/**
The Mana World
Copyright 2004 The Mana World Development Team
This file is part of The Mana World.
The Mana World is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
any later version.
The Mana World is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with The Mana World; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "inventory.h"
void TmwInventory::create(int tempxpos, int tempypos) {
xpos =tempxpos;
ypos =tempypos;
itemPIC[0].pic = load_bitmap("items/herb.bmp", NULL); //ID=0
itemPIC[1].pic = load_bitmap("items/magicthing.bmp", NULL); //ID=1
empty = load_bitmap("items/empty.bmp", NULL);
selected = load_bitmap("items/selected.bmp", NULL);
for(int i = 0; i< 10; i++) {
for(int ii = 0; ii< 10; ii++) {
items[i][ii].flag = 0; //doesn't hold anything
items[i][ii].itemIDNum = -1; //doesn't exist :)
items[i][ii].xpos = empty->w*i+1;
items[i][ii].ypos = empty->h*ii;
items[i][ii].num = 0;
}
}
//create two fake items
items[0][0].flag = 1;
items[0][0].itemIDNum = 0;
items[0][0].num = 1;
items[2][0].flag = 1;
items[2][0].itemIDNum = 1;
items[2][0].num = 3;
backgroundSmall = create_bitmap(empty->w*10+10, empty->h+10);
backgroundBig = create_bitmap(empty->w*10+10, empty->h*10+10);
title = create_bitmap(15, backgroundSmall->h);
floodfill(title,0,0,200);
floodfill(backgroundSmall,0,0,100);
floodfill(backgroundBig,0,0,100);
areDisplaying = 0;
dragingWindow = 0;
lastSelectedX = -1;
lastSelectedY = -1;
bigwindow = 0; //false
}
void TmwInventory::draw(BITMAP * buffer) {
// let's draw the inventory
if(areDisplaying) {
int max;
if(!bigwindow) {
max = 1;
blit(backgroundSmall, buffer, 0, 0, xpos-5, ypos-5, 800, 600);
} else {
max = 10;
blit(backgroundBig, buffer, 0, 0, xpos-5, ypos-5, 800, 600);
}
blit(title, buffer, 0, 0, xpos+backgroundSmall->w-5, ypos+-5, 800, 600);
for(int itemX = 0; itemX< 10; itemX++) {
for(int itemY = 0;itemY<max;itemY++) {
int draw = 0;
blit(empty, buffer, 0, 0, (xpos+items[itemX][itemY].xpos), (ypos+items[itemX][itemY].ypos), 800, 600);
if(mouse_b&1) {
if(xpos+items[itemX][itemY].xpos+empty->w > mouse_x && xpos+items[itemX][itemY].xpos < mouse_x)
if(ypos+items[itemX][itemY].ypos+empty->h > mouse_y && ypos+items[itemX][itemY].ypos < mouse_y) {
//selected
masked_blit(selected, buffer, 0, 0, (xpos+items[itemX][itemY].xpos), (ypos+items[itemX][itemY].ypos), 800, 600);
draw = 1;
if(items[itemX][itemY].flag) // have a item
if(!dragingItem) { //not dragging it
dragingItem=1; //begin to drag
ghostOldIDX = itemX;
ghostOldIDY = itemY;
ghostID = items[itemX][itemY].itemIDNum;
ghostX = mouse_x;
ghostY = mouse_y;
}
}
} else {
if(lastSelectedX != -1 && dragingItem) { // have stoped dragging it over a itemholder
//swap place
itemHolder temp;
int txpos1,typos1,txpos2,typos2;
txpos1 = items[lastSelectedX][lastSelectedY].xpos;
typos1 = items[lastSelectedX][lastSelectedY].ypos;
txpos2 = items[ghostOldIDX][ghostOldIDY].xpos;
typos2 = items[ghostOldIDX][ghostOldIDY].ypos;
temp = items[lastSelectedX][lastSelectedY];
items[lastSelectedX][lastSelectedY] = items[ghostOldIDX][ghostOldIDY];
items[ghostOldIDX][ghostOldIDY] = temp;
items[lastSelectedX][lastSelectedY].xpos = txpos1;
items[lastSelectedX][lastSelectedY].ypos = typos1;
items[ghostOldIDX][ghostOldIDY].xpos = txpos2;
items[ghostOldIDX][ghostOldIDY].ypos = typos2;
}
dragingItem = 0; // stop dragging
}
if(xpos+items[itemX][itemY].xpos+empty->w > mouse_x && xpos+items[itemX][itemY].xpos < mouse_x && ypos+items[itemX][itemY].ypos+empty->h > mouse_y && ypos+items[itemX][itemY].ypos < mouse_y ) {
// a hoover
lastSelectedX = itemX;
lastSelectedY = itemY;
}
if(items[itemX][itemY].flag) //draw the item
masked_blit(itemPIC[items[itemX][itemY].itemIDNum].pic, buffer, 0, 0, (xpos+items[itemX][itemY].xpos), (ypos+items[itemX][itemY].ypos), 800, 600);
//the number of that item
if(!bigwindow)
alfont_textprintf_aa(buffer, gui_font, xpos+items[itemX][itemY].xpos+20, ypos+items[itemX][itemY].ypos+empty->h-15, makecol(0,0,0), "%i",items[itemX][itemY].num);
else
alfont_textprintf_aa(buffer, gui_font, xpos+items[itemX][itemY].xpos+20, ypos+items[itemX][itemY].ypos+empty->h-15, makecol(0,0,0), "%i",items[itemX][itemY].num);
}
}
if(mouse_b&2) {
if(xpos+title->w+backgroundSmall->w > mouse_x && xpos+backgroundSmall->w < mouse_x)
if(ypos+title->h > mouse_y && ypos < mouse_y) {
if(bigwindow)
bigwindow=0;
else
bigwindow = 1;
}
}
}
if(mouse_b&1) {
if(xpos+title->w+backgroundSmall->w > mouse_x && xpos+backgroundSmall->w < mouse_x)
if(ypos+title->h > mouse_y && ypos < mouse_y) { //begin to move the window
xpos = mouse_x-(backgroundSmall->w);
ypos = mouse_y;
dragingWindow=1;
}
} else { dragingWindow=0;}
if(dragingWindow) { //moving the window ?
xpos = mouse_x-(backgroundSmall->w);
ypos = mouse_y;
}
if(dragingItem) { //moving the item
masked_blit(itemPIC[ghostID].pic, buffer, 0, 0, ghostX, ghostY, 800, 600);
ghostX = mouse_x;
ghostY = mouse_y;
}
}
void TmwInventory::show(int val) {
if(val)
areDisplaying = 1;
if(!val)
areDisplaying = 0;
}
int TmwInventory::addItem(int idnum, int antal)
{
int found, tempi, tempii;
found = 0;
tempi = -1;
for(int i = 0; i< 10; i++)
{
for(int ii = 0; ii< 10; ii++)
{
if(items[i][ii].itemIDNum == idnum)
{ found = 1; items[i][ii].num = antal; return -2; }
}
}
if(!found)
{
for(int ii = 0; ii< 10; ii++)
{
for(int i = 0; i< 10; i++)
{
if(items[i][ii].flag == 0)
{tempi = i; tempii = ii; ii=10;i=10;}
}
}
if(tempi != -1)
{
items[tempi][tempii].flag = 1;
items[tempi][tempii].itemIDNum = idnum;
items[tempi][tempii].num = antal;
return 1;
} else { return -1; }
}
return -3;
}
int TmwInventory::rmItem(int idnum)
{
int found, tempi;
found = 0;
tempi = -1;
for(int i = 0; i< 10; i++)
{
for(int ii = 0; ii< 10; ii++)
{
if(items[i][ii].itemIDNum == idnum)
{ items[i][ii].itemIDNum = -1;
items[i][ii].flag = 0;
items[i][ii].num = 0;
return 1;
}
}
}
return -1;
}
int TmwInventory::changeNum(int idnum, int antal)
{
int found, tempi;
found = 0;
tempi = -1;
for(int i = 0; i< 10; i++)
{
for(int ii = 0; ii< 10; ii++)
{
if(items[i][ii].itemIDNum == idnum)
{ items[i][ii].num = antal; return 1; }
}
}
return -1;
}