/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2012 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "graphics.h"
#include "log.h"
#include "resources/image.h"
#include "utils/gettext.h"
#include <guichan/exception.hpp>
void ImageRect::setAlpha(float alpha)
{
for (auto img : grid)
{
img->setAlpha(alpha);
}
}
Graphics::~Graphics()
{
_endDraw();
}
void Graphics::setTarget(SDL_Window *target)
{
_endDraw();
mTarget = target;
if (mTarget)
_beginDraw();
}
bool Graphics::setVideoMode(int w, int h, bool fs)
{
logger->log("Setting video mode %dx%d %s",
w, h, fs ? "fullscreen" : "windowed");
int windowFlags = SDL_WINDOW_ALLOW_HIGHDPI;
if (fs)
windowFlags |= SDL_WINDOW_FULLSCREEN;
else
windowFlags |= SDL_WINDOW_RESIZABLE;
// TODO_SDL2: Support SDL_WINDOW_FULLSCREEN_DESKTOP
SDL_Window *window = nullptr;
SDL_Renderer *renderer = nullptr;
SDL_CreateWindowAndRenderer(w, h, windowFlags, &window, &renderer);
if (!window)
return false;
SDL_SetWindowMinimumSize(window, 640, 480);
SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
setTarget(window);
mRenderer = renderer;
mWidth = w;
mHeight = h;
mFullscreen = fs;
if (const char *driver = SDL_GetCurrentVideoDriver())
logger->log("Using video driver: %s", driver);
else
logger->log("Using video driver: not initialized");
SDL_RendererInfo info;
if (SDL_GetRendererInfo(mRenderer, &info) == 0) {
logger->log("Using renderer: %s", info.name);
logger->log("The renderer is a software fallback: %s",
(info.flags & SDL_RENDERER_SOFTWARE) ? "yes" : "no");
logger->log("The renderer is hardware accelerated: %s",
(info.flags & SDL_RENDERER_ACCELERATED) ? "yes" : "no");
logger->log("Vsync: %s",
(info.flags & SDL_RENDERER_PRESENTVSYNC) ? "on" : "off");
logger->log("Renderer supports rendering to texture: %s",
(info.flags & SDL_RENDERER_TARGETTEXTURE) ? "yes" : "no");
logger->log("Max texture size: %dx%d",
info.max_texture_width, info.max_texture_height);
}
return true;
}
bool Graphics::changeVideoMode(int w, int h, bool fs)
{
// Just return success if we're already in this mode
if (mWidth == w &&
mHeight == h &&
mFullscreen == fs)
return true;
_endDraw();
bool success = setVideoMode(w, h, fs);
// If it didn't work, try to restore the previous mode. If that doesn't
// work either, we're in big trouble and bail out.
if (!success) {
if (!setVideoMode(mWidth, mHeight, mFullscreen)) {
logger->error(_("Failed to change video mode and couldn't "
"switch back to the previous mode!"));
}
}
_beginDraw();
return success;
}
void Graphics::videoResized(int w, int h)
{
mWidth = w;
mHeight = h;
}
int Graphics::getWidth() const
{
return mWidth;
}
int Graphics::getHeight() const
{
return mHeight;
}
bool Graphics::drawImage(Image *image, int x, int y)
{
if (!image)
return false;
return drawImage(image, 0, 0, x, y, image->mBounds.w, image->mBounds.h);
}
bool Graphics::drawRescaledImage(Image *image, int srcX, int srcY,
int dstX, int dstY,
int width, int height,
int desiredWidth, int desiredHeight,
bool useColor)
{
// Check that preconditions for blitting are met.
if (!mTarget || !image || !image->mTexture)
return false;
dstX += mClipStack.top().xOffset;
dstY += mClipStack.top().yOffset;
srcX += image->mBounds.x;
srcY += image->mBounds.y;
SDL_Rect dstRect;
SDL_Rect srcRect;
dstRect.x = dstX; dstRect.y = dstY;
srcRect.x = srcX; srcRect.y = srcY;
srcRect.w = width;
srcRect.h = height;
dstRect.w = desiredWidth;
dstRect.h = desiredHeight;
return !(SDL_RenderCopy(mRenderer, image->mTexture, &srcRect, &dstRect) < 0);
}
bool Graphics::drawImage(Image *image, int srcX, int srcY, int dstX, int dstY,
int width, int height, bool useColor)
{
if (!image)
return false;
return drawRescaledImage(image,
srcX, srcY,
dstX, dstY,
width, height,
width, height, useColor);
}
void Graphics::drawImagePattern(Image *image, int x, int y, int w, int h)
{
// Check that preconditions for blitting are met.
if (!image)
return;
const int iw = image->getWidth();
const int ih = image->getHeight();
drawRescaledImagePattern(image, x, y, w, h, iw, ih);
}
void Graphics::drawRescaledImagePattern(Image *image,
int x, int y,
int w, int h,
int scaledWidth, int scaledHeight)
{
// Check that preconditions for blitting are met.
if (!mTarget || !image || !image->mTexture)
return;
if (scaledHeight == 0 || scaledWidth == 0)
return;
for (int py = 0; py < h; py += scaledHeight) // Y position on pattern plane
{
int dh = (py + scaledHeight >= h) ? h - py : scaledHeight;
int srcY = image->mBounds.y;
int dstY = y + py + mClipStack.top().yOffset;
for (int px = 0; px < w; px += scaledWidth) // X position on pattern plane
{
int dw = (px + scaledWidth >= w) ? w - px : scaledWidth;
int srcX = image->mBounds.x;
int dstX = x + px + mClipStack.top().xOffset;
SDL_Rect dstRect;
SDL_Rect srcRect;
dstRect.x = dstX; dstRect.y = dstY;
dstRect.w = dw; dstRect.h = dh;
srcRect.x = srcX; srcRect.y = srcY;
srcRect.w = dw; srcRect.h = dh;
SDL_RenderCopy(mRenderer, image->mTexture, &srcRect, &dstRect);
}
}
}
void Graphics::drawImageRect(int x, int y, int w, int h,
Image *topLeft, Image *topRight,
Image *bottomLeft, Image *bottomRight,
Image *top, Image *right,
Image *bottom, Image *left,
Image *center)
{
pushClipArea(gcn::Rectangle(x, y, w, h));
// Draw the center area
drawImagePattern(center,
topLeft->getWidth(), topLeft->getHeight(),
w - topLeft->getWidth() - topRight->getWidth(),
h - topLeft->getHeight() - bottomLeft->getHeight());
// Draw the sides
drawImagePattern(top,
left->getWidth(), 0,
w - left->getWidth() - right->getWidth(), top->getHeight());
drawImagePattern(bottom,
left->getWidth(), h - bottom->getHeight(),
w - left->getWidth() - right->getWidth(),
bottom->getHeight());
drawImagePattern(left,
0, top->getHeight(),
left->getWidth(),
h - top->getHeight() - bottom->getHeight());
drawImagePattern(right,
w - right->getWidth(), top->getHeight(),
right->getWidth(),
h - top->getHeight() - bottom->getHeight());
// Draw the corners
drawImage(topLeft, 0, 0);
drawImage(topRight, w - topRight->getWidth(), 0);
drawImage(bottomLeft, 0, h - bottomLeft->getHeight());
drawImage(bottomRight,
w - bottomRight->getWidth(),
h - bottomRight->getHeight());
popClipArea();
}
void Graphics::drawImageRect(int x, int y, int w, int h,
const ImageRect &imgRect)
{
drawImageRect(x, y, w, h,
imgRect.grid[0], imgRect.grid[2], imgRect.grid[6], imgRect.grid[8],
imgRect.grid[1], imgRect.grid[5], imgRect.grid[7], imgRect.grid[3],
imgRect.grid[4]);
}
void Graphics::updateScreen()
{
SDL_RenderPresent(mRenderer);
}
SDL_Surface *Graphics::getScreenshot()
{
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
int rmask = 0xff000000;
int gmask = 0x00ff0000;
int bmask = 0x0000ff00;
#else
int rmask = 0x000000ff;
int gmask = 0x0000ff00;
int bmask = 0x00ff0000;
#endif
int amask = 0x00000000;
SDL_Surface *screenshot = SDL_CreateRGBSurface(0, mWidth,
mHeight, 24, rmask, gmask, bmask, amask);
SDL_RenderReadPixels(mRenderer, nullptr,
screenshot->format->format,
screenshot->pixels,
screenshot->pitch);
return screenshot;
}
bool Graphics::pushClipArea(gcn::Rectangle area)
{
bool result = gcn::Graphics::pushClipArea(area);
updateSDLClipRect();
return result;
}
void Graphics::popClipArea()
{
gcn::Graphics::popClipArea();
updateSDLClipRect();
}
void Graphics::updateSDLClipRect()
{
if (mClipStack.empty())
{
SDL_RenderSetClipRect(mRenderer, nullptr);
return;
}
const gcn::ClipRectangle &carea = mClipStack.top();
SDL_Rect rect;
rect.x = carea.x;
rect.y = carea.y;
rect.w = carea.width;
rect.h = carea.height;
SDL_RenderSetClipRect(mRenderer, &rect);
}
void Graphics::drawPoint(int x, int y)
{
if (mClipStack.empty())
{
throw GCN_EXCEPTION("Clip stack is empty, perhaps you called a draw funtion outside of _beginDraw() and _endDraw()?");
}
const gcn::ClipRectangle &top = mClipStack.top();
x += top.xOffset;
y += top.yOffset;
if (!top.isPointInRect(x, y))
return;
SDL_SetRenderDrawColor(mRenderer,
(Uint8)(mColor.r),
(Uint8)(mColor.g),
(Uint8)(mColor.b),
(Uint8)(mColor.a));
SDL_RenderDrawPoint(mRenderer, x, y);
}
void Graphics::drawLine(int x1, int y1, int x2, int y2)
{
if (mClipStack.empty())
{
throw GCN_EXCEPTION("Clip stack is empty, perhaps you called a draw funtion outside of _beginDraw() and _endDraw()?");
}
const gcn::ClipRectangle &top = mClipStack.top();
x1 += top.xOffset;
y1 += top.yOffset;
x2 += top.xOffset;
y2 += top.yOffset;
SDL_SetRenderDrawColor(mRenderer,
(Uint8)(mColor.r),
(Uint8)(mColor.g),
(Uint8)(mColor.b),
(Uint8)(mColor.a));
SDL_RenderDrawLine(mRenderer, x1, y1, x2, y2);
}
void Graphics::drawRectangle(const gcn::Rectangle &rectangle)
{
if (mClipStack.empty())
{
throw GCN_EXCEPTION("Clip stack is empty, perhaps you called a draw funtion outside of _beginDraw() and _endDraw()?");
}
const gcn::ClipRectangle &top = mClipStack.top();
SDL_Rect rect;
rect.x = rectangle.x + top.xOffset;
rect.y = rectangle.y + top.yOffset;
rect.w = rectangle.width;
rect.h = rectangle.height;
SDL_SetRenderDrawColor(mRenderer,
(Uint8)(mColor.r),
(Uint8)(mColor.g),
(Uint8)(mColor.b),
(Uint8)(mColor.a));
SDL_RenderDrawRect(mRenderer, &rect);
}
void Graphics::fillRectangle(const gcn::Rectangle &rectangle)
{
if (mClipStack.empty())
{
throw GCN_EXCEPTION("Clip stack is empty, perhaps you called a draw funtion outside of _beginDraw() and _endDraw()?");
}
const gcn::ClipRectangle &top = mClipStack.top();
gcn::Rectangle area = rectangle;
area.x += top.xOffset;
area.y += top.yOffset;
if(!area.isIntersecting(top))
{
return;
}
SDL_Rect rect;
rect.x = area.x;
rect.y = area.y;
rect.w = area.width;
rect.h = area.height;
SDL_SetRenderDrawColor(mRenderer,
(Uint8)(mColor.r),
(Uint8)(mColor.g),
(Uint8)(mColor.b),
(Uint8)(mColor.a));
SDL_RenderFillRect(mRenderer, &rect);
}