/*
* The Mana World
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "gui/charselectdialog.h"
#include "gui/widgets/button.h"
#include "gui/widgets/container.h"
#include "gui/widgets/label.h"
#include "gui/widgets/layout.h"
#include "gui/widgets/layouthelper.h"
#include "gui/widgets/textfield.h"
#include "gui/changeemaildialog.h"
#include "gui/changepassworddialog.h"
#include "gui/charcreatedialog.h"
#include "gui/confirmdialog.h"
#include "gui/okdialog.h"
#include "gui/playerbox.h"
#include "gui/unregisterdialog.h"
#include "game.h"
#include "localplayer.h"
#include "main.h"
#include "units.h"
#include "net/charhandler.h"
#include "net/logindata.h"
#include "net/loginhandler.h"
#include "net/messageout.h"
#include "net/net.h"
#include "resources/colordb.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include <guichan/font.hpp>
#include <string>
/**
* Listener for confirming character deletion.
*/
class CharDeleteConfirm : public ConfirmDialog
{
public:
CharDeleteConfirm(CharSelectDialog *m):
ConfirmDialog(_("Confirm Character Delete"),
_("Are you sure you want to delete this character?"), m),
master(m)
{
}
void action(const gcn::ActionEvent &event)
{
//ConfirmDialog::action(event);
if (event.getId() == "yes")
{
master->attemptCharDelete();
}
ConfirmDialog::action(event);
}
private:
CharSelectDialog *master;
};
class CharEntry : public Container
{
public:
CharEntry(CharSelectDialog *m, char slot, LocalPlayer *chr);
char getSlot() const
{ return mSlot; }
LocalPlayer *getChar() const
{ return mCharacter; }
void setChar(LocalPlayer *chr);
void requestFocus();
void update();
protected:
friend class CharSelectDialog;
char mSlot;
LocalPlayer *mCharacter;
PlayerBox *mPlayerBox;
Label *mName;
Label *mLevel;
Label *mMoney;
Button *mButton;
Button *mDelete;
};
CharSelectDialog::CharSelectDialog(LockedArray<LocalPlayer*> *charInfo,
LoginData *loginData):
Window(_("Account and Character Management")),
mCharInfo(charInfo),
mLoginData(loginData),
mCharHandler(Net::getCharHandler())
{
setCloseButton(false);
mAccountNameLabel = new Label(loginData->username);
mSwitchLoginButton = new Button(_("Switch Login"), "switch", this);
mChangePasswordButton = new Button(_("Change Password"), "change_password",
this);
for (int i = 0; i < MAX_CHARACTER_COUNT; i++)
{
charInfo->select(i);
mCharEntries[i] = new CharEntry(this, i, charInfo->getEntry());
}
int optionalActions = Net::getLoginHandler()->supportedOptionalActions();
ContainerPlacer place;
place = getPlacer(0, 0);
place(0, 0, mAccountNameLabel, 2);
place(0, 1, mSwitchLoginButton);
if (optionalActions & Net::LoginHandler::Unregister) {
gcn::Button *unregisterButton = new Button(_("Unregister"),
"unregister", this);
place(3, 1, unregisterButton);
}
place(0, 2, mChangePasswordButton);
if (optionalActions & Net::LoginHandler::ChangeEmail) {
gcn::Button *changeEmailButton = new Button(_("Change Email"),
"change_email", this);
place(3, 2, changeEmailButton);
}
place = getPlacer(0, 1);
place(0, 0, mCharEntries[0]);
place(1, 0, mCharEntries[1]);
place(2, 0, mCharEntries[2]);
reflowLayout();
center();
mCharEntries[0]->requestFocus();
setVisible(true);
Net::getCharHandler()->setCharSelectDialog(this);
}
void CharSelectDialog::action(const gcn::ActionEvent &event)
{
const gcn::Widget *sourceParent = event.getSource()->getParent();
// Update which character is selected when applicable
if (const CharEntry *entry = dynamic_cast<const CharEntry*>(sourceParent))
mCharInfo->select(entry->getSlot());
if (event.getId() == "use")
{
chooseSelected();
}
else if (event.getId() == "switch")
{
mCharInfo->clear();
state = STATE_SWITCH_LOGIN;
}
else if (event.getId() == "new")
{
if (!(mCharInfo->getEntry()))
{
// Start new character dialog
CharCreateDialog *charCreateDialog =
new CharCreateDialog(this, mCharInfo->getPos());
mCharHandler->setCharCreateDialog(charCreateDialog);
}
}
else if (event.getId() == "delete")
{
if (mCharInfo->getEntry())
{
new CharDeleteConfirm(this);
}
}
else if (event.getId() == "change_password")
{
state = STATE_CHANGEPASSWORD;
}
else if (event.getId() == "change_email")
{
state = STATE_CHANGEEMAIL;
}
else if (event.getId() == "unregister")
{
state = STATE_UNREGISTER;
}
}
void CharSelectDialog::attemptCharDelete()
{
mCharHandler->deleteCharacter(mCharInfo->getPos(), mCharInfo->getEntry());
mCharInfo->lock();
}
void CharSelectDialog::attemptCharSelect()
{
mCharHandler->chooseCharacter(mCharInfo->getPos(), mCharInfo->getEntry());
mCharInfo->lock();
}
bool CharSelectDialog::selectByName(const std::string &name)
{
if (mCharInfo->isLocked())
return false;
unsigned int oldPos = mCharInfo->getPos();
mCharInfo->select(0);
do
{
LocalPlayer *player = mCharInfo->getEntry();
if (player && player->getName() == name)
{
mCharEntries[mCharInfo->getPos()]->requestFocus();
return true;
}
mCharInfo->next();
} while (mCharInfo->getPos());
mCharInfo->select(oldPos);
return false;
}
void CharSelectDialog::chooseSelected()
{
if (!mCharInfo->getSize())
return;
setVisible(false);
attemptCharSelect();
}
void CharSelectDialog::update(int slot)
{
if (slot >= 0 && slot < MAX_CHARACTER_COUNT)
{
mCharInfo->select(slot);
mCharEntries[slot]->setChar(mCharInfo->getEntry());
mCharEntries[slot]->requestFocus();
}
else
{
int slot = mCharInfo->getPos();
for (int i = 0; i < MAX_CHARACTER_COUNT; i++)
{
mCharInfo->select(slot);
mCharEntries[slot]->setChar(mCharInfo->getEntry());
}
mCharInfo->select(slot);
}
}
CharEntry::CharEntry(CharSelectDialog *m, char slot, LocalPlayer *chr):
mSlot(slot),
mCharacter(chr),
mPlayerBox(new PlayerBox(chr))
{
mButton = new Button("wwwwwwwww", "go", m);
mName = new Label("wwwwwwwwwwwwwwwwwwwwwwww");
mLevel = new Label("(888)");
mMoney = new Label("wwwwwwwww");
mDelete = new Button(_("Delete"), "delete", m);
LayoutHelper h(this);
ContainerPlacer place = h.getPlacer(0, 0);
place(0, 0, mPlayerBox, 3, 5);
place(0, 5, mName, 3);
place(0, 6, mLevel, 3);
place(0, 7, mMoney, 3);
place(0, 8, mButton, 3);
place(0, 9, mDelete, 3);
update();
// Setting the width so that the largest label fits.
mName->adjustSize();
mMoney->adjustSize();
int width = 74;
if (width < 20 + mName->getWidth())
width = 20 + mName->getWidth();
if (width < 20 + mMoney->getWidth())
width = 20 + mMoney->getWidth();
h.reflowLayout(width, 112 + mName->getHeight() + mLevel->getHeight() +
mMoney->getHeight() + mButton->getHeight() + mDelete->getHeight());
}
void CharEntry::setChar(LocalPlayer *chr)
{
mCharacter = chr;
mPlayerBox->setPlayer(chr);
update();
}
void CharEntry::requestFocus()
{
mButton->requestFocus();
}
void CharEntry::update()
{
if (mCharacter)
{
mButton->setCaption(_("Choose"));
mButton->setActionEventId("use");
mName->setCaption(strprintf("%s", mCharacter->getName().c_str()));
mLevel->setCaption(strprintf("Level %d", mCharacter->getLevel()));
mMoney->setCaption(Units::formatCurrency(mCharacter->getMoney()));
mDelete->setVisible(true);
}
else
{
mButton->setCaption(_("Create"));
mButton->setActionEventId("new");
mName->setCaption(_("(empty)"));
mLevel->setCaption(_("(empty)"));
mMoney->setCaption(Units::formatCurrency(0));
mDelete->setVisible(false);
}
// Recompute layout
distributeResizedEvent();
}