/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "menuwindow.h"
#include <string>
#include <guichan/actionlistener.hpp>
#include "button.h"
#include "windowcontainer.h"
extern Window *setupWindow, *inventoryWindow, *equipmentWindow,
*skillDialog, *statusWindow;
namespace {
struct MenuWindowListener : public gcn::ActionListener
{
/**
* Called when receiving actions from widget.
*/
void action(const std::string& eventId);
} listener;
}
MenuWindow::MenuWindow():
Window("")
{
setResizable(false);
setWindowName("Menu");
setMovable(false);
setTitleBarHeight(0);
// Buttons
// ------------
const char *buttonNames[] = {
"Status", "Equipment", "Inventory", "Skills", "Setup", 0
};
int x = 0, y = 3, h = 0;
for (const char **curBtn = buttonNames; *curBtn; curBtn++) {
gcn::Button *btn = new Button(*curBtn, *curBtn, &listener);
btn->setPosition(x, y);
add(btn);
x += btn->getWidth() + 3;
h = btn->getHeight();
}
setDefaultSize((windowContainer->getWidth() - x - 2), 0, x, (y + h));
}
void MenuWindow::draw(gcn::Graphics *g)
{
Window::drawContent(g);
}
void MenuWindowListener::action(const std::string& eventId)
{
Window *window = NULL;
if (eventId == "Status")
{
window = statusWindow;
}
else if (eventId == "Equipment")
{
window = equipmentWindow;
}
else if (eventId == "Inventory")
{
window = inventoryWindow;
}
else if (eventId == "Skills")
{
window = skillDialog;
}
else if (eventId == "Setup")
{
window = setupWindow;
}
if (window) {
window->setVisible(!window->isVisible());
if (window->isVisible()) {
window->requestMoveToTop();
}
}
}