/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <cassert>
#include <iostream>
#include <guichan/focushandler.hpp>
#include "browserbox.h"
#include "inventorywindow.h"
#include "item_amount.h"
#include "popupmenu.h"
#include "windowcontainer.h"
#include "../being.h"
#include "../floor_item.h"
#include "../item.h"
#include "../localplayer.h"
#include "../npc.h"
#include "../player_relations.h"
#include "../net/messageout.h"
#include "../net/protocol.h"
#include "../resources/itemdb.h"
#include "../resources/iteminfo.h"
#include "../utils/gettext.h"
#include "../utils/strprintf.h"
extern std::string tradePartnerName;
PopupMenu::PopupMenu():
Window(),
mBeing(NULL),
mFloorItem(NULL),
mItem(NULL)
{
setResizable(false);
setTitleBarHeight(0);
mShowTitle = false;
mBrowserBox = new BrowserBox();
mBrowserBox->setPosition(4, 4);
mBrowserBox->setHighlightMode(BrowserBox::BACKGROUND);
mBrowserBox->setOpaque(false);
add(mBrowserBox);
mBrowserBox->setLinkHandler(this);
}
void PopupMenu::showPopup(int x, int y, Being *being)
{
mBeing = being;
mBrowserBox->clearRows();
switch (mBeing->getType())
{
case Being::PLAYER:
{
// Players can be traded with. Later also attack, follow and
// add as buddy will be options in this menu.
const std::string &name = mBeing->getName();
mBrowserBox->addRow(_("@@trade|Trade With ") + name + "@@");
mBrowserBox->addRow(_("@@attack|Attack ") + name + "@@");
mBrowserBox->addRow("##3---");
switch (player_relations.getRelation(name)) {
case PlayerRelation::NEUTRAL:
mBrowserBox->addRow(_("@@friend|Befriend ") + name + "@@");
case PlayerRelation::FRIEND:
mBrowserBox->addRow(_("@@disregard|Disregard ") + name + "@@");
mBrowserBox->addRow(_("@@ignore|Ignore ") + name + "@@");
break;
case PlayerRelation::DISREGARDED:
mBrowserBox->addRow(_("@@unignore|Un-Ignore ") + name + "@@");
mBrowserBox->addRow(_("@@ignore|Completely ignore ") + name + "@@");
break;
case PlayerRelation::IGNORED:
mBrowserBox->addRow(_("@@unignore|Un-Ignore ") + name + "@@");
break;
}
//mBrowserBox->addRow(_("@@follow|Follow ") + name + "@@");
//mBrowserBox->addRow(_("@@buddy|Add ") + name + " to Buddy List@@");
mBrowserBox->addRow("##3---");
mBrowserBox->addRow(_("@@party-invite|Invite ") + name +
" to party@@");
}
break;
case Being::NPC:
// NPCs can be talked to (single option, candidate for removal
// unless more options would be added)
mBrowserBox->addRow(_("@@talk|Talk To NPC@@"));
break;
default:
/* Other beings aren't interesting... */
break;
}
//browserBox->addRow("@@look|Look To@@");
mBrowserBox->addRow("##3---");
mBrowserBox->addRow(_("@@cancel|Cancel@@"));
showPopup(x, y);
}
void PopupMenu::showPopup(int x, int y, FloorItem *floorItem)
{
mFloorItem = floorItem;
mBrowserBox->clearRows();
// Floor item can be picked up (single option, candidate for removal)
std::string name = ItemDB::get(mFloorItem->getItemId()).getName();
mBrowserBox->addRow(strprintf(_("@@pickup|Pick Up %s@@"), name.c_str()));
//browserBox->addRow("@@look|Look To@@");
mBrowserBox->addRow("##3---");
mBrowserBox->addRow(_("@@cancel|Cancel@@"));
showPopup(x, y);
}
void PopupMenu::handleLink(const std::string& link)
{
// Talk To action
if (link == "talk" &&
mBeing != NULL &&
mBeing->getType() == Being::NPC &&
current_npc == 0)
{
dynamic_cast<NPC*>(mBeing)->talk();
}
// Trade action
else if (link == "trade" &&
mBeing != NULL &&
mBeing->getType() == Being::PLAYER)
{
player_node->trade(mBeing);
tradePartnerName = mBeing->getName();
}
// Attack action
else if (link == "attack" &&
mBeing != NULL &&
mBeing->getType() == Being::PLAYER)
{
player_node->attack(mBeing, true);
}
else if (link == "unignore" &&
mBeing != NULL &&
mBeing->getType() == Being::PLAYER)
{
player_relations.setRelation(mBeing->getName(), PlayerRelation::NEUTRAL);
}
else if (link == "ignore" &&
mBeing != NULL &&
mBeing->getType() == Being::PLAYER)
{
player_relations.setRelation(mBeing->getName(), PlayerRelation::IGNORED);
}
else if (link == "disregard" &&
mBeing != NULL &&
mBeing->getType() == Being::PLAYER)
{
player_relations.setRelation(mBeing->getName(), PlayerRelation::DISREGARDED);
}
else if (link == "friend" &&
mBeing != NULL &&
mBeing->getType() == Being::PLAYER)
{
player_relations.setRelation(mBeing->getName(), PlayerRelation::FRIEND);
}
/*
// Follow Player action
else if (link == "follow")
{
}*/
/*
// Add Buddy action
else if ((link == "buddy") && mBeing != NULL && mBeing->isPlayer())
{
if (!buddyWindow->isVisible())
buddyWindow->setVisible(true);
buddyWindow->addBuddy(mBeing->getName());
}*/
// Pick Up Floor Item action
else if ((link == "pickup") && mFloorItem != NULL)
{
player_node->pickUp(mFloorItem);
}
// Look To action
else if (link == "look")
{
}
else if (link == "use")
{
assert(mItem);
if (mItem->isEquipment())
{
if (mItem->isEquipped())
{
player_node->unequipItem(mItem);
}
else
{
player_node->equipItem(mItem);
}
}
else
{
player_node->useItem(mItem);
}
}
else if (link == "drop")
{
new ItemAmountWindow(AMOUNT_ITEM_DROP, inventoryWindow, mItem);
}
else if (link == "description")
{
// do nothing for now, I need to write
// a window for the description first
}
else if (link == "party-invite" &&
mBeing != NULL &&
mBeing->getType() == Being::PLAYER)
{
MessageOut outMsg(player_node->getNetwork());
outMsg.writeInt16(CMSG_PARTY_INVITE);
outMsg.writeInt32(mBeing->getId());
}
// Unknown actions
else
{
std::cout << link << std::endl;
}
setVisible(false);
mBeing = NULL;
mFloorItem = NULL;
mItem = NULL;
}
void PopupMenu::showPopup(int x, int y, Item *item)
{
assert(item);
mItem = item;
mBrowserBox->clearRows();
if (item->isEquipment())
{
if (item->isEquipped())
mBrowserBox->addRow(_("@@use|Unequip@@"));
else
mBrowserBox->addRow(_("@@use|Equip@@"));
}
else
mBrowserBox->addRow(_("@@use|Use@@"));
mBrowserBox->addRow(_("@@drop|Drop@@"));
mBrowserBox->addRow(_("@@description|Description@@"));
mBrowserBox->addRow("##3---");
mBrowserBox->addRow(_("@@cancel|Cancel@@"));
showPopup(x, y);
}
void PopupMenu::showPopup(int x, int y)
{
setContentSize(mBrowserBox->getWidth() + 8, mBrowserBox->getHeight() + 8);
if (windowContainer->getWidth() < (x + getWidth() + 5))
x = windowContainer->getWidth() - getWidth();
if (windowContainer->getHeight() < (y + getHeight() + 5))
y = windowContainer->getHeight() - getHeight();
setPosition(x, y);
setVisible(true);
requestMoveToTop();
}