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bin_PROGRAMS = tmw
tmw_SOURCES = sound/sound.cpp \
sound/sound.h \
graphic/graphic.cpp \
graphic/graphic.h \
graphic/spriteset.cpp \
graphic/spriteset.h \
gui/button.cpp \
gui/button.h \
gui/buy.cpp \
gui/buy.h \
gui/buysell.cpp \
gui/buysell.h \
gui/char_server.cpp \
gui/char_server.h \
gui/char_select.cpp \
gui/char_select.h \
gui/chat.cpp \
gui/chat.h \
gui/checkbox.cpp \
gui/checkbox.h \
gui/confirm_dialog.cpp \
gui/confirm_dialog.h \
gui/equipment.cpp \
gui/equipment.h \
gui/gui.cpp \
gui/gui.h \
gui/inventory.cpp \
gui/inventory.h \
gui/itemcontainer.cpp \
gui/itemcontainer.h \
gui/listbox.cpp \
gui/listbox.h \
gui/login.cpp \
gui/login.h \
gui/minimap.cpp \
gui/minimap.h \
gui/npc.cpp \
gui/npc.h \
gui/npc_text.cpp \
gui/npc_text.h \
gui/ok_dialog.cpp \
gui/ok_dialog.h \
gui/passwordfield.cpp \
gui/passwordfield.h \
gui/playerbox.cpp \
gui/playerbox.h \
gui/progressbar.cpp \
gui/progressbar.h \
gui/radiobutton.cpp \
gui/radiobutton.h \
gui/scrollarea.cpp \
gui/scrollarea.h \
gui/sell.cpp \
gui/sell.h \
gui/setup.cpp \
gui/setup.h \
gui/shop.cpp \
gui/shop.h \
gui/skill.cpp \
gui/skill.h \
gui/slider.cpp \
gui/slider.h \
gui/status.cpp \
gui/status.h \
gui/stats.cpp \
gui/stats.h \
gui/textbox.cpp \
gui/textbox.h \
gui/textfield.cpp \
gui/textfield.h \
gui/window.cpp \
gui/window.h \
gui/windowcontainer.cpp \
gui/windowcontainer.h \
net/network.cpp \
net/network.h \
net/protocol.cpp \
net/protocol.h \
resources/image.cpp \
resources/image.h \
resources/resource.cpp \
resources/resource.h \
resources/resourcemanager.cpp \
resources/resourcemanager.h \
base64.cpp \
base64.h \
being.cpp \
being.h \
configuration.cpp \
configuration.h \
game.cpp \
game.h \
log.cpp \
log.h \
main.cpp \
main.h \
map.cpp\
map.h
# set the include path found by configure
INCLUDES= $(all_includes)
# the library search path.
tmw_LDFLAGS = $(all_libraries) $(LIBSDL_RPATH) -lguichan -lguichan_sdl `pkg-config --libs libxml-2.0`
tmw_CXXFLAGS = $(LIBSDL_CFLAGS) `pkg-config --cflags libxml-2.0`
tmw_LDADD = $(LIBSDL_LIBS)
tmw_TARGET = ../tmw
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