/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "sell.h"
#include <cassert>
#include <guichan/widgets/label.hpp>
#include "button.h"
#include "shoplistbox.h"
#include "scrollarea.h"
#include "shop.h"
#include "slider.h"
#include "../item.h"
#include "../npc.h"
#include "../net/gameserver/player.h"
#include "../resources/itemdb.h"
#include "../resources/iteminfo.h"
#include "../utils/tostring.h"
SellDialog::SellDialog():
Window("Sell"),
mMaxItems(0), mAmountItems(0)
{
mShopItems = new ShopItems();
mShopItemList = new ShopListBox(mShopItems, mShopItems);
ScrollArea *scrollArea = new ScrollArea(mShopItemList);
mSlider = new Slider(1.0);
mQuantityLabel = new gcn::Label("0");
mMoneyLabel = new gcn::Label("Money: 0 GP / Total: 0 GP");
mItemDescLabel = new gcn::Label("Description:");
mItemEffectLabel = new gcn::Label("Effect:");
mIncreaseButton = new Button("+", "+", this);
mDecreaseButton = new Button("-", "-", this);
mSellButton = new Button("Sell", "sell", this);
Button *quitButton = new Button("Quit", "quit", this);
mSellButton->setEnabled(false);
setContentSize(260, 210);
scrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
scrollArea->setDimension(gcn::Rectangle(5, 5, 250, 110));
mShopItemList->setDimension(gcn::Rectangle(5, 5, 238, 110));
mSlider->setDimension(gcn::Rectangle(5, 120, 200, 10));
mSlider->setEnabled(false);
mQuantityLabel->setPosition(215, 120);
mIncreaseButton->setPosition(40, 186);
mIncreaseButton->setSize(20, 20);
mIncreaseButton->setEnabled(false);
mDecreaseButton->setPosition(10, 186);
mDecreaseButton->setSize(20, 20);
mDecreaseButton->setEnabled(false);
mMoneyLabel->setPosition(5, 130);
mItemEffectLabel->setDimension(gcn::Rectangle(5, 150, 240, 14));
mItemDescLabel->setDimension(gcn::Rectangle(5, 169, 240, 14));
mSellButton->setPosition(175, 186);
mSellButton->setEnabled(false);
quitButton->setPosition(208, 186);
mShopItemList->setActionEventId("item");
mSlider->setActionEventId("slider");
mShopItemList->setPriceCheck(false);
mShopItemList->addActionListener(this);
mShopItemList->addSelectionListener(this);
mSlider->addActionListener(this);
add(scrollArea);
add(mSlider);
add(mQuantityLabel);
add(mMoneyLabel);
add(mItemEffectLabel);
add(mItemDescLabel);
add(mIncreaseButton);
add(mDecreaseButton);
add(mSellButton);
add(quitButton);
setLocationRelativeTo(getParent());
}
SellDialog::~SellDialog()
{
delete mShopItems;
}
void SellDialog::reset()
{
mShopItems->clear();
mSlider->setValue(0.0);
// Reset previous selected item to prevent failing asserts
mShopItemList->setSelected(-1);
updateButtonsAndLabels();
}
void SellDialog::addItem(int item, int amount, int price)
{
mShopItems->addItem(item, amount, price);
mShopItemList->adjustSize();
}
void SellDialog::action(const gcn::ActionEvent &event)
{
int selectedItem = mShopItemList->getSelected();
if (event.getId() == "item")
{
mAmountItems = 0;
mSlider->setValue(0);
updateButtonsAndLabels();
}
else if (event.getId() == "quit")
{
setVisible(false);
current_npc = 0;
}
// The following actions require a valid item selection
if (selectedItem == -1 ||
selectedItem >= (int) mShopItems->getNumberOfElements())
{
return;
}
if (event.getId() == "slider")
{
mAmountItems = (int) (mSlider->getValue() * mMaxItems);
updateButtonsAndLabels();
}
else if (event.getId() == "+" && mAmountItems < mMaxItems)
{
mAmountItems++;
mSlider->setValue((double) mAmountItems /(double) mMaxItems);
updateButtonsAndLabels();
}
else if (event.getId() == "-" && mAmountItems > 0)
{
mAmountItems--;
mSlider->setValue((double) mAmountItems / (double) mMaxItems);
updateButtonsAndLabels();
}
else if (event.getId() == "sell" && mAmountItems > 0
&& mAmountItems <= mMaxItems)
{
Net::GameServer::Player::tradeWithNPC
(mShopItems->at(selectedItem).id, mAmountItems);
mMaxItems -= mAmountItems;
mShopItems->getShop()->at(selectedItem).quantity = mMaxItems;
mPlayerMoney += (mAmountItems * mShopItems->at(selectedItem).price);
mAmountItems = 0;
mSlider->setValue(0);
if (!mMaxItems)
{
// All were sold
mShopItemList->setSelected(-1);
mShopItems->getShop()->erase(
mShopItems->getShop()->begin() + selectedItem);
}
else
{
// Update only when there are items left, the entry doesn't exist
// otherwise and can't be updated
updateButtonsAndLabels();
}
}
}
void SellDialog::selectionChanged(const SelectionEvent &event)
{
// Reset amount of items and update labels
mAmountItems = 0;
mSlider->setValue(0);
updateButtonsAndLabels();
}
void SellDialog::setMoney(int amount)
{
mPlayerMoney = amount;
mShopItemList->setPlayersMoney(amount);
}
void
SellDialog::updateButtonsAndLabels()
{
int selectedItem = mShopItemList->getSelected();
int income = 0;
if (selectedItem > -1)
{
mMaxItems = mShopItems->at(selectedItem).quantity;
if (mAmountItems > mMaxItems)
{
mAmountItems = mMaxItems;
}
income = mAmountItems * mShopItems->at(selectedItem).price;
const ItemInfo &info = ItemDB::get(mShopItems->at(selectedItem).id);
mItemDescLabel->setCaption("Description: " + info.getDescription());
mItemEffectLabel->setCaption("Effect: " + info.getEffect());
}
else
{
mMaxItems = 0;
mAmountItems = 0;
mItemDescLabel->setCaption("Description:");
mItemEffectLabel->setCaption("Effect:");
}
// Update Buttons and slider
mSellButton->setEnabled(mAmountItems > 0);
mDecreaseButton->setEnabled(mAmountItems > 0);
mIncreaseButton->setEnabled(mAmountItems < mMaxItems);
mSlider->setEnabled(selectedItem > -1);
// Update the quantity and money labels
mQuantityLabel->setCaption(
toString(mAmountItems) + " / " + toString(mMaxItems));
mQuantityLabel->adjustSize();
mMoneyLabel->setCaption("Money: " + toString(income) + " GP / Total: "
+ toString(mPlayerMoney + income) + " GP");
mMoneyLabel->adjustSize();
}