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path: root/rules/rules.txt
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# lines starting with # or // are comments
# all other lines will be parsed and treated as filenames.

# basic stuff
../rules/rule_cave_001.tmx
# straight walls:
../rules/rule_cave_002.tmx
# corners at walls
../rules/rule_cave_003.tmx
../rules/rule_cave_004.tmx
../rules/rule_cave_005.tmx
# water in caves:
../rules/rule_cave_006.tmx
../rules/rule_cave_007.tmx
# rules for entrances, has bad exception handling,
# so mind where to put entrances. (So avoid putting them near corners)
../rules/rule_cave_008.tmx
# straight carpets
../rules/rule_cave_009.tmx
# corners in carpets
../rules/rule_cave_010.tmx

# ice mountains and caves... similar to usual caves
../rules/rule_icecave_001.tmx
../rules/rule_icecave_002.tmx
../rules/rule_icecave_003.tmx
../rules/rule_icecave_004.tmx
../rules/rule_icecave_005.tmx
../rules/rule_icecave_006.tmx
../rules/rule_icecave_007.tmx

../rules/rule_icemountain_001.tmx
../rules/rule_icemountain_002.tmx
../rules/rule_icemountain_003.tmx
../rules/rule_icemountain_004.tmx


# Rules for Woodlands.
#
# grass and high grass
../rules/rule_woodland_001.tmx

# straight borders of grass and high grass
../rules/rule_woodland_002.tmx

# borders at corners for grass and highgrass
../rules/rule_woodland_003.tmx

# this one is needed to grow trees and other stuff of Fringe into high grass
# XXX       The O can be Tree in high grass. So there wont be setup borders
# XOX   <-- If O is low grass, make borders of course
# XXX
../rules/rule_woodland_004.tmx

# straight borders of grass and high grass
../rules/rule_woodland_012.tmx

# borders at corners for grass and highgrass
../rules/rule_woodland_013.tmx

# add trees 1-9 except 7
../rules/rule_woodland_100.tmx

# add tree 7. This is seperated due to its extra height.
../rules/rule_woodland_101.tmx