/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "progressbar.h"
#include "gui.h"
#include "../resources/resourcemanager.h"
ProgressBar::ProgressBar(float progress, int x, int y, int width, int height, unsigned char red, unsigned green, unsigned char blue) :
gcn::Widget()
{
setProgress(progress);
Red = red;
Green = green;
Blue = blue;
setX(x);
setY(y);
setWidth(width);
setHeight(height);
// Load dialog title bar image
ResourceManager *resman = ResourceManager::getInstance();
Image *dBorders = resman->getImage("core/graphics/gui/vscroll_grey.png");
dBackground = resman->getImage("core/graphics/gui/bg_quad_dis.png");
dTopBorder = dBorders->getSubImage(4, 0, 3, 4);
dLeftBorder = dBorders->getSubImage(0, 4, 4, 10);
dRightBorder = dBorders->getSubImage(7, 4, 4, 10);
dBottomBorder = dBorders->getSubImage(4, 15, 3, 4);
dTopLeftBorder = dBorders->getSubImage(0, 0, 4, 4);
dTopRightBorder = dBorders->getSubImage(7, 0, 4, 4);
dBottomRightBorder = dBorders->getSubImage(7, 15, 4, 4);
dBottomLeftBorder = dBorders->getSubImage(0, 15, 4, 4);
dBackground->setAlpha(1.0f);
dTopBorder->setAlpha(1.0f);
dBottomBorder->setAlpha(1.0f);
dLeftBorder->setAlpha(1.0f);
dRightBorder->setAlpha(1.0f);
dTopLeftBorder->setAlpha(1.0f);
dTopRightBorder->setAlpha(1.0f);
dBottomLeftBorder->setAlpha(1.0f);
dBottomRightBorder->setAlpha(1.0f);
ColorBar = SDL_AllocSurface(SDL_SWSURFACE, getWidth()-8, getHeight()-8, (screen->format->BytesPerPixel*8), 0, 0, 0, 0);
Uint32 boxColor = SDL_MapRGB(screen->format, Red, Green, Blue);
SDL_Rect sourceRect;
sourceRect.x = sourceRect.y = 0;
sourceRect.w = getWidth();
sourceRect.h = getHeight();
if ( ColorBar )
{
SDL_FillRect(ColorBar, &sourceRect, boxColor);
SDL_SetAlpha(ColorBar, SDL_SRCALPHA, 120);
}
}
ProgressBar::~ProgressBar()
{
#ifndef USE_OPENGL
SDL_FreeSurface(ColorBar);
#endif
}
void ProgressBar::draw(gcn::Graphics *graphics)
{
#ifndef USE_OPENGL
int absx, absy;
getAbsolutePosition(absx, absy);
// We're drawing the bar itself first
// Background
dBackground->drawPattern(screen, absx+4, absy+4, getWidth()-8, getHeight()-8);
// The corners
dTopLeftBorder->draw(screen, absx, absy);
dTopRightBorder->draw(screen, absx+getWidth()-4, absy);
dBottomLeftBorder->draw(screen, absx, absy+getHeight()-4);
dBottomRightBorder->draw(screen, absx+getWidth()-4, absy+getHeight()-4);
// The borders
dTopBorder->drawPattern(screen, absx+4, absy, getWidth()-8, 4);
dBottomBorder->drawPattern(screen, absx+4, absy+getHeight()-4, getWidth()-8, 4);
dLeftBorder->drawPattern(screen, absx, absy+4, 4, getHeight()-8);
dRightBorder->drawPattern(screen, absx+getWidth()-4, absy+4, 4, getHeight()-8);
// And then, we color the bar to show the progress
if ( ColorBar )
{
SDL_Rect screenRect, colorBarRect;
colorBarRect.x = 0;
colorBarRect.y = 0;
colorBarRect.w = int(progress*float(getWidth()-4));
colorBarRect.h = getHeight();
screenRect.w = getWidth();
screenRect.h = getHeight()-4;
screenRect.x = absx+4;
screenRect.y = absy+4;
if ( ColorBar ) SDL_BlitSurface(ColorBar, &colorBarRect, screen, &screenRect);
}
#endif
}
void ProgressBar::setProgress(float progress)
{
this->progress = progress;
}
float ProgressBar::getProgress()
{
return progress;
}
void ProgressBar::setColor(unsigned char MyRed, unsigned char MyGreen,
unsigned char MyBlue)
{
Red = MyRed; Green = MyGreen; Blue = MyBlue;
SDL_FreeSurface(ColorBar);
ColorBar = SDL_AllocSurface(SDL_SWSURFACE, getWidth()-8, getHeight()-8,
(screen->format->BytesPerPixel*8), 0, 0, 0, 0);
Uint32 boxColor = SDL_MapRGB(screen->format, Red, Green, Blue);
SDL_Rect sourceRect;
sourceRect.x = sourceRect.y = 0;
sourceRect.w = getWidth();
sourceRect.h = getHeight();
if ( ColorBar )
{
SDL_FillRect(ColorBar, &sourceRect, boxColor);
SDL_SetAlpha(ColorBar, SDL_SRCALPHA, 120);
}
}