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/*
 *  The Mana World
 *  Copyright 2004 The Mana World Development Team
 *
 *  This file is part of The Mana World.
 *
 *  The Mana World is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  The Mana World is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with The Mana World; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 *  $Id$
 */

 /* This file implements the new skill dialog for use under the latest
  * version of the skill system as of 2005/02/20
  */

#include "newskill.h"
#include "listbox.h"
#include "scrollarea.h"
#include "button.h"
#include "../main.h"

char *skill_name[] = {
    // 0-99
    // weapon skills 0-9
    "Short Blades", "Long Blades", "Hammers", "", "", "", "", "", "", "",
    "", "", "", "", "", "", "", "", "", "",
    "", "", "", "", "", "", "", "", "", "",
    "", "", "", "", "", "", "", "", "", "",
    "", "", "", "", "", "", "", "", "", "",
    "", "", "", "", "", "", "", "", "", "",
    "", "", "", "", "", "", "", "", "", "",
    "", "", "", "", "", "", "", "", "", "",
    "", "", "", "", "", "", "", "", "", "",
    "", "", "", "", "", "", "", "", "", ""
};

NewSkillDialog::NewSkillDialog():
    Window("Skills")
{
    // the window
    setSize(400, 300);

    // the skill labels
    skillLabel = new gcn::Label[N_SKILL];
    for (int a = 0; a < N_SKILL; a++) {
        skillLabel[a].setCaption(skill_name[a]);
        skillLabel[a].setDimension(gcn::Rectangle(8, 190, 200, 16));
    }

    // the close button
    closeButton = new Button("Close");
    closeButton->setEventId("close");
    closeButton->setPosition(160, 210);
    add(closeButton);

    // setting up the container
    skillList = new gcn::Container();
    skillList->setDimension(gcn::Rectangle(0, 0, 230, 600));
    for (int b = 0; b < N_SKILL; b++) {
        skillList->add(&skillLabel[b], 20, 20 * b);
    }

    // the scroll area (content = container)
    skillScrollArea = new ScrollArea();
    skillScrollArea->setDimension(gcn::Rectangle(5, 5, 229, 290));
    skillScrollArea->setContent(skillList);
    add(skillScrollArea);




    closeButton->addActionListener(this);

    setLocationRelativeTo(getParent());
}

NewSkillDialog::~NewSkillDialog()
{
    delete skillScrollArea;
    delete[] skillLabel;
    delete closeButton;
}

void NewSkillDialog::action(const std::string& eventId)
{
    if (eventId == "close")
    {
        setVisible(false);
    }
}