/*
* Extended support for activating emotes
* Copyright (C) 2009 Aethyra Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "emoteshortcutcontainer.h"
#include "../animatedsprite.h"
#include "../emoteshortcut.h"
#include "../graphics.h"
#include "../inventory.h"
#include "../item.h"
#include "../itemshortcut.h"
#include "../keyboardconfig.h"
#include "../localplayer.h"
#include "../log.h"
#include "../resources/emotedb.h"
#include "../resources/image.h"
#include "../resources/resourcemanager.h"
#include "../utils/dtor.h"
#include "../utils/gettext.h"
#include "../utils/tostring.h"
static const int MAX_ITEMS = 12;
EmoteShortcutContainer::EmoteShortcutContainer():
mEmoteClicked(false),
mEmoteMoved(0)
{
mGridWidth = 1,
mGridHeight = 1,
addMouseListener(this);
addWidgetListener(this);
ResourceManager *resman = ResourceManager::getInstance();
mBackgroundImg = resman->getImage("graphics/gui/item_shortcut_bgr.png");
// Setup emote sprites
for (int i = 0; i <= EmoteDB::getLast(); i++)
{
mEmoteImg.push_back(player_node->getEmote(i));
}
mMaxItems = EmoteDB::getLast() < MAX_ITEMS ? EmoteDB::getLast() : MAX_ITEMS;
mBoxHeight = mBackgroundImg->getHeight();
mBoxWidth = mBackgroundImg->getWidth();
}
EmoteShortcutContainer::~EmoteShortcutContainer()
{
mBackgroundImg->decRef();
}
void EmoteShortcutContainer::draw(gcn::Graphics *graphics)
{
Graphics *g = static_cast<Graphics*>(graphics);
graphics->setFont(getFont());
for (int i = 0; i < mMaxItems; i++)
{
const int emoteX = (i % mGridWidth) * mBoxWidth;
const int emoteY = (i / mGridWidth) * mBoxHeight;
g->drawImage(mBackgroundImg, emoteX, emoteY);
// Draw emote keyboard shortcut.
const char *key = SDL_GetKeyName(
(SDLKey) keyboard.getKeyValue(keyboard.KEY_EMOTE_1 + i));
graphics->setColor(0x000000);
g->drawText(key, emoteX + 2, emoteY + 2, gcn::Graphics::LEFT);
if (emoteShortcut->getEmote(i))
{
mEmoteImg[emoteShortcut->getEmote(i) - 1]->draw(g, emoteX + 2, emoteY + 10);
}
}
if (mEmoteMoved)
{
// Draw the emote image being dragged by the cursor.
AnimatedSprite* sprite = mEmoteImg[mEmoteMoved - 1];
if (sprite)
{
const int tPosX = mCursorPosX - (sprite->getWidth() / 2);
const int tPosY = mCursorPosY - (sprite->getHeight() / 2);
sprite->draw(g, tPosX, tPosY);
}
}
}
void EmoteShortcutContainer::mouseDragged(gcn::MouseEvent &event)
{
if (event.getButton() == gcn::MouseEvent::LEFT)
{
if (!mEmoteMoved && mEmoteClicked)
{
const int index = getIndexFromGrid(event.getX(), event.getY());
const int emoteId = emoteShortcut->getEmote(index);
if (index == -1)
{
return;
}
if (emoteId)
{
mEmoteMoved = emoteId;
emoteShortcut->removeEmote(index);
}
}
if (mEmoteMoved)
{
mCursorPosX = event.getX();
mCursorPosY = event.getY();
}
}
}
void EmoteShortcutContainer::mousePressed(gcn::MouseEvent &event)
{
const int index = getIndexFromGrid(event.getX(), event.getY());
if (index == -1)
{
return;
}
// Stores the selected emote if there is one.
if (emoteShortcut->isEmoteSelected())
{
emoteShortcut->setEmote(index);
emoteShortcut->setEmoteSelected(0);
}
else if (emoteShortcut->getEmote(index))
{
mEmoteClicked = true;
}
}
void EmoteShortcutContainer::mouseReleased(gcn::MouseEvent &event)
{
if (event.getButton() == gcn::MouseEvent::LEFT)
{
const int index = getIndexFromGrid(event.getX(), event.getY());
if (emoteShortcut->isEmoteSelected())
{
emoteShortcut->setEmoteSelected(0);
}
if (index == -1)
{
mEmoteMoved = 0;
return;
}
if (mEmoteMoved)
{
emoteShortcut->setEmotes(index, mEmoteMoved);
mEmoteMoved = 0;
}
else if (emoteShortcut->getEmote(index) && mEmoteClicked)
{
emoteShortcut->useEmote(index + 1);
}
if (mEmoteClicked)
{
mEmoteClicked = false;
}
}
}