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path: root/rules/rule_woodland_x.tmx
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<?xml version="1.0" encoding="UTF-8"?>
<map version="1.0" orientation="orthogonal" width="16" height="16" tilewidth="32" tileheight="32">
 <properties>
  <property name="minimap" value="graphics/minimaps/014-1.png"/>
  <property name="music" value="The Mana World - The Forest.ogg"/>
  <property name="name" value="Woodland"/>
  <property name="overlay0image" value="graphics/images/ambient/clouds.png"/>
  <property name="overlay0parallax" value="1.0"/>
  <property name="overlay0scrollX" value="0.2"/>
  <property name="overlay0scrollY" value="0.1"/>
 </properties>
 <tileset firstgid="1" name="Woodland" tilewidth="32" tileheight="32">
  <image source="../graphics/tiles/Woodland_ground.png" width="512" height="512"/>
 </tileset>
 <tileset firstgid="257" name="Woodland x2" tilewidth="32" tileheight="64">
  <image source="../graphics/tiles/Woodland_x2.png" width="512" height="128"/>
 </tileset>
 <tileset firstgid="289" name="Woodland x3" tilewidth="32" tileheight="96">
  <image source="../graphics/tiles/Woodland_x3.png" width="512" height="192"/>
 </tileset>
 <tileset firstgid="321" name="Woodland Village" tilewidth="32" tileheight="32">
  <image source="../graphics/tiles/Woodland_village.png" width="512" height="512"/>
 </tileset>
 <tileset firstgid="577" name="Woodland Water" tilewidth="32" tileheight="32">
  <image source="../graphics/tiles/Woodland_water.png" width="512" height="96"/>
 </tileset>
 <tileset firstgid="625" name="Collision" tilewidth="32" tileheight="32">
  <image source="../graphics/tiles/collision.png" width="64" height="32"/>
 </tileset>
 <tileset firstgid="627" name="set_rules" tilewidth="32" tileheight="32">
  <image source="../graphics/tiles/set_rules.png" width="32" height="32"/>
 </tileset>
 <tileset firstgid="628" name="set_woodland" tilewidth="32" tileheight="32">
  <image source="../graphics/tiles/set_woodland.png" width="192" height="192"/>
 </tileset>
 <layer name="RuleRegions" width="16" height="16">
  <data encoding="base64" compression="gzip">
   H4sIAAAAAAAAA2NgGAWjYBSMVAAALq+17wAEAAA=
  </data>
 </layer>
 <layer name="RuleSet" width="16" height="16">
  <data encoding="base64" compression="gzip">
   H4sIAAAAAAAAA2NgGAWjYBSMVAAALq+17wAEAAA=
  </data>
 </layer>
 <layer name="rule_Ground" width="16" height="16">
  <data encoding="base64" compression="gzip">
   H4sIAAAAAAAAA2NgGAWjYBSMVAAALq+17wAEAAA=
  </data>
 </layer>
 <layer name="rule_Fringe" width="16" height="16">
  <data encoding="base64" compression="gzip">
   H4sIAAAAAAAAA2NgGAWjYBSMVAAALq+17wAEAAA=
  </data>
 </layer>
 <layer name="rule_Over" width="16" height="16">
  <data encoding="base64" compression="gzip">
   H4sIAAAAAAAAA2NgGAWjYBSMVAAALq+17wAEAAA=
  </data>
 </layer>
 <layer name="rule_Collision" width="16" height="16">
  <data encoding="base64" compression="gzip">
   H4sIAAAAAAAAA2NgGAWjYBSMVAAALq+17wAEAAA=
  </data>
 </layer>
</map>