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/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "flooritem.h"
#include "net/net.h"
#include "resources/itemdb.h"
#include "resources/iteminfo.h"
FloorItem::FloorItem(int id,
int itemId,
int x,
int y,
Map *map):
ActorSprite(id),
mItemId(itemId),
mX(x),
mY(y)
{
setMap(map);
// TODO: Eventually, we probably should fix all sprite offsets so that
// these translations aren't necessary anymore. The sprites know
// best where their base point should be.
mPos.x = x * map->getTileWidth() + 16;
mPos.y = y * map->getTileHeight() +
((Net::getNetworkType() == ServerInfo::MANASERV) ? 15 : 32);
setupSpriteDisplay(ItemDB::get(itemId).getDisplay());
}
const ItemInfo &FloorItem::getInfo() const
{
return ItemDB::get(mId);
}
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