/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "ministatus.h"
#include <guichan/widgets/label.hpp>
#include "gui.h"
#include "progressbar.h"
#include "../localplayer.h"
#include "../configuration.h"
#include "../graphics.h"
#include "../utils/tostring.h"
MiniStatusWindow::MiniStatusWindow():
Window("")
{
setWindowName("MiniStatus");
setResizable(false);
setMovable(false);
setTitleBarHeight(0);
mHpBar = new ProgressBar(1.0f, 100, 20, 0, 171, 34);
mMpBar = new ProgressBar(1.0f, 100, 20, 26, 102, 230);
mXpBar = new ProgressBar(1.0f, 100, 20, 143, 192, 211);
mHpLabel = new gcn::Label("");
mMpLabel = new gcn::Label("");
mXpLabel = new gcn::Label("");
mHpBar->setPosition(0, 3);
mMpBar->setPosition(mHpBar->getWidth() + 3, 3);
mXpBar->setPosition(mMpBar->getX() + mMpBar->getWidth() + 3, 3);
mHpLabel->setDimension(mHpBar->getDimension());
mMpLabel->setDimension(mMpBar->getDimension());
mXpLabel->setDimension(mXpBar->getDimension());
mHpLabel->setForegroundColor(gcn::Color(255, 255, 255));
mMpLabel->setForegroundColor(gcn::Color(255, 255, 255));
mXpLabel->setForegroundColor(gcn::Color(255, 255, 255));
mHpLabel->setFont(speechFont);
mMpLabel->setFont(speechFont);
mXpLabel->setFont(speechFont);
mHpLabel->setAlignment(gcn::Graphics::CENTER);
mMpLabel->setAlignment(gcn::Graphics::CENTER);
mXpLabel->setAlignment(gcn::Graphics::CENTER);
add(mHpBar);
add(mMpBar);
add(mXpBar);
add(mHpLabel);
add(mMpLabel);
add(mXpLabel);
setDefaultSize(0, 0, mXpBar->getX() + mXpBar->getWidth(),
mXpBar->getY() + mXpBar->getHeight());
loadWindowState();
}
void
MiniStatusWindow::setIcon(int index, AnimatedSprite *sprite)
{
if (index >= (int) mIcons.size())
mIcons.resize(index + 1, NULL);
if (mIcons[index])
delete mIcons[index];
mIcons[index] = sprite;
}
void
MiniStatusWindow::eraseIcon(int index)
{
mIcons.erase(mIcons.begin() + index);
}
extern volatile int tick_time;
void MiniStatusWindow::update()
{
// HP Bar coloration
if (player_node->mHp < int(player_node->mMaxHp / 3))
{
mHpBar->setColor(223, 32, 32); // Red
}
else if (player_node->mHp < int((player_node->mMaxHp / 3) * 2))
{
mHpBar->setColor(230, 171, 34); // Orange
}
else
{
mHpBar->setColor(0, 171, 34); // Green
}
mHpBar->setProgress((float) player_node->mHp / player_node->mMaxHp);
mMpBar->setProgress((float) player_node->mMp / player_node->mMaxMp);
if (player_node->MATK <= 0)
mMpBar->setColor(100, 100, 100); // grey, to indicate that we lack magic
else
mMpBar->setColor(26, 102, 230); // blue, to indicate that we have magic
mXpBar->setProgress(
(float) player_node->getXp() / player_node->mXpForNextLevel);
// Update labels
mHpLabel->setCaption(toString(player_node->mHp));
mMpLabel->setCaption(toString(player_node->mMp));
std::stringstream updatedText;
updatedText << (int) (
(float) player_node->getXp() /
player_node->mXpForNextLevel * 100) << "%";
// Displays the number of monsters to next lvl
// (disabled for now but interesting idea)
/*
if(config.getValue("xpBarMonsterCounterExp", 0)!=0)
{
updatedText << " | "
<< (int)(((float)player_node->mXpForNextLevel - (float)player_node->mXp)
/ (float)config.getValue("xpBarMonsterCounterExp", 0))
<< " "
<< config.getValue("xpBarMonsterCounterName", "Monsters") <<" left...";
}
*/
mXpLabel->setCaption(updatedText.str());
for (unsigned int i = 0; i < mIcons.size(); i++)
if (mIcons[i])
mIcons[i]->update(tick_time * 10);
}
void MiniStatusWindow::draw(gcn::Graphics *gcn_graphics)
{
update();
drawChildren(gcn_graphics);
}
void
MiniStatusWindow::drawIcons(Graphics *graphics)
{
// Draw icons
int icon_x = mXpBar->getX() + mXpBar->getWidth() + 4;
for (unsigned int i = 0; i < mIcons.size(); i++)
if (mIcons[i]) {
mIcons[i]->draw(graphics, icon_x, 3);
icon_x += 2 + mIcons[i]->getWidth();
}
}