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/*
* The Mana World
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef QUITDIALOG_H
#define QUITDIALOG_H
#include "gui/window.h"
#include "guichanfwd.h"
#include "main.h"
#include <guichan/actionlistener.hpp>
/**
* The quit dialog.
*
* \ingroup Interface
*/
class QuitDialog : public Window, public gcn::ActionListener
{
public:
/**
* Constructor
*
* @quitGame; to be used for getting out of the while loop in Game
* @pointerToMe will be set to NULL when the QuitDialog is destroyed
*/
QuitDialog(bool *quitGame, QuitDialog **pointerToMe);
/**
* Destructor
*/
~QuitDialog();
/**
* Called when receiving actions from the widgets.
*/
void action(const gcn::ActionEvent &event);
private:
gcn::RadioButton *mLogoutQuit;
gcn::RadioButton *mForceQuit;
gcn::RadioButton *mSwitchAccountServer;
gcn::RadioButton *mSwitchCharacter;
gcn::Button *mOkButton;
gcn::Button *mCancelButton;
bool *mQuitGame;
QuitDialog **mMyPointer;
};
#endif
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