/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "inventorywindow.h"
#include <string>
#include <guichan/mouseinput.hpp>
#include <guichan/widgets/label.hpp>
#include "button.h"
#include "gui.h"
#include "item_amount.h"
#include "itemcontainer.h"
#include "scrollarea.h"
#include "viewport.h"
#include "../item.h"
#include "../localplayer.h"
#include "../resources/iteminfo.h"
#include "../utils/tostring.h"
InventoryWindow::InventoryWindow():
Window("Inventory")
{
setWindowName("Inventory");
setResizable(true);
setCloseButton(true);
setMinWidth(240);
setMinHeight(172);
// If you adjust these defaults, don't forget to adjust the trade window's.
setDefaultSize(115, 25, 322, 172);
mUseButton = new Button("Use", "use", this);
mDropButton = new Button("Drop", "drop", this);
mItems = new ItemContainer(player_node->getInventory());
mItems->addSelectionListener(this);
mInvenScroll = new ScrollArea(mItems);
mInvenScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
mItemNameLabel = new gcn::Label("Name:");
mItemDescriptionLabel = new gcn::Label("Description:");
mItemEffectLabel = new gcn::Label("Effect:");
mWeightLabel = new gcn::Label("Total Weight: - Maximum Weight: ");
mWeightLabel->setPosition(8, 8);
mInvenScroll->setPosition(8,
mWeightLabel->getY() + mWeightLabel->getHeight() + 5);
add(mUseButton);
add(mDropButton);
add(mInvenScroll);
add(mItemNameLabel);
add(mItemDescriptionLabel);
add(mItemEffectLabel);
add(mWeightLabel);
mUseButton->setSize(60, mUseButton->getHeight());
loadWindowState();
}
void InventoryWindow::logic()
{
Window::logic();
// It would be nicer if this update could be event based, needs some
// redesign of InventoryWindow and ItemContainer probably.
updateButtons();
// Update weight information
mWeightLabel->setCaption(
"Total Weight: " + toString(player_node->mTotalWeight) + " - "
"Maximum Weight: " + toString(player_node->mMaxWeight));
}
void InventoryWindow::action(const gcn::ActionEvent &event)
{
Item *item = mItems->getSelectedItem();
if (!item)
return;
if (event.getId() == "use") {
if (item->isEquipment()) {
if (item->isEquipped()) {
player_node->unequipItem(item);
}
else {
player_node->equipItem(item);
}
}
else {
player_node->useItem(item);
}
}
else if (event.getId() == "drop")
{
if (item->getQuantity() == 1) {
player_node->dropItem(item, 1);
}
else {
// Choose amount of items to drop
new ItemAmountWindow(AMOUNT_ITEM_DROP, this, item);
}
}
}
void InventoryWindow::valueChanged(const gcn::SelectionEvent &event)
{
const Item *item = mItems->getSelectedItem();
// Update name, effect and description
if (!item)
{
mItemNameLabel->setCaption("Name:");
mItemEffectLabel->setCaption("Effect:");
mItemDescriptionLabel->setCaption("Description:");
}
else
{
const ItemInfo& itemInfo = item->getInfo();
std::string SomeText;
SomeText = "Name: " + itemInfo.getName();
mItemNameLabel->setCaption(SomeText);
SomeText = "Effect: " + itemInfo.getEffect();
mItemEffectLabel->setCaption(SomeText);
SomeText = "Description: " + itemInfo.getDescription();
mItemDescriptionLabel->setCaption(SomeText);
}
}
void InventoryWindow::mouseClicked(gcn::MouseEvent &event)
{
Window::mouseClicked(event);
if (event.getButton() == gcn::MouseEvent::RIGHT)
{
Item *item = mItems->getSelectedItem();
if (!item) return;
/* Convert relative to the window coordinates to absolute screen
* coordinates.
*/
const int mx = event.getX() + getX();
const int my = event.getY() + getY();
viewport->showPopup(mx, my, item);
}
}
void InventoryWindow::widgetResized(const gcn::Event &event)
{
Window::widgetResized(event);
const gcn::Rectangle &area = getChildrenArea();
const int width = area.width;
const int height = area.height;
// Adjust widgets
mUseButton->setPosition(8, height - 8 - mUseButton->getHeight());
mDropButton->setPosition(8 + mUseButton->getWidth() + 5,
mUseButton->getY());
mItemNameLabel->setDimension(gcn::Rectangle(8,
mUseButton->getY() - 5 - mItemNameLabel->getHeight(),
width - 16,
mItemNameLabel->getHeight()));
mItemEffectLabel->setDimension(gcn::Rectangle(8,
mItemNameLabel->getY() - 5 - mItemEffectLabel->getHeight(),
width - 16,
mItemEffectLabel->getHeight()));
mItemDescriptionLabel->setDimension(gcn::Rectangle(8,
mItemEffectLabel->getY() - 5 - mItemDescriptionLabel->getHeight(),
width - 16,
mItemDescriptionLabel->getHeight()));
mInvenScroll->setSize(width - 16,
mItemDescriptionLabel->getY() - mWeightLabel->getHeight() - 18);
mWeightLabel->setWidth(width - 16);
}
void InventoryWindow::updateButtons()
{
const Item *selectedItem = mItems->getSelectedItem();
if (selectedItem && selectedItem->isEquipment())
{
if (selectedItem->isEquipped()) {
mUseButton->setCaption("Unequip");
}
else {
mUseButton->setCaption("Equip");
}
}
else {
mUseButton->setCaption("Use");
}
mUseButton->setEnabled(selectedItem != 0);
mDropButton->setEnabled(selectedItem != 0);
}
Item* InventoryWindow::getSelectedItem() const
{
return mItems->getSelectedItem();
}