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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
/* The window supported by this class shows player stats and keeps a charging
* action bar in queue.
*/
#include "chargedialog.h"
#include "progressbar.h"
#include "../playerinfo.h"
ChargeDialog::ChargeDialog():
Window("")
{
setContentSize(180,70);
progBar = new ProgressBar(0.0f,20,40,140,25,128,128,128);
add(progBar);
}
ChargeDialog::~ChargeDialog()
{
}
void ChargeDialog::action(const std::string& eventId)
{
}
// update the dialog
void ChargeDialog::logic()
{
// calculate time since the last attack was made
player_info->lastAttackTime += .01; // this a hack until someone explains
// to me how to work the timer
if (player_info->lastAttackTime > 1)
{
player_info->lastAttackTime = 1;
}
// reset the progress bar to display accurate time since attack
progBar->setProgress(player_info->lastAttackTime);
Window::logic();
}
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