summaryrefslogtreecommitdiff
path: root/npcs.xml
blob: 7f95f70ef3620bf6e3d8780265f5d282b66cf377 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
<?xml version="1.0" encoding="utf-8"?>
<!--
    This file maps the NPC appearance IDs the server is sending to the spritesheet(s).

    Note that it is possible to give an NPC multiple sprites. In this case the
    sprites are drawn in order of declaration.

    IDs 100-199 should be used for unanimated NPCs (100 is added for 0.0 client compatibility)
-->
<npcs>
<npc id="48"><sprite variant="61">npcs/npc.xml</sprite></npc><!-- Storage Master -->
<npc id="49"><sprite variant="49">npcs/npc.xml</sprite></npc><!-- Storage Master (desert) -->

<npc id="100"><sprite variant="0">npcs/npc.xml</sprite></npc><!-- Desert Barber -->
<npc id="101"><sprite variant="1">npcs/npc.xml</sprite></npc><!-- Oriental trader -->
<npc id="102"><sprite variant="2">npcs/npc.xml</sprite></npc><!-- The Trainer -->
<npc id="103"><sprite variant="3">npcs/npc.xml</sprite></npc><!-- Guy in black cloak -->
<npc id="104"><sprite variant="4">npcs/npc.xml</sprite></npc><!-- Soldier with sword -->
<npc id="105"><sprite variant="5">npcs/npc.xml</sprite></npc><!-- Santa Clause -->
<npc id="106"><sprite variant="6">npcs/npc.xml</sprite></npc><!-- Girl with pink hair and blue top -->
<npc id="107"><sprite variant="7">npcs/npc.xml</sprite></npc><!-- Scholar guy with glasses -->
<npc id="108"><sprite variant="8">npcs/npc.xml</sprite></npc><!-- Woman with green hair and pink dress -->
<npc id="109"><sprite variant="9">npcs/npc.xml</sprite></npc><!-- Miner -->
<npc id="110"><sprite variant="10">npcs/npc.xml</sprite></npc><!-- Soldier with spear -->
<npc id="111"><sprite variant="11">npcs/npc.xml</sprite></npc><!-- Treasure chest -->
<npc id="112"><sprite variant="12">npcs/npc.xml</sprite></npc><!-- Barkeeper -->
<npc id="113"><sprite variant="13">npcs/npc.xml</sprite></npc><!-- Gnome with hat -->
<npc id="114"><sprite variant="14">npcs/npc.xml</sprite></npc><!-- Little blue-haired girl -->
<npc id="115"><sprite variant="15">npcs/npc.xml</sprite></npc><!-- Guy with red hair and green cloak -->
<npc id="116"><sprite variant="16">npcs/npc.xml</sprite></npc><!-- Old geezer -->
<npc id="117"><sprite variant="17">npcs/npc.xml</sprite></npc><!-- Boy with brown hair -->
<npc id="118"><sprite variant="18">npcs/npc.xml</sprite></npc><!-- Nurse without hat -->
<npc id="119"><sprite variant="19">npcs/npc.xml</sprite></npc><!-- Nurse with hat -->
<npc id="120"><sprite variant="20">npcs/npc.xml</sprite></npc><!-- Guy with brown hair in plain clothes -->
<npc id="121"><sprite variant="21">npcs/npc.xml</sprite></npc><!-- Soldier -->
<npc id="122"><sprite variant="22">npcs/npc.xml</sprite></npc><!-- Soldier with sword and shield -->
<npc id="123"><sprite variant="23">npcs/npc.xml</sprite></npc><!-- Soldier with sword, shield, and helmet -->
<npc id="124"><sprite variant="24">npcs/npc.xml</sprite></npc><!-- Guy with black hair in plain clothes -->
<npc id="125"><sprite variant="25">npcs/npc.xml</sprite></npc><!-- Guy with black clothes -->
<npc id="126"><sprite variant="26">npcs/npc.xml</sprite></npc><!-- Guy with black clothes and axe -->
<npc id="127"><sprite variant="27">npcs/npc.xml</sprite></npc><!-- empty (Invisible NPC) -->
<npc id="128"><sprite variant="28">npcs/npc.xml</sprite></npc><!-- Nomad, standing -->
<npc id="129"><sprite variant="29">npcs/npc.xml</sprite></npc><!-- Snowman -->
<npc id="130"><sprite variant="30">npcs/npc.xml</sprite></npc><!-- Paperboy (wtf? how does this one fit in a fantasy game?) -->
<npc id="131"><sprite variant="31">npcs/npc.xml</sprite></npc><!-- Nomad, sitting -->
<npc id="132"><sprite variant="32">npcs/npc.xml</sprite><particlefx>graphics/particles/nomadpipe.particle.xml</particlefx></npc><!-- Nomad, sitting with pipe -->
<npc id="133"><sprite variant="33">npcs/npc.xml</sprite></npc><!-- Captain Kirk -->
<npc id="134"><sprite variant="34">npcs/npc.xml</sprite></npc><!-- Mr. Spock -->
<npc id="135"><sprite variant="35">npcs/npc.xml</sprite></npc><!-- Guy with sword over shoulder -->
<npc id="136"><sprite>npcs/npc-creepysurgeon.xml</sprite></npc><!-- Creepy surgeon guy -->
<npc id="137"><sprite variant="37">npcs/npc.xml</sprite></npc><!-- Metrosexual guy with pink jacket on stool -->
<npc id="138"><sprite variant="38">npcs/npc.xml</sprite></npc><!-- Zombie pirate captain-->
<npc id="139"><sprite variant="39">npcs/npc.xml</sprite></npc><!-- Girl in playboy bunny costume -->
<npc id="140"><sprite variant="40">npcs/npc.xml</sprite></npc><!-- Woman with green dress and apron -->
<npc id="141"><sprite>npcs/npc-lumberjack.xml</sprite></npc><!-- Lumberjack -->
<npc id="142"><sprite variant="42">npcs/npc.xml</sprite></npc><!-- Farmer -->
<npc id="143"><sprite variant="43">npcs/npc.xml</sprite></npc><!-- Indian Chief-->
<npc id="144"><sprite variant="44">npcs/npc.xml</sprite></npc><!-- Boulder -->
<npc id="145"><sprite variant="45">npcs/npc.xml</sprite></npc><!-- Magic mouth -->
<npc id="146"><sprite variant="46">npcs/npc.xml</sprite></npc><!-- Mechanic -->
<npc id="147"><sprite variant="47">npcs/npc.xml</sprite></npc><!-- Mechanic with tool -->
<npc id="148"><sprite variant="48">npcs/npc.xml</sprite></npc><!-- Chef -->
<npc id="149"><sprite variant="49">npcs/npc.xml</sprite></npc><!-- Desert Banker -->
<npc id="150"><sprite variant="50">npcs/npc.xml</sprite></npc><!-- Investigator -->
<npc id="151"><sprite variant="51">npcs/npc.xml</sprite></npc><!-- Lora Tay -->
<npc id="152"><sprite variant="52">npcs/npc.xml</sprite></npc><!-- Desert Bard -->
<npc id="153"><sprite variant="53">npcs/npc.xml</sprite></npc><!-- Old Wizard -->
<npc id="154"><sprite variant="54">npcs/npc.xml</sprite></npc><!-- Old Woman -->
<npc id="155"><sprite variant="55">npcs/npc.xml</sprite></npc><!-- Construction Worker -->
<npc id="156"><sprite variant="56">npcs/npc.xml</sprite></npc><!-- Desert Barber/Desert Man -->
<npc id="157"><sprite variant="57">npcs/npc.xml</sprite></npc><!-- Trainer 2 -->
<npc id="158"><sprite variant="58">npcs/npc.xml</sprite></npc><!-- Young Male Wizard -->
<npc id="159"><sprite variant="59">npcs/npc.xml</sprite></npc><!-- Old man -->
<npc id="160"><sprite variant="60">npcs/npc.xml</sprite></npc><!-- Generic Man -->
<npc id="161"><sprite variant="61">npcs/npc.xml</sprite></npc><!-- Generic Banker -->
<npc id="162"><sprite variant="62">npcs/npc.xml</sprite></npc><!-- Generic Desert Man -->
<npc id="163"><sprite variant="63">npcs/npc.xml</sprite></npc><!-- Flower Girl -->
<npc id="164"><sprite variant="64">npcs/npc.xml</sprite></npc><!-- Wedding Officiator -->
<npc id="165"><sprite variant="65">npcs/npc.xml</sprite></npc><!-- Dimond/Magician -->
<npc id="166"><sprite variant="66">npcs/npc.xml</sprite><particlefx>graphics/particles/manaseed.particle.xml</particlefx></npc><!-- Mana Seed -->
<npc id="167"><sprite variant="67">npcs/npc.xml</sprite></npc><!-- Young Witch -->
<npc id="168"><sprite variant="68">npcs/npc.xml</sprite></npc><!-- Middle-Aged Wizard -->
<npc id="169"><sprite variant="69">npcs/npc.xml</sprite></npc><!-- Miner -->
<npc id="170"><sprite variant="70">npcs/npc.xml</sprite></npc><!-- Christmas Reinboo -->
<npc id="171"><sprite variant="71">npcs/npc.xml</sprite></npc><!-- Injured Mouboo -->
<npc id="172"><sprite variant="72">npcs/npc.xml</sprite></npc><!-- Katze -->
<npc id="173"><sprite variant="73">npcs/npc.xml</sprite></npc><!-- Easter Bunny -->
<npc id="174"><sprite variant="74">npcs/npc.xml</sprite></npc><!-- Aisha, Omar's daughter -->
<npc id="175"><sprite variant="75">npcs/npc.xml</sprite></npc><!-- Miriam the cat burglar -->
<npc id="176"><sprite variant="76">npcs/npc.xml</sprite></npc><!-- Lou Rette the gambler -->
<npc id="177"><sprite variant="77">npcs/npc.xml</sprite></npc><!-- Old Knight -->
<npc id="178"><sprite variant="78">npcs/npc.xml</sprite></npc><!-- Karoua, Exiled Indian Chief -->
<npc id="179"><sprite variant="79">npcs/npc.xml</sprite></npc><!-- Kesh, Karoua's wife -->
<npc id="180"><sprite>npcs/npc-savannahman.xml</sprite></npc><!-- Blue Savannah Man with idle animation -->
<npc id="181"><sprite variant="81">npcs/npc.xml</sprite></npc><!-- Green Savannah Man -->
<npc id="182"><sprite variant="82">npcs/npc.xml</sprite></npc><!-- Young archer -->
<npc id="183"><sprite variant="83">npcs/npc.xml</sprite></npc><!-- Skeleton man -->
<npc id="184"><sprite variant="84">npcs/npc.xml</sprite></npc><!-- Doctor (10) -->
<npc id="185"><sprite variant="44">npcs/npc.xml</sprite><particlefx>graphics/particles/evilobelisk.particle.xml</particlefx></npc><!-- Evil Obelisk -->
<npc id="186"><sprite variant="85">npcs/npc.xml</sprite></npc><!-- warning sign for pvp  -->
<npc id="187"><sprite variant="86">npcs/npc.xml</sprite></npc><!-- warning sign for pvp  -->
<npc id="188"><sprite variant="87">npcs/npc.xml</sprite></npc><!-- Broken Skeleton (Hallowe'en 2010)-->
<npc id="189"><sprite variant="88">npcs/npc.xml</sprite></npc><!-- Gambler -->
<npc id="190"><sprite variant="89">npcs/npc.xml</sprite></npc><!-- Milka -->
<npc id="191"><sprite variant="90">npcs/npc.xml</sprite></npc><!-- Braktar the Packrat -->
<npc id="192"><sprite variant="91">npcs/npc.xml</sprite></npc><!-- ?-->
<npc id="193"><sprite variant="92">npcs/npc.xml</sprite></npc><!-- Gambler -->
<npc id="194"><sprite variant="93">npcs/npc.xml</sprite></npc><!-- ?-->
<npc id="195"><sprite variant="94">npcs/npc.xml</sprite></npc><!-- Angela outside -->
<npc id="196"><sprite variant="95">npcs/npc.xml</sprite></npc><!-- Angela inside -->
<npc id="197"><sprite variant="96">npcs/npc.xml</sprite></npc><!-- Cindy inside -->
<npc id="198"><sprite>npcs/npc-cindycage.xml</sprite></npc><!-- Cindy in cage -->

<npc id="200">
   <sprite>npcs/npc-test.xml</sprite>
   <particlefx>graphics/particles/circle.particle.xml</particlefx>
</npc>
<npc id="201">
   <!-- This entry demonstrates that an NPC can be constructed from multiple preexisting
   spritesets. While using the default player sprite and normal player equipment can save
   time it is usually better to create a new NPC as one graphic from scratch. -->
   <sprite>player_female_base.xml</sprite>
   <sprite>equipment/feet/boots-female.xml|#4f2d29,c89078</sprite>
   <sprite>equipment/legs/chaps-female.xml</sprite>
   <sprite>equipment/chest/shorttanktop-female.xml</sprite>
   <sprite>hairstyles/hairstyle11.xml|#bb2222,ffee33</sprite>
</npc>
<npc id="202">
   <!-- An NPC made only from a particle effect. -->
   <particlefx>graphics/particles/hellblaze.particle.xml</particlefx>
</npc>
<npc id="203"><sprite>npcs/npc-woodenpump.xml</sprite></npc><!-- Woodenpump with drippy water -->
<npc id="204"><sprite variant="27">npcs/npc.xml</sprite><particlefx>graphics/particles/golbenez.particle.xml</particlefx></npc>
<!-- The entries 205-215 borrow concepts from npc id 201, which should not be regularly done. -->
<npc id="205">
   <sprite>player_female_base.xml</sprite>
   <sprite>hairstyles/hairstyle01.xml|#347235,52D017</sprite>
   <sprite>equipment/head/goggles.xml</sprite>
   <sprite>equipment/legs/skirt.xml|#d3b79e,ffffff</sprite>
   <sprite>equipment/chest/tanktop-female.xml|#d3b79e,ffffff</sprite>
   <sprite>equipment/feet/boots-female.xml|#9e7654,ffffff</sprite>
</npc>
<npc id="206">
   <sprite>player_female_base.xml</sprite>
   <sprite>hairstyles/hairstyle10.xml|#7F462C,F9966B</sprite>
   <sprite>equipment/chest/cotton-female.xml|#B93B8F,C38EC7,F9B7FF</sprite>
   <sprite>equipment/legs/skirt.xml|#AF7817,E8A317</sprite>
   <sprite>equipment/feet/boots-female.xml|#4f2d29,c89078</sprite>
</npc>
<npc id="207">
   <sprite>player_female_base.xml</sprite>
   <sprite>hairstyles/hairstyle11.xml|#C8B560,FFE87C</sprite>
   <sprite>equipment/chest/robe-female.xml|#7F5217,AF7817,E9AB17,FBB917</sprite>
   <sprite>equipment/feet/boots-female.xml|#4f2d29,c89078</sprite>
</npc>
<npc id="208">
   <sprite>player_female_base.xml</sprite>
   <sprite>hairstyles/hairstyle09.xml|#3B9C9C,AFDCEC</sprite>
   <sprite>equipment/head/wizard-hat.xml|#4f0a76,8010c0,d699f7</sprite>
   <sprite>equipment/chest/robe-female.xml|#4f0a76,8010c0,d699f7</sprite>
   <sprite>equipment/feet/boots-female.xml|#4f2d29,c89078</sprite>
   <sprite>weapon-staff.xml</sprite>
</npc>
<npc id="209">
   <sprite>player_female_base.xml</sprite>
   <sprite>hairstyles/hairstyle12.xml|#573a26,ffffff</sprite>
   <sprite>equipment/chest/cotton-female.xml|#573a26,9e7654,d3b79e,ffffff</sprite>
   <sprite>equipment/legs/miniskirt-female.xml|#251e06,443c21,71653b,a0945e</sprite>
   <sprite>equipment/feet/boots-female.xml|#4f2d29,c89078</sprite>
</npc>
<npc id="210">
   <sprite>player_female_base.xml</sprite>
   <sprite>hairstyles/hairstyle04.xml|#810541,F535AA</sprite>
   <sprite>equipment/legs/chaps-female.xml</sprite>
   <sprite>equipment/chest/tanktop-female.xml|#846211,dab333,fffb93,ffffff</sprite>
   <sprite>equipment/feet/boots-female.xml|#4f2d29,c89078</sprite>
</npc>
<npc id="211">
   <sprite>player_male_base.xml</sprite>
   <sprite>hairstyles/hairstyle07.xml|#bb2222,ffee33</sprite>
   <sprite>equipment/legs/shorts-male.xml|#255367,266c84,68b0c5,ffffff</sprite>
   <sprite>equipment/chest/tanktop-male.xml|#a4b2b2,ffffff</sprite>
   <sprite>equipment/feet/boots-male.xml|#623a34,f0c2b4</sprite>
</npc>
<npc id="212">
   <sprite>player_male_base.xml</sprite>
   <sprite>hairstyles/hairstyle08.xml|#EE9A4D,ffee33</sprite>
   <sprite>equipment/head/captain-hat.xml</sprite>
   <sprite>equipment/legs/shorts-male.xml|#a4b2b2,ffffff</sprite>
   <sprite>equipment/chest/vnecksweater-male.xml|#a4b2b2,ffffff</sprite>
   <sprite>equipment/feet/boots-male.xml|#623a34,f0c2b4</sprite>
</npc>
<npc id="213">
   <sprite>player_male_base.xml</sprite>
   <sprite>hairstyles/hairstyle02.xml|#254117,ffee33</sprite>
   <sprite>equipment/head/sailor-hat.xml</sprite>
   <sprite>equipment/legs/shorts-male.xml|#a4b2b2,ffffff</sprite>
   <sprite>equipment/chest/tanktop-male.xml|#a4b2b2,ffffff</sprite>
   <sprite>equipment/feet/boots-male.xml|#623a34,f0c2b4</sprite>
</npc>
<npc id="214">
   <sprite>player_male_base.xml</sprite>
   <sprite>hairstyles/hairstyle18.xml|#817339,FFE87C</sprite>
   <sprite>equipment/head/silkheadband.xml</sprite>
   <sprite>equipment/legs/shorts-male.xml|#111111,222222,333333,444444,555555,aaaaaa</sprite>
   <sprite>equipment/chest/tanktop-male.xml|#16486e,498ec5,e4f2fc</sprite>
   <sprite>equipment/feet/boots-male.xml|#623a34,f0c2b4</sprite>
</npc>
<npc id="215">
   <sprite>player_male_base.xml</sprite>
   <sprite>hairstyles/hairstyle02.xml|#F88017,FBB117</sprite>
   <sprite>equipment/legs/chaps-male.xml</sprite>
   <sprite>equipment/chest/cotton-male.xml|#222255,6666ff</sprite>
   <sprite>equipment/head/bowler-hat-brown.xml|#16486e,498ec5,e4f2fc</sprite>
   <sprite>equipment/feet/boots-male.xml|#623a34,f0c2b4</sprite>
</npc>
<!-- ***216-250 reserved for huge npcs*** -->
<npc id="216"><sprite variant="0">npcs/hugenpcs.xml</sprite></npc><!-- Barbarian with mouboohat-->
<npc id="217"><sprite variant="1">npcs/hugenpcs.xml</sprite></npc><!-- Barbarian with helmet and huge axe-->
<npc id="218"><sprite variant="2">npcs/hugenpcs.xml</sprite></npc><!-- Barbarian with spear-->
<!-- ***251-299 reserved for pose/outfit NPCs using sprite layering and image dyeing techniques. Because all 7 image channels are active, #ffffff (pure white) is a placeholder color for image dyeing channels not used in the outfit.  The order of image channels is: White, Yellow, Green, Cyan, Blue, Magenta and Red.*** -->
<npc id="251">
   <sprite variant="0">npcs/outfits.xml|#ffffff;#feffab;#25383c;#00ff00;#ff0000;#ffff00;#736f6e</sprite>
</npc> <!-- Christmas Saboteur -->
<npc id="252">
   <sprite variant="6">npcs/poses.xml</sprite>
   <sprite variant="1">npcs/outfits.xml|#636342;#ebec9a;#ffffff;#ffffff;#4b8342;#ffffff;#ea983f</sprite>
</npc> <!-- Female therminor with orange hat, green outfit -->
<npc id="253">
   <sprite variant="6">npcs/poses.xml</sprite>
   <sprite variant="2">npcs/outfits.xml|#636342;#ebec9a;#949400;#ffffff;#4b8342;#ffffff;#ea983f</sprite>
</npc> <!-- Male therminor with orange hat, green outfit. Bald and beardless. -->
<npc id="254">
   <sprite variant="6">npcs/poses.xml</sprite>
   <sprite variant="3">npcs/outfits.xml|#636342;#ebec9a;#949400;#ffffff;#4b8342;#ffffff;#ea983f</sprite>
</npc> <!-- Male therminor with orange hat, green outfit. Balding and long beard.-->
<npc id="255">
   <sprite variant="6">npcs/poses.xml</sprite>
   <sprite variant="1">npcs/outfits.xml|#636342;#ebec9a;#ffffff;#ffffff;#4b8342;#ffffff;#ea983f</sprite>
</npc> <!-- Male therminor with orange hat, green outfit. Long hair, short beard. -->
<npc id="256">
   <sprite variant="0">npcs/childposes.xml</sprite>
   <sprite variant="0">npcs/childoutfits.xml|#ed9ecc;#641616;#ffffff;#ffffff;#ed9ecc;#ffffff;#ffffff</sprite>
</npc> <!-- Female child with red dress with pink flowers, red shoes.  Pink hair in a bun.. -->
<npc id="257">
   <sprite variant="1">npcs/childposes.xml</sprite>
   <sprite variant="1">npcs/childoutfits.xml|#d9980b;#856011;#727b10;#e1d403;#ffffff;#ffffff;#ffffff</sprite>
</npc> <!-- Male child crying, with dull green pants, yellow shirt under dark brown dungarees.  Short light orange hair. -->
<npc id="258">
   <sprite variant="1">npcs/childposes.xml</sprite>
   <sprite variant="2">npcs/childoutfits.xml|#5b4976;#ffffff;#ffffff;#ffffff;#ffffff;#ffffff;#36a1bc</sprite>
</npc> <!-- Female child crying, with light blue dress.  Purple hair up in two ponytails. -->
<npc id="259">
   <sprite variant="3">npcs/childposes.xml</sprite>
   <sprite variant="3">npcs/childoutfits.xml|#962222;#665204;#c68319;#ffffff;#ffffff;#ffffff;#ffffff</sprite>
</npc> <!-- Male child lying on stomach, with brown shirt, green pants.  Short red hair. -->
<npc id="260">
   <sprite variant="4">npcs/childposes.xml</sprite>
   <sprite variant="4">npcs/childoutfits.xml|#dbd41e;#dbd41e;#ffffff;#ffffff;#ffffff;#8c5a9a;#ffffff</sprite>
</npc> <!-- Female child standing holding lollipop, with dull purple dress, yellow leggings, dull purple shoes.  Yellow hair in two ponytails. -->
<npc id="261">
   <sprite variant="4">npcs/childposes.xml</sprite>
   <sprite variant="5">npcs/childoutfits.xml|#ac9619;#ac9619;#a63e0b;#ffffff;#2f702f;#ffffff;#5e9326</sprite>
</npc> <!-- Male child standing holding lollipop, with green tanktop, red/brown shorts, yellow leggings, green shoes.  Short dark yellow hair. -->
<npc id="262">
   <sprite variant="5">npcs/childposes.xml</sprite>
   <sprite variant="6">npcs/childoutfits.xml|#326632;#ffffff;#ffffff;#ffffff;#ffffff;#ffffff;#ffffff</sprite>
</npc> <!-- Male child hiding behind a crate.  Spiky green hair. -->
<npc id="263">
   <sprite variant="2">npcs/childposes.xml</sprite>
   <sprite variant="7">npcs/childoutfits.xml|#3d3d63;#ffffff;#ffffff;#ffffff;#542d63;#282858;#850707</sprite>
</npc> <!-- Male child standing, with dark red shirt, dark blue pants, purple shoes. Spiky dark blue hair. -->
<npc id="264">
   <sprite variant="2">npcs/childposes.xml</sprite>
   <sprite variant="8">npcs/childoutfits.xml|#ffffff;#4d2e10;#ffffff;#ffffff;#c36508;#ffffff;#c36508</sprite>
</npc> <!-- Male child standing, in orange hoodie, dark brown pants, orange shoes. -->
<npc id="265">
   <sprite variant="2">npcs/childposes.xml</sprite>
   <sprite variant="9">npcs/childoutfits.xml|#328abc;#ffffff;#ffffff;#ffffff;#cb1c66;#112f57;#cb1c7b</sprite>
</npc> <!-- Female child standing, with pink shirt, navy blue pants, pink shoes.  Light blue/cyan hair.  -->
<npc id="300"><sprite variant="0">npcs/npc2.xml</sprite></npc><!-- Chef Skeleton -->
<npc id="301"><sprite variant="1">npcs/npc2.xml</sprite></npc><!-- Barmaid -->
<npc id="302"><sprite variant="2">npcs/npc2.xml</sprite></npc><!-- Shopkeeper -->
<npc id="303"><sprite variant="3">npcs/npc2.xml</sprite></npc><!-- Drunk Lover -->
<npc id="304"><sprite variant="4">npcs/npc2.xml</sprite></npc><!-- Magic Undead Shop -->
<npc id="305"><sprite variant="5">npcs/npc2.xml</sprite></npc><!-- Werewolf -->
<npc id="306"><sprite variant="6">npcs/npc2.xml</sprite></npc><!-- Chef's helper -->
<npc id="307"><sprite variant="7">npcs/npc2.xml</sprite></npc><!-- Horned mage -->
<npc id="308"><sprite variant="8">npcs/npc2.xml</sprite></npc><!-- Drunker -->
<npc id="309"><sprite variant="9">npcs/npc2.xml</sprite></npc><!-- Chief Barman -->
<npc id="310"><sprite variant="10">npcs/npc2.xml</sprite></npc><!-- Barman -->
<npc id="311"><sprite variant="11">npcs/npc2.xml</sprite></npc><!-- SwordGuy -->
<npc id="312"><sprite>npcs/npc-beerguyghost.xml</sprite></npc><!-- Ghost from a dead drunker -->
<npc id="313"><sprite>npcs/npc-chronos.xml</sprite></npc><!-- A rich Undead -->
<npc id="314"><sprite>npcs/npc-cryingchild.xml</sprite></npc><!-- Crying Child -->
<npc id="315"><sprite>npcs/npc-ghostinnkeeper.xml</sprite></npc><!-- Innkeeper's Ghost -->
<npc id="316"><sprite>npcs/npc-guard.xml</sprite></npc><!-- Evil Guard -->
<npc id="317"><sprite>npcs/npc-headhang.xml</sprite></npc><!-- A headhang lover -->
<npc id="318"><sprite>npcs/npc-headless.xml</sprite></npc><!-- A headless lover -->
<npc id="319"><sprite>npcs/npc-lightman.xml</sprite></npc><!-- Lightman -->
<npc id="320"><sprite>npcs/npc-receptionist.xml</sprite></npc><!-- A bloody Receptionist -->
<npc id="321"><sprite>npcs/npc-undeadbanker.xml</sprite></npc><!-- Undead banker -->
<npc id="322"><sprite>npcs/npc-gate-closed.xml</sprite></npc><!-- Closed version of the crypt entrance gate -->
<npc id="323"><sprite>npcs/npc-gate-open.xml</sprite></npc><!-- Open version of the crypt entrance gate -->
<npc id="324"><particlefx>graphics/particles/pentagram-redlinedraw.particle.xml</particlefx></npc>
<npc id="325"><particlefx>graphics/particles/pentagram-blacklinedraw.particle.xml</particlefx></npc>
<npc id="326"><sprite>npcs/npc-dyer.xml</sprite></npc><!-- Dyer -->
<npc id="327"><sprite>npcs/evil-obelisk.xml</sprite></npc><!-- Evil Obelisk -->
<npc id="328"><sprite variant="0">npcs/christmas_npcs.xml</sprite></npc><!-- Elf -->
<npc id="329"><sprite variant="1">npcs/christmas_npcs.xml</sprite></npc><!-- Cloaked Elf -->
<npc id="330"><sprite variant="2">npcs/christmas_npcs.xml</sprite></npc><!-- Nutcracker -->
<npc id="331"><sprite variant="3">npcs/christmas_npcs.xml</sprite></npc> <!-- Santaboo -->
<npc id="332"><sprite variant="4">npcs/christmas_npcs.xml</sprite></npc><!-- Bodyguard Elf1 -->
<npc id="333"><sprite variant="5">npcs/christmas_npcs.xml</sprite></npc><!-- Bodyguard Elf2 -->
<npc id="334"><sprite variant="6">npcs/christmas_npcs.xml</sprite></npc><!-- Bodyguard Elf3 -->
<npc id="335"><sprite variant="7">npcs/christmas_npcs.xml</sprite></npc><!-- Bodyguard Elf4 -->
<npc id="336"><sprite variant="12">npcs/npc2.xml</sprite></npc><!-- Bunny with a Bowler Hat -->
<npc id="337"><sprite variant="0">npcs/thermin_npcs.xml</sprite></npc><!-- Fortune Teller -->
<npc id="338"><sprite variant="1">npcs/thermin_npcs.xml</sprite></npc><!-- Steam Punk -->
<npc id="339"><sprite>npcs/furnace.xml</sprite></npc><!-- Furnace -->
<npc id="340"><sprite variant="36">npcs/npc.xml</sprite></npc><!-- Female Miner -->
<npc id="341"><sprite variant="41">npcs/npc.xml</sprite></npc><!-- Furnace NPC without furniture -->
<npc id="342"><sprite variant="97">npcs/npc.xml</sprite></npc><!-- Fortune Teller without furniture -->
<npc id="343"><sprite>npcs/shapeshifter.xml</sprite></npc><!-- Shapeshifter -->
<npc id="344"><sprite variant="0">npcs/soulmenhirs.xml</sprite><particlefx>graphics/particles/soulmenhir.particle.xml</particlefx></npc><!-- Soul Menhir - Forest -->
<npc id="345"><sprite variant="1">npcs/soulmenhirs.xml</sprite><particlefx>graphics/particles/soulmenhir.particle.xml</particlefx></npc><!-- Soul Menhir - Desert -->
<npc id="346"><sprite variant="2">npcs/soulmenhirs.xml</sprite><particlefx>graphics/particles/soulmenhir.particle.xml</particlefx></npc><!-- Soul Menhir - Snow -->
<npc id="347"><sprite variant="3">npcs/soulmenhirs.xml</sprite><particlefx>graphics/particles/soulmenhir.particle.xml</particlefx></npc><!-- Soul Menhir - Cave -->
<npc id="348"><sprite variant="4">npcs/soulmenhirs.xml</sprite><particlefx>graphics/particles/soulmenhir.particle.xml</particlefx></npc><!-- Soul Menhir - Thermin Cave -->
<npc id="349"><sprite variant="5">npcs/soulmenhirs.xml</sprite><particlefx>graphics/particles/soulmenhir.particle.xml</particlefx></npc><!-- Soul Menhir - Savannah -->
<npc id="350"><sprite variant="6">npcs/soulmenhirs.xml</sprite><particlefx>graphics/particles/soulmenhir.particle.xml</particlefx></npc><!-- Soul Menhir - Woodland -->
<npc id="351"><sprite variant="7">npcs/soulmenhirs.xml</sprite><particlefx>graphics/particles/soulmenhir.particle.xml</particlefx></npc><!-- Soul Menhir - Lava Cave -->
<!-- Put new unique sprites above here.  For huge npcs, see range 216-250. For poses/outfits npcs, see 251-299 -->
<!-- note: don't go above 999, because the 1000's are reserved for mob id -->
</npcs>