/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/charcreatedialog.h"
#include "game.h"
#include "localplayer.h"
#include "main.h"
#include "units.h"
#include "gui/charselectdialog.h"
#include "gui/confirmdialog.h"
#include "gui/okdialog.h"
#include "gui/widgets/button.h"
#include "gui/widgets/label.h"
#include "gui/widgets/layout.h"
#include "gui/widgets/playerbox.h"
#include "gui/widgets/radiobutton.h"
#include "gui/widgets/slider.h"
#include "gui/widgets/textfield.h"
#include "net/charhandler.h"
#include "net/messageout.h"
#include "net/net.h"
#include "resources/hairdb.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include <guichan/font.hpp>
CharCreateDialog::CharCreateDialog(CharSelectDialog *parent, int slot):
Window(_("Create Character"), true, parent),
mCharSelectDialog(parent),
mSlot(slot)
{
mPlayer = new Being(0, ActorSprite::PLAYER, 0, NULL);
mPlayer->setGender(GENDER_MALE);
int numberOfHairColors = HairDB::size();
mHairStyle = rand() % mPlayer->getNumOfHairstyles();
mHairColor = rand() % numberOfHairColors;
updateHair();
mNameField = new TextField("");
mNameLabel = new Label(_("Name:"));
// TRANSLATORS: This is an arrow symbol used to denote 'next'.
// You may change this symbol if your language uses another.
mNextHairColorButton = new Button(_(">"), "nextcolor", this);
// TRANSLATORS: This is an arrow symbol used to denote 'previous'.
// You may change this symbol if your language uses another.
mPrevHairColorButton = new Button(_("<"), "prevcolor", this);
mHairColorLabel = new Label(_("Hair color:"));
mNextHairStyleButton = new Button(_(">"), "nextstyle", this);
mPrevHairStyleButton = new Button(_("<"), "prevstyle", this);
mHairStyleLabel = new Label(_("Hair style:"));
mCreateButton = new Button(_("Create"), "create", this);
mCancelButton = new Button(_("Cancel"), "cancel", this);
mMale = new RadioButton(_("Male"), "gender");
mFemale = new RadioButton(_("Female"), "gender");
// Default to a Male character
mMale->setSelected(true);
mMale->setActionEventId("gender");
mFemale->setActionEventId("gender");
mMale->addActionListener(this);
mFemale->addActionListener(this);
mPlayerBox = new PlayerBox(mPlayer);
mPlayerBox->setWidth(74);
mNameField->setActionEventId("create");
mNameField->addActionListener(this);
mAttributesLeft = new Label(
strprintf(_("Please distribute %d points"), 99));
int w = 200;
int h = 330;
setContentSize(w, h);
mPlayerBox->setDimension(gcn::Rectangle(80, 30, 110, 85));
mNameLabel->setPosition(5, 5);
mNameField->setDimension(
gcn::Rectangle(45, 5, w - 45 - 7, mNameField->getHeight()));
mPrevHairColorButton->setPosition(90, 35);
mNextHairColorButton->setPosition(165, 35);
mHairColorLabel->setPosition(5, 40);
mPrevHairStyleButton->setPosition(90, 64);
mNextHairStyleButton->setPosition(165, 64);
mHairStyleLabel->setPosition(5, 70);
mAttributesLeft->setPosition(15, 280);
updateSliders();
mCancelButton->setPosition(
w - 5 - mCancelButton->getWidth(),
h - 5 - mCancelButton->getHeight());
mCreateButton->setPosition(
mCancelButton->getX() - 5 - mCreateButton->getWidth(),
h - 5 - mCancelButton->getHeight());
mMale->setPosition(30, 120);
mFemale->setPosition(100, 120);
add(mPlayerBox);
add(mNameField);
add(mNameLabel);
add(mNextHairColorButton);
add(mPrevHairColorButton);
add(mHairColorLabel);
add(mNextHairStyleButton);
add(mPrevHairStyleButton);
add(mHairStyleLabel);
add(mAttributesLeft);
add(mCreateButton);
add(mCancelButton);
add(mMale);
add(mFemale);
center();
setVisible(true);
mNameField->requestFocus();
}
CharCreateDialog::~CharCreateDialog()
{
delete mPlayer;
// Make sure the char server handler knows that we're gone
Net::getCharHandler()->setCharCreateDialog(0);
}
void CharCreateDialog::action(const gcn::ActionEvent &event)
{
if (event.getId() == "create")
{
if (Net::getNetworkType() == ServerInfo::MANASERV
|| getName().length() >= 4)
{
// Attempt to create the character
mCreateButton->setEnabled(false);
std::vector<int> atts;
for (unsigned i = 0; i < mAttributeSlider.size(); i++)
{
atts.push_back((int) mAttributeSlider[i]->getValue());
}
int characterSlot = mSlot;
// On Manaserv, the slots start at 1, so we offset them.
if (Net::getNetworkType() == ServerInfo::MANASERV)
++characterSlot;
Net::getCharHandler()->newCharacter(getName(), characterSlot,
mFemale->isSelected(),
mHairStyle,
mHairColor, atts);
}
else
{
new OkDialog(_("Error"),
_("Your name needs to be at least 4 characters."),
true, this);
}
}
else if (event.getId() == "cancel")
scheduleDelete();
else if (event.getId() == "nextcolor")
{
mHairColor++;
updateHair();
}
else if (event.getId() == "prevcolor")
{
mHairColor--;
updateHair();
}
else if (event.getId() == "nextstyle")
{
mHairStyle++;
updateHair();
}
else if (event.getId() == "prevstyle")
{
mHairStyle--;
updateHair();
}
else if (event.getId() == "statslider")
{
updateSliders();
}
else if (event.getId() == "gender")
{
if (mMale->isSelected())
{
mPlayer->setGender(GENDER_MALE);
}
else
{
mPlayer->setGender(GENDER_FEMALE);
}
}
}
std::string CharCreateDialog::getName() const
{
std::string name = mNameField->getText();
trim(name);
return name;
}
void CharCreateDialog::updateSliders()
{
for (unsigned i = 0; i < mAttributeSlider.size(); i++)
{
// Update captions
mAttributeValue[i]->setCaption(
toString((int) (mAttributeSlider[i]->getValue())));
mAttributeValue[i]->adjustSize();
}
// Update distributed points
int pointsLeft = mMaxPoints - getDistributedPoints();
if (pointsLeft == 0)
{
mAttributesLeft->setCaption(_("Character stats OK"));
mCreateButton->setEnabled(true);
}
else
{
mCreateButton->setEnabled(false);
if (pointsLeft > 0)
{
mAttributesLeft->setCaption(
strprintf(_("Please distribute %d points"), pointsLeft));
}
else
{
mAttributesLeft->setCaption(
strprintf(_("Please remove %d points"), -pointsLeft));
}
}
mAttributesLeft->adjustSize();
}
void CharCreateDialog::unlock()
{
mCreateButton->setEnabled(true);
}
int CharCreateDialog::getDistributedPoints() const
{
int points = 0;
for (unsigned i = 0; i < mAttributeSlider.size(); i++)
{
points += (int) mAttributeSlider[i]->getValue();
}
return points;
}
void CharCreateDialog::setAttributes(const std::vector<std::string> &labels,
unsigned int available, unsigned int min,
unsigned int max)
{
mMaxPoints = available;
for (unsigned i = 0; i < mAttributeLabel.size(); i++)
{
remove(mAttributeLabel[i]);
delete mAttributeLabel[i];
remove(mAttributeSlider[i]);
delete mAttributeSlider[i];
remove(mAttributeValue[i]);
delete mAttributeValue[i];
}
mAttributeLabel.resize(labels.size());
mAttributeSlider.resize(labels.size());
mAttributeValue.resize(labels.size());
int w = 200;
int h = 330;
for (unsigned i = 0; i < labels.size(); i++)
{
mAttributeLabel[i] = new Label(labels[i]);
mAttributeLabel[i]->setWidth(70);
mAttributeLabel[i]->setPosition(5, 140 + i*20);
add(mAttributeLabel[i]);
mAttributeSlider[i] = new Slider(min, max);
mAttributeSlider[i]->setDimension(gcn::Rectangle(75, 140 + i * 20,
100, 10));
mAttributeSlider[i]->setActionEventId("statslider");
mAttributeSlider[i]->addActionListener(this);
add(mAttributeSlider[i]);
mAttributeValue[i] = new Label(toString(min));
mAttributeValue[i]->setPosition(180, 140 + i*20);
add(mAttributeValue[i]);
}
mAttributesLeft->setPosition(15, 280);
updateSliders();
mCancelButton->setPosition(
w - 5 - mCancelButton->getWidth(),
h - 5 - mCancelButton->getHeight());
mCreateButton->setPosition(
mCancelButton->getX() - 5 - mCreateButton->getWidth(),
h - 5 - mCancelButton->getHeight());
}
void CharCreateDialog::setFixedGender(bool fixed, Gender gender)
{
if (gender == GENDER_FEMALE)
{
mFemale->setSelected(true);
mMale->setSelected(false);
}
else
{
mMale->setSelected(true);
mFemale->setSelected(false);
}
mPlayer->setGender(gender);
if (fixed)
{
mMale->setEnabled(false);
mFemale->setEnabled(false);
}
}
void CharCreateDialog::updateHair()
{
mHairStyle %= Being::getNumOfHairstyles();
if (mHairStyle < 0)
mHairStyle += Being::getNumOfHairstyles();
mHairColor %= HairDB::size();
if (mHairColor < 0)
mHairColor += HairDB::size();
mPlayer->setSprite(Net::getCharHandler()->hairSprite(),
mHairStyle * -1, HairDB::get(mHairColor));
}