_("Effect: %s"), ""));
mMaxItems = 0;
mAmountItems = 0;
}
// Update Buttons and slider
mSellButton->setEnabled(mAmountItems > 0);
mDecreaseButton->setEnabled(mAmountItems > 1);
mIncreaseButton->setEnabled(mAmountItems < mMaxItems);
mSlider->setEnabled(mMaxItems > 1);
// Update the quantity and money labels
mQuantityLabel->setCaption(strprintf("%d / %d", mAmountItems, mMaxItems));
mMoneyLabel->setCaption(strprintf(_("Price: %s / Total: %s"),
Units::formatCurrency(income).c_str(),
Units::formatCurrency(mPlayerMoney + income).c_str()));
}
void SellDialog::logic()
{
Window::logic();
if (!current_npc) setVisible(false);
}