/*
* Aethyra
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of Aethyra based on original code
* from The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "gui.h"
#include "ministatus.h"
#include "progressbar.h"
#include "../configuration.h"
#include "../graphics.h"
#include "../localplayer.h"
#include "../utils/stringutils.h"
MiniStatusWindow::MiniStatusWindow():
Popup("MiniStatus")
{
mHpBar = new ProgressBar(1.0f, 100, 20, 0, 171, 34);
mMpBar = new ProgressBar(1.0f, 100, 20, 26, 102, 230);
mXpBar = new ProgressBar(1.0f, 100, 20, 143, 192, 211);
mHpBar->setPosition(0, 3);
mMpBar->setPosition(mHpBar->getWidth() + 3, 3);
mXpBar->setPosition(mMpBar->getX() + mMpBar->getWidth() + 3, 3);
add(mHpBar);
add(mMpBar);
add(mXpBar);
setContentSize(mXpBar->getX() + mXpBar->getWidth(),
mXpBar->getY() + mXpBar->getHeight());
}
void MiniStatusWindow::update()
{
// HP Bar coloration
if (player_node->mHp < int(player_node->mMaxHp / 3))
mHpBar->setColor(223, 32, 32); // Red
else if (player_node->mHp < int((player_node->mMaxHp / 3) * 2))
mHpBar->setColor(230, 171, 34); // Orange
else
mHpBar->setColor(0, 171, 34); // Green
float xp = (float) player_node->getXp() / player_node->mXpForNextLevel;
if (xp != xp) xp = 0.0f; // check for NaN
if (xp < 0.0f) xp = 0.0f; // make sure the experience isn't negative (uninitialized pointer most likely)
if (xp > 1.0f) xp = 1.0f;
mHpBar->setProgress((float) player_node->mHp / player_node->mMaxHp);
mMpBar->setProgress((float) player_node->mMp / player_node->mMaxMp);
mXpBar->setProgress(xp);
// Update labels
mHpBar->setText(toString(player_node->mHp));
mMpBar->setText(toString(player_node->mMp));
std::stringstream updatedText;
updatedText << (float) ((int) (xp * 10000.0f)) / 100.0f << "%";
// Displays the number of monsters to next lvl
// (disabled for now but interesting idea)
/*
if (config.getValue("xpBarMonsterCounterExp", 0)!=0)
{
updatedText << " | "
<< (int)(((float)player_node->mXpForNextLevel - (float)player_node->mXp)
/ (float)config.getValue("xpBarMonsterCounterExp", 0))
<< " "
<< config.getValue("xpBarMonsterCounterName", "Monsters") <<" left...";
}
*/
mXpBar->setText(updatedText.str());
}
void MiniStatusWindow::draw(gcn::Graphics *graphics)
{
update();
drawChildren(graphics);
}