/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "beingmanager.h"
#include "localplayer.h"
#include "gui/viewport.h"
#include "net/gamehandler.h"
#include "net/net.h"
#include "utils/stringutils.h"
#include "utils/dtor.h"
#include <cassert>
class FindBeingFunctor
{
public:
bool operator() (Being *being)
{
Uint16 other_y = y + ((being->getType() == ActorSprite::NPC) ? 1 : 0);
const Vector &pos = being->getPosition();
return ((int) pos.x / 32 == x &&
((int) pos.y / 32 == y || (int) pos.y / 32 == other_y) &&
being->isAlive() &&
(type == ActorSprite::UNKNOWN || being->getType() == type));
}
Uint16 x, y;
Being::Type type;
} beingFinder;
BeingManager::BeingManager()
{
}
BeingManager::~BeingManager()
{
clear();
}
void BeingManager::setMap(Map *map)
{
mMap = map;
if (player_node)
player_node->setMap(map);
}
void BeingManager::setPlayer(LocalPlayer *player)
{
player_node = player;
mBeings.push_back(player);
}
Being *BeingManager::createBeing(int id, ActorSprite::Type type, int subtype)
{
Being *being = new Being(id, type, subtype, mMap);
mBeings.push_back(being);
return being;
}
void BeingManager::destroyBeing(Being *being)
{
mBeings.remove(being);
viewport->clearHoverBeing(being);
delete being;
}
Being *BeingManager::findBeing(int id) const
{
for (Beings::const_iterator i = mBeings.begin(), i_end = mBeings.end();
i != i_end; ++i)
{
Being *being = (*i);
if (being->getId() == id)
return being;
}
return NULL;
}
Being *BeingManager::findBeing(int x, int y, ActorSprite::Type type) const
{
beingFinder.x = x;
beingFinder.y = y;
beingFinder.type = type;
Beings::const_iterator i = find_if(mBeings.begin(), mBeings.end(),
beingFinder);
return (i == mBeings.end()) ? NULL : *i;
}
Being *BeingManager::findBeingByPixel(int x, int y) const
{
Beings::const_iterator itr = mBeings.begin();
Beings::const_iterator itr_end = mBeings.end();
for (; itr != itr_end; ++itr)
{
Being *being = (*itr);
int xtol = being->getWidth() / 2;
int uptol = being->getHeight();
if ((being->isAlive()) &&
(being != player_node) &&
(being->getPixelX() - xtol <= x) &&
(being->getPixelX() + xtol >= x) &&
(being->getPixelY() - uptol <= y) &&
(being->getPixelY() >= y))
{
return being;
}
}
return NULL;
}
Being *BeingManager::findBeingByName(const std::string &name,
ActorSprite::Type type) const
{
for (Beings::const_iterator i = mBeings.begin(), i_end = mBeings.end();
i != i_end; ++i)
{
Being *being = (*i);
if (being->getName() == name &&
(type == ActorSprite::UNKNOWN || type == being->getType()))
return being;
}
return NULL;
}
const Beings &BeingManager::getAll() const
{
return mBeings;
}
void BeingManager::logic()
{
Beings::iterator i = mBeings.begin();
while (i != mBeings.end())
{
Being *being = (*i);
being->logic();
if (!being->isAlive() &&
Net::getGameHandler()->removeDeadBeings() &&
being->getCurrentFrame() >= 20)
{
delete being;
i = mBeings.erase(i);
}
else
{
++i;
}
}
}
void BeingManager::clear()
{
if (player_node)
mBeings.remove(player_node);
delete_all(mBeings);
mBeings.clear();
if (player_node)
mBeings.push_back(player_node);
}
Being *BeingManager::findNearestLivingBeing(int x, int y,
int maxTileDist,
ActorSprite::Type type) const
{
Being *closestBeing = 0;
int dist = 0;
const int maxDist = maxTileDist * 32;
Beings::const_iterator itr = mBeings.begin();
Beings::const_iterator itr_end = mBeings.end();
for (; itr != itr_end; ++itr)
{
Being *being = (*itr);
const Vector &pos = being->getPosition();
int d = abs(((int) pos.x) - x) + abs(((int) pos.y) - y);
if ((being->getType() == type || type == ActorSprite::UNKNOWN)
&& (d < dist || !closestBeing) // it is closer
&& being->isAlive()) // no dead beings
{
dist = d;
closestBeing = being;
}
}
return (maxDist >= dist) ? closestBeing : 0;
}
Being *BeingManager::findNearestLivingBeing(Being *aroundBeing, int maxDist,
ActorSprite::Type type) const
{
const Vector &pos = aroundBeing->getPosition();
return findNearestLivingBeing((int)pos.x, (int)pos.y, maxDist, type);
}
bool BeingManager::hasBeing(Being *being) const
{
for (Beings::const_iterator i = mBeings.begin(), i_end = mBeings.end();
i != i_end; ++i)
{
if (being == *i)
return true;
}
return false;
}
void BeingManager::getPlayerNames(std::vector<std::string> &names,
bool npcNames)
{
Beings::iterator i = mBeings.begin();
names.clear();
while (i != mBeings.end())
{
Being *being = (*i);
if ((being->getType() == ActorSprite::PLAYER
|| (being->getType() == ActorSprite::NPC && npcNames))
&& being->getName() != "")
{
names.push_back(being->getName());
}
++i;
}
}
void BeingManager::updatePlayerNames()
{
Beings::iterator i = mBeings.begin();
while (i != mBeings.end())
{
Being *being = (*i);
if (being->getType() == ActorSprite::PLAYER && being->getName() != "")
being->updateName();
++i;
}
}