/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "popupmenu.h"
#include "../graphics.h"
#include "../engine.h"
#include "../game.h"
#include <iostream>
PopupMenu::PopupMenu():
Window()
{
setResizable(false);
setTitleBarHeight(0);
browserBox = new BrowserBox();
browserBox->setPosition(4, 4);
browserBox->setHighlightMode(BrowserBox::BACKGROUND);
browserBox->setOpaque(false);
add(browserBox);
browserBox->setLinkHandler(this);
being = NULL;
floorItem = NULL;
mX = -1;
mY = -1;
}
PopupMenu::~PopupMenu()
{
delete browserBox;
delete being;
delete floorItem;
}
void PopupMenu::setVisible(bool visible)
{
if (visible == false)
{
if (hasFocus())
{
mFocusHandler->focusNone();
}
setPosition(screen->w, screen->h);
}
mVisible = visible;
}
void PopupMenu::showPopup(int mx, int my)
{
being = findNode(mx, my);
floorItem = find_floor_item_by_id(find_floor_item_by_cor(mx, my));
mX = mx;
mY = mY;
browserBox->clearRows();
if (being)
{
if (being->isMonster())
{
browserBox->addRow("@@attack|Attack Monster@@");
}
else if (being->isNpc())
{
browserBox->addRow("@@talk|Talk To NPC@@");
}
else if (being->isPlayer())
{
std::string name = being->name;
//browserBox->addRow("@@attack|Attack " + name + "@@");
browserBox->addRow("@@trade|Trade With " + name + "@@");
browserBox->addRow("@@follow|Follow " + name + "@@");
browserBox->addRow("@@buddy|Add " + name + " to Buddy List@@");
}
}
else if (floorItem)
{
std::string name = itemDb->getItemInfo(floorItem->id)->getName();
browserBox->addRow("@@pickup|Pick Up " + name + "@@");
}
else
{
browserBox->addRow("@@walk|Walk To@@");
}
//browserBox->addRow("@@look|Look To@@");
browserBox->addRow("##3---");
browserBox->addRow("@@cancel|Cancel@@");
setContentSize(browserBox->getWidth() + 8, browserBox->getHeight() + 8);
mx = (mx - camera_x) * 32 + 25;
my = (my - camera_y) * 32 + 25;
if (screen->w < (mx + getWidth() + 5))
mx -= (getWidth() + 50);
if (screen->h < (my + getHeight() + 5))
my -= (getHeight() + 50);
setPosition(mx, my);
setVisible(true);
}
void PopupMenu::draw(gcn::Graphics* graphics)
{
int x, y;
getAbsolutePosition(x, y);
((Graphics*) graphics)->drawImageRect(x, y, getWidth(), getHeight(),
border);
if (mContent != NULL)
{
graphics->pushClipArea(getContentDimension());
graphics->pushClipArea(gcn::Rectangle(
0, 0, mContent->getWidth(), mContent->getHeight()));
mContent->draw(graphics);
graphics->popClipArea();
graphics->popClipArea();
}
}
void PopupMenu::handleLink(const std::string& link)
{
// Attack action
if ((link == "attack") && being)
{
if (being->isMonster() && (being->action != MONSTER_DEAD))
{
autoTarget = being;
attack(being);
}
}
// Talk To action
else if ((link == "talk") && being && being->isNpc() &&
(current_npc == 0))
{
WFIFOW(0) = net_w_value(0x0090);
WFIFOL(2) = net_l_value(being->id);
WFIFOB(6) = 0;
WFIFOSET(7);
current_npc = being->id;
}
// Trade action
else if ((link == "trade") && being && being->isPlayer())
{
WFIFOW(0) = net_w_value(0x00e4);
WFIFOL(2) = net_l_value(being->id);
WFIFOSET(6);
}
// Follow Player action
else if (link == "follow")
{
}
// Add Buddy action
else if (link == "buddy")
{
}
// Pick Up Floor Item action
else if ((link == "pickup") && floorItem)
{
WFIFOW(0) = net_w_value(0x009f);
WFIFOL(2) = net_l_value(floorItem->int_id);
WFIFOSET(6);
}
// Walk To action
else if ((link == "walk") && (mX != -1) && (mY != -1))
{
//walk(mX, mY, 0);
//player_node->setDestination(mX, mY);
}
// Look To action
else if (link == "look")
{
}
// Unknown actions
else
{
std::cout << link << std::endl;
}
setVisible(false);
being = NULL;
floorItem = NULL;
mX = -1;
mY = -1;
}